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As I mentioned somewhere before, the key to countering early-game rushers is to spot their attacks in time. Then, the hero, even with a low damage block (DBP), which is crucial for a Necropolis hero, and a few level 2 units, such as Ghosts, can attack the rusher and pull out a simple spell, not a fancy one, but a basic "Matyuk" spell, which will ruin the rusher's plans. And if the rusher manages to surprise attack the hero with an army and without a DBP, then honor and glory to that furry friend. Malassa will not forget him.
Smart furry rushers usually have Keen Mind and Silent Step. Therefore, they can easily launch a surprise attack. And Malassa doesn't forget them; she rewards them... Although, sometimes, posthumously...:smile05:
P.S. 2 Warrior
So, are we conducting a test to check the development with one hero and with several? Or will you simply agree that supports are essential?
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...

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