Skip to content

Posts from Discussion about Dungeon (Dark Elves).

5.0 (1 rating)
User Avatar
Auto-translated
If you're using mentorship, it's ideal to choose the Blood Countess (I forgot her father's name...). She's incredibly effective on large maps, and with mentorship, your second hero will be leveled up quickly. In this situation, focusing on the second hero, the Blood Countess + Healer combination would be ideal. The Healer will gain the necessary levels early on. But this only makes sense on large maps; however, your tactics should always be adjusted based on your opponents and changed during the game.

P.S.
Tony, Malassa, please stop writing posts in single lines!((((

Added 3 minutes later
Although Tony can be forgiven; he's a newbie and just wants to increase his post count (what's the point?), but I still think it's worth explaining and finishing your thought.
Нет, я же Гитлер.
User Avatar
Auto-translated
I honestly don't care about the counter (and I really don't see the point)... I think the "player skill level" shouldn't be based on the number of messages they've sent... at least, that's my opinion. And regarding the mentoring skill...
...25% of level 25, for example, is... 6.25 levels for the second hero... and according to you, he'll become the main hero? This doesn't even take into account the skills gained from other sources.
In reply to TonyMontana
User Avatar
Auto-translated
TonyMontana;159779
...and regarding the Mentorship skill,
...25% of level 25, for example, is...6.25 levels for the second hero...and according to you, he will become the main one?...this doesn't even take into account the skills gained not from levels.

This shows that you only heard about Mentorship in passing.
A hero with Mentorship transfers 25% of the experience, not levels. And since each subsequent level requires more and more experience, a level 25 Mentor hero will raise his protégé much more. I don't know the exact amount of experience. I don't have the manual on hand. People will come and outline it in numbers...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
User Avatar
Auto-translated
2Mdance
sorry, I was wrong... it's just that the skill wheel in English can be translated in different ways... anyway, I still think that the second hero won't be strong enough to be the main one by the end of the game... even a difference of 3-4 levels is noticeable, and I think it will be even more, right?
User Avatar
Auto-translated
I took the time to launch the game, use ArtMoney to modify the experience points, and check what level the sixth creature would be at level 23 of the main hero. I leveled up the sixth creature to level 15. Any questions?
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
User Avatar
Auto-translated
The sailors have no questions:D but still, I don't want to abandon the standards... besides, I wrote that even a difference of 3 levels has an impact.... and in general, mentoring is needed somewhere else... besides this tactic with the second hero?... it seems that for him, the "Scholar" skill and "Magic Attraction" are needed... only the second one will be useful.
In reply to TonyMontana
User Avatar
Auto-translated
TonyMontana;159827
The sailors have no questions:D but still, I don't want to abandon the standards... besides, I wrote that even a difference of 3 levels has an impact.... and in general, mentoring is needed somewhere else... besides this tactic with the second hero?... it seems that he needs the "Scholar" skill and "Magic Affinity"... but only the second one will be useful.

Mentoring in the Academy is borderline cheating. Because 3-4 heroes, leveled up to level 16 with high attack and defense, and two "Rangers" will thin out the enemy army before the main hero attacks, so there will be no one left to fight...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
User Avatar
Auto-translated
Hey, this is getting interesting:D... and if there's also Armageddon and the same Sinister at level 16, it could really mess things up for the enemy... not to mention levels 3-4.
User Avatar
Auto-translated
No, I think Armageddon isn't appropriate here (it will kill all the Hunters, which we don't need). Instead, let's use Lightning or a Rock. Or maybe Earth Shock and Freezing Cold. So, we send in a unit with six or seven stacks of Hunters and bombard the most dangerous stack with spells (for example, the Archers of the Elven Archers). This will weaken the enemy considerably and also annoy them (unless they're controlled by the AI).
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Vayshan
User Avatar
Auto-translated
No, no... Armageddon's Blade would be perfect. I already mentioned it – with the Blade of Destruction. When getting 15-16 levels in a row, the support hero won't need to worry about leveling up the most important skills, like the main hero does, and Defense can easily be found as loot.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
User Avatar
Auto-translated
No, no... Armageddon would actually be quite fitting. As I wrote, it's with the Blade of Destruction. When a support hero gains 15-16 levels in a row, they won't need to worry about leveling up the most important skills, like the main hero does, and it's quite possible to find the Blade of Destruction.
This is an old conversation about runners with the Blade of Destruction, but as experience shows, even races with a profile defense, such as Necromancers (besides Orson), can quite realistically obtain the Blade of Destruction at level 16, but it's already very unstable at levels 12-13. So, you might get the Blade of Destruction by level 16, but you'll still have to work hard to get the Blade of Destruction itself, and even then, the chance is far from 100%. The Scanner doesn't count. But whoever comes to us with Armageddon will perish by the Unholy Word. However, Counterspell is also a method.
In reply to Fireball
User Avatar
Auto-translated
Fireball;159922
An old discussion about runners and Spell Penetration, but as experience shows, even races with specialized defenses, such as Necromancers (excluding Orson), can realistically obtain Spell Penetration at level 16, while getting it at levels 12-13 is already very unstable. So, you might get Protection by level 16, but you'll still have to work hard to get Spell Penetration, and even then, the chance is far from 100%. The Scanner is not a factor. But whoever comes to us with Armageddon will perish by the Unholy Word. However, Counterspell is also a method.

Well, no one is planning to attack you with Armageddon anyway. :)
You yourself said that Necromancers rely on a key strike force. The task of the runners will be to make this strike force ineffective and non-key – a perfectly achievable task for them, don't you think?
off
As for obtaining Spell Penetration for races with specialized defenses – I don't know... I've been leveling Krag with Spell Penetration lately for early breakthrough of defenses. I consistently get it at levels 10-11. And I break through (most recently, at level 14, with 83 Acid Hydras).
/off
And a Warlock with Spell Penetration is a real beast. If not as support, but as a guest before the main battle. The only way to fight this is with Shackles.
Now I understand why both Railag and Shadia have Protection from the start, and single heroes don't have it at all...:D
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
User Avatar
Auto-translated
Well, I doubt such sophisticated tactics were invented back then; it was just the first skill wheel that appeared. As for the Battlemage Warlock, it's still tricky, and hoping for a good roll might be more expensive. So, I don't think Armageddon's Blade is a very good option here.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Vayshan
User Avatar
Auto-translated
Vayshan;159953
Well, it's unlikely that such clever tactics were invented back then; it was the time when only the first skill wheel appeared. And regarding the BDP Warlock, it's still difficult; hoping for a good outcome can be more expensive. So, I don't think Armageddon is very effective in this case.

Well, just look at the smiley :) Of course, it's a joke...

And regarding leveling up a BDP support unit through Mentorship, it's not that difficult. How does the main hero level up? Important skills that will help in development are chosen. If Logistics is given, we take Logistics. If Education is given, we take Education...
The support unit levels up differently. It's given a lot of levels right away. Therefore, one skill is maxed out, trying to get the desired one... Then (if not lucky) - another... And 2% skills are actually caught...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
User Avatar
Auto-translated
Well, no one is planning to attack you with Armageddon.
You yourself said that the Necropolis faction relies on a key strike force. The task of the runners will be to make this strike force ineffective and non-essential – a perfectly manageable task for them, you’ll agree.
As I mentioned somewhere before, the main thing in countering runner attacks is to spot them in time. Then, the hero, with Battle Protection, which is essential for the Necropolis, and a few level 2 creatures, for example, ghosts, attacks the runner and pulls something out of his… well, let’s just say he pulls out a regular “Matyuk” spell, and the runner is defeated. But if the runner manages to unexpectedly attack the hero with an army and without Battle Protection, then honor and glory to this pointy-eared fellow. Malassa will not forget him.
Now I understand why both Raileigh and Shadia have Battle Protection from the start, but single heroes don’t have it…
I remember when I started playing the original campaign as Raileigh, I also criticized the developers for the built-in Battle Protection, but then I quickly realized that it was very useful, especially when the hero with powerful spells moves from mission to mission and has such a special ability.

Statistics

Welcome our newest member: Emil