Skip to content

Posts from New battle cries for the Barbarians from Heroes of Might and Magic V.

5.0 (1 rating)
User Avatar
Auto-translated
Here is a good battle cry, but it would be good to elaborate on it.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
In reply to Dracon Малласа
User Avatar
Auto-translated
Dracon Mallasa;159692
This is a good battle cry, but it deserves a more detailed explanation.

The "Howl" battle cry summons wolves (2 for each point of the hero's stats). They have the same physical characteristics as regular neutral wolves, but with the hero's influence. They do not possess "Blood Rage," but when they attack, rage points are distributed to other units. They also participate in the "Fury of the Horde" battle cry.
Вы имеете право замолчать. Hавсегда.:(
Вы меня будете помнить до последнего дня смерти!:smile24:
Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
In reply to TibWar
User Avatar
Auto-translated
TibWar;159308
The "Howl" ability summons a pack of wolves; their number and strength depend on the hero's stats. After the battle, they return to the forest (works on all battlefields except cursed land and demon land).
- Replacing elementals... you know, I think that's already magic... :)
Главное в любом деле - руки + удача. а остальное не так важно=))
User Avatar
Auto-translated
If spells are used, they should be for stat boosts, but summoning creatures is too much.
Варвары рулят!!
In reply to Mos.keen
User Avatar
Auto-translated
Mos.keen;159746
- Replacing elementals... you know, I think it's already magic... :)
I don't understand why this is magic for you???:eek: :eek:
Подумайте! Перед тем чтобы что-то делать...:smile39: :smile39:
In reply to 2DDarkKnight
User Avatar
Auto-translated
2DDarkKnight;167125
If there are chants, they should be for boosting stats, but summoning creatures with them is too much.
Why is it too much? Orcs have chants instead of magic, and there should be a chant for each school of magic. Why shouldn't there be a summoning chant?
[URL="http:////img382.imageshack.us/img382/7545/witcheranimuv2.gif[/img][/url]"][/URL]
Настоящего не существует. Есть только ближайшее прошлое и скорейшее будущее.

In reply to Ascendand Evincar
Auto-translated
DemonWarrior;167322
Why is that an overdoing? Orcs have battle cries instead of magic, and there should be a battle cry for each school of magic. Why shouldn't there be summoning magic?
Wouldn't that be too much for the Orcs? :) After all, no race has the ability to effectively use more than 2 types of magic, and you want to give the Orcs battle cries similar to all the magic types. That's not right. :)

And if summoning is implemented, it should be weak, so as not to create an obvious imbalance. And definitely not magical, but rather a summoning of creatures that can be summoned in a literal sense. :) Therefore, I approve of the idea with wolves. But there is a problem: wolves live in the lands of dwarves, and orcs live in the taiga, which is very, very far away. Therefore, a "physical" summoning of wolves is not entirely appropriate... Although, who knows. But there aren't many creatures to choose from, because there are no neutral creatures for the taiga, and besides wolves, I don't see any other options.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
User Avatar
Auto-translated
Here's how you could implement a summoning magic spell: The hero blows a horn, and goblins or other creatures allied with the Orcs arrive. However, they shouldn't be too powerful to avoid creating an imbalance.
[URL="http:////img382.imageshack.us/img382/7545/witcheranimuv2.gif[/img][/url]"][/URL]
Настоящего не существует. Есть только ближайшее прошлое и скорейшее будущее.

In reply to Ascendand Evincar
User Avatar
Auto-translated
DemonWarrior;167322
Each school of magic should have its own unique call.
Then it just becomes the same magic, simply disguised with the name "call." If you add a summoning spell, it will eliminate the uniqueness of the calls.
Варвары рулят!!
Auto-translated
"Siege Cry" (the name might not be great, so feel free to suggest alternatives). It only works during a siege. The hero, along with their army, begins to emit terrifying sounds that severely undermine the morale of the besieged troops. Effect: all enemy units within the castle walls receive a morale penalty of -1 for every 5 (or 6) levels of the hero, starting from level 1. The effect lasts until the end of the battle or until the creature leaves the castle.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
User Avatar
Auto-translated
Effect: All enemy troops located behind the castle walls receive a penalty to morale, -1 for every 5 (or 6) levels of the hero.
I think it's a bit too harsh. If the hero is an Orc at level 20, the morale of the besieged units will be -4, which seems too severe to me.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
In reply to Dracon Малласа
User Avatar
Auto-translated
Dracon Mallasa;167731
I think it's a bit too harsh. It turns out that if a level 20 Orc hero uses it, the besieged units will have -4 morale, which is too much in my opinion.
Therefore, it's better to be for 6 levels, not 5. Otherwise, it will be fine... -3 at level 20 is not that much. After all, it costs mana (and Orcs have little of it), and the effect will not work behind the castle gates. Perhaps it could consume a small amount of mana throughout the battle, similar to the Hive Call ability.
Правила форума
FAQ по Heroes VI
Форумная мафия
[readonly]
User Avatar
Auto-translated
It’s better to summon Ancestor Spirits – one of Earth, the other of Sky…
User Avatar
Auto-translated
Sure, here are a couple of ideas:)
1) Call of the Orcs (for level 40)
Adds all orc creatures to the hero's army, whether they are in the city or within a radius of 10 cells.
2) Wrath of the Heavens (for level 20)
Strikes random cells with lightning (damage 10-20) (does not affect friendly orcs).
:smile19: Кто не с нами--тот пртив нас!А кто против нас--тот труп!:smile19:

:smile19: :smile12: :smile19: Варвары рулят!!! :smile19: :smile12: :smile19:
In reply to Gotay367
User Avatar
Auto-translated
Gotay367
Well, I have a couple of ideas:)
1) Call of the Orcs (for level 40)
Adds all orc creatures to the hero's army, whether they are in the city or within a radius of 10 cells.
2) Wrath of the Heavens (for level 20)
Strikes randomly selected cells with lightning (damage 10-20) (does not affect friendly orcs).

Level 40??? :smile04: It seems balanced, but such a level is practically unattainable! Moreover, the idea is a bit strange.

For summoning magic, you can take "Siege Call." -1 to morale for every 10 levels (given at level 10), and also deals 10 damage to walls for each level, starting from 10. For dark magic, a call of madness (similar to berserk) would be suitable; for chaos, the aforementioned Wrath of the Heavens is a good fit. In addition, a call is needed that removes all negative effects from a friendly squad (for example, it could be called "Sobering Call").
Mana: "Siege Call" - 20
"Call of Madness" - 15
"Sobering Call" - 10
"Wrath of the Heavens" - 35
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"

Statistics

Welcome our newest member: Emil