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Posts from Discussion about Dungeon (Dark Elves).

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Irresistible magic deals 50% (75% with a pendant) damage. So, in a duel between Sinithar and Leto, Sinithar cast a successful Armageddon, and everyone was blown away, except for one Dark Knight of Leto! And regarding vampirism on cooldown – it’s a worthwhile ability (for example, against a Reshacker)! IMHO.
Эсквайр клана "Lost Heroes":smile10:
Вступай в клан "Lost Heroes":smile20:
Я думаю с тоскою, глядя в даль,за мною радость, впереди - печаль...

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Vampirism on which units, please? Leothos has vampirism but no cooldown... and Sinister has a cooldown but no vampirism... Because of this, I have a question... Am I misunderstanding something in the previous post? Or is it incorrect?
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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In the first week, you definitely won't be able to defeat the neutral archers. What troops can you have in the beginning? What can we build in 5 days? 5 days because you still need to reach the mine. At best, we'll manage to build up to witches. We probably won't have enough money to buy everyone, and even if we do, it won't be very effective; the same elf archers will just shoot them down, and if the difficulty is high enough, there's nothing to be done. But in the second week, it's definitely possible.
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in any case, you won't be able to break through the neutral archers during the first week. what troops can you even have in the first week? what can we build in 5 days? 5 days because you still need to reach the mine. in the best case, we'll finish building up to witches. there probably won't be enough money to buy everyone, and even if there is, it won't help much; those same elf shooters will simply shoot you down, and if the difficulty is high enough, you have no chance at all. but by the second week, it becomes>On some maps, people aim for the Dragon Utopia by the 2nd week, and here you are talking about archers guarding mines. Trappers+Letos = breaking through almost without losses in the 1st week against shooters, even druids. Or do you simply refuse to play as Letos? There is also Sinitar with Arrow+Trappers, or Erin with Tactics+furies+Lightning. This is exactly where you need to spend your mana. Elves and shooters go down quite well; it's harder with those who have more HP.
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What can we build in 5 days? 5 days because we still need to reach the mine. At best, we'll manage to build up to the Sorceress.

Excuse me, what difficulty level are you playing on? Personally, I play on Hero difficulty and can't imagine how it's possible to build up to the Sorceress in the first week.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
In reply to Fireball
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Fireball;159280
On some maps, on week 2, they target the Utopians, but you're talking about archers guarding the mines. Hunters + Leto = archers are practically wiped out on week 1 with minimal losses, even against Druids. Or do you just not play with Leto? There's also Sinithar with Archer + Hunters, and Erin with Tactics + Furies + Lightning. It's in these kinds of battles that you should be using mana. Elves and archers work well, it's harder against more powerful units.

I strongly agree. :)

There's also Vaishan with his incredibly strong Hunters. Against archers, you don't even need magic - they tear them to shreds. And they also beat various fast melee units like Dancers and Cerberuses - with some losses, but they beat them. And any slow unit will be easily killed by a Warlock with Furies.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
In reply to Ратник
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Warrior;159256
In the first week, you definitely won't be able to defeat the neutral archers. What troops can you have in the beginning? What can we build in 5 days? 5 days because you still need to reach the mine. In the best-case scenario, we'll manage to build up to witches. You probably won't have enough money to buy everyone, and even if you do, it won't be of much use; the same elf archers will simply shoot them down, and if the difficulty is high enough, there's nothing to be done. But in the second week, it's definitely possible.


:confused: Sorry, but what you wrote doesn't make any sense:(
Even in versions below 3.0 (with a starting city level of 3), the Fury faction in most cases defeated the elves already in the 1st week with riders, furias, and assassins (using the Tactics perk and/or Boots of Speed). It's better to start with Erin, and in 3.0, this can be done with any hero. (Stalkers become invisible and attack with magic, and Vaishanu doesn't even need magic).

I strongly recommend that before sharing your next "pearl of wisdom" :D, you carefully familiarize yourself with the relevant thread on this forum.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
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Let's analyze this. Hero: Sinister. Difficulty: Hero. Map: let's say, the Dragon Pass. Start: 9 Scouts, 3 Beasts, city level, and hero level 1. Day 1: build Scouts and gather ore – guard duty with 4 squads of 22 peasants each. With Magic Arrow, you can do this without losses. Day 2: build Scouts and return to the city, then get Griffins. You'll have 16 Scouts. Take the lumber mill; guard duty with 2 squads of 15 Dryads each. Mana hasn't fully recovered yet, and there's no well, so you'll lose 2-3 Scouts or lose a day in the city. Day 3: build the Town Hall and move towards the Sulfur Mine, or move to the city for Beasts – but there's no point in that. Day 5: build Furies and attack the Sulfur Mine. Guard duty with 4 squads of 16 Spearman. With 16 Scouts, you're dead. In the first week, it's unrealistic to capture all the mines you listed, and not just because the guards are strong, but also because you simply won't have time to reach them. Or are they all located right next to the castle, so you can take three mines in one turn? But in that case, we're playing different games. So, who's the one making outlandish claims here? Regarding Witches, I agree, but I was describing the best-case scenario. As for Utopians, you can try capturing them towards the end of the second week, or at the beginning of the third.
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Let's figure it out. Hero - Sinistar. Difficulty - Hero. Map - let's say, the Dragon's Passage. Start: 9 Scouts, 3 Beasts, city level, hero level - 1.
If you want to be consistent, you wrote about witches in the first week, but that definitely isn't level 1 for the city. Oh well, let's analyze your example.
Day 1: we build Scouts and take the mine - 4 squads of 22 peasants each. With Magic Arrow, no losses.
Even on Hero difficulty, it's definitely worth taking another hero. I'm used to Veteran, where you can buy both right away. We attack the peasants with 25 (not 16) Scouts and 6 Beasts (I assumed that the main hero has the same strength as Sinistar), and don't forget about the dolmen; it might be useful, but we definitely destroy it without losses and WITHOUT casting spells.
As a result, we have 16 Scouts, we take the lumber mill, 2 squads of 15 Dryads guard it, mana hasn't recovered yet, there's no well, so we lose 2-3 Scouts or lose a day in the city.
With 25 Stalkers, we attack the Dryads, we don't wait a day, because the mana is full, the losses can be zero. 1 cast (maximum) with Magic Arrow. The second hero has already run up to capture a level 1 dwelling, picking up chests along the way. It's time to buy the other hero; he can bring additional Stalkers (caravan) and run down for the chests.
and we attack the sulfur mine. 4 squads of 16 Spearman guard it. With 16 Scouts, you're dead.
After the lumber mill, we head towards the arena, we see what guards the money and gems to the east; if it's slow or fought with 25 Stalkers and 2 casts, we can go there. By the time we reach the sulfur mine, we already have 32 Stalkers (the caravan arrived) and at least 20 mana (Whirlwind is nearby), and the Spearman are resting in peace. It's time to explore the northwest corner; there are money, mines, and a key master. It's important to know who is guarding it. In general, the Engineers and Leto on this map (at least on the usual Veteran difficulty) often come to the center by day 8. The others are doing a little worse, but not as you described.
In the first week, it's unrealistic to capture all the mines you listed, and not only because the guards are strong, but also because you simply won't have time to reach them.
You should at least check; in a week, the hero definitely has time to take 5 mines (and maybe even 6) and reach the key master. In 8 days, all the mines can be captured without any problems.
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If we take a second hero, it means we slow down the city's development because we have little money. Again, I'm writing about witches; I mentioned that in the best-case scenario, meaning something like this is unlikely to happen. And my first post was written at the beginning of the mission, not during the first week. And within a week, you definitely won't be able to complete it on a closed map because you'll have to return for upgrades and reinforcements; you can, of course, bring in a hired hero, but then your scouts won't become efficient, and I repeat, a hired hero will slow down the city's development. On the first day, you take ore and return to the city; on the second day, you take wood; on the third day, you get an upgrade; on the fourth day, if you have a hired hero, you take sulfur; on the fifth day, you take gems. You'll hardly be able to take the Archmage because you won't have enough mana after taking sulfur. In the best case, you'll get 4 mines, but not all of them. A second hero is certainly needed, but not in the first week.
In reply to Ратник
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Warrior;159395
If you take a second hero, it slows down the development of the city because you have little money. Again, I'm writing about witches; I wrote about the best-case scenario, meaning this is unlikely to happen. And my first post was written at the beginning of the mission, not in the first week. And you definitely won't be able to do it in a week on a closed map because you'll have to go back for upgrades and reinforcements; you can, of course, use hired heroes, but then your scouts won't become agile, and I repeat, a hired hero will slow down the development of the city.

Sorry, but that's nonsense.
The absence of a second hero is what slows down the development of the city. Because you have to have your main hero collect every resource and run to every mine, even though his purpose is only battles.
I constantly play on "Hero" difficulty. And I always take support heroes. And I have enough money for everything. But without them, you have to run to the city for reinforcements and waste precious action points, which slows down development.
That's why you can't take all the mines.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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If you take a second hero, it slows down the development of your Castle because you have little money. Again, I'm writing about witches, and I mentioned the best-case scenario, meaning this is unlikely to happen. And my first post was written at the beginning of the mission, not during the first week. And you definitely won't be able to complete it within a week on a closed map because you'll have to return for upgrades and reinforcements. Of course, you can use hired heroes, but then your scouts won't become agile, and again, a hired hero will slow down the development of your Castle.
On the native map, in the Dragon Pass, there are 6 FREE chests and 3 campfires that need to be collected quickly, so buying 2-3 additional heroes won't slow down the development of your Castle; it will only speed it up. And with them, you can also collect scattered money and resources and transfer funds from the Castle. Therefore, on day 1, we build a tavern (fight whoever we can, and additional heroes explore the map, which allows us to plan our actions), 2 scouts, and position ourselves under strong guard if there is any. On day 2, we get agile heroes (in your version, it would take 3 days to clear one tile with dryads, but I forgot that there is no tavern). After that, we follow the established plan. And the main hero doesn't need to return to the Castle; the scouts will bring everything, and they will also collect a lot of money (about 10,000) and capture 3 dwellings. And the main hero will move faster because he doesn't need to collect everything. No offense, but with one hero, you can only play against the AI, even on the first week, and even then, you'll have to reload.
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it's true, you always need a second hero. And you'll have a larger army right away, and you won't waste extra movement points; it will pay off many times over, I assure you...
and scouts work wonders, and furies are good, and magic is strong, I agree, but to achieve utopia by the end of the second week...? How...? And why? Please explain.
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but how do you get to Dragon Utopia by the end of the second week...? How?
Read this thread; it has quite a lot of information about Dragon Utopia and Tactics & Strategy in general, all on just 2 pages.

/topic/4116/
and why? Explain.
To solve financial problems, increase stats, acquire artifacts, and prevent opponents from doing the same.
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What battles are like in the first week. In the first week, we capture mines and develop the hero in battles with the guards of these mines. And we always return to the town to improve our troops. A second hero is needed, but I don't take him in the first week; I prefer to build a structure. At the beginning, I try to build everything without improvements, except for the hunting lodge – I build this in the first week. I try to build a stronghold so that in the next week, the production of those same hunting lodges increases from 7 to 10. Spending 3000 on a hero makes such construction impossible.

Added after 3 minutes
I was writing about playing against the computer, not against a person. I don't judge playing against a person because I don't have any experience with it.

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