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I think the need for such a topic has arisen a long time ago; all the topics in this section indirectly relate to tactics, but many are narrowly focused on discussing some specific aspect (for example, developing a Commander or playing as Dark Elves against someone). As for general topics like "Discussing Dark Elves," I think they are too broad, and truly interesting ideas are found only in 2-3 posts per topic, so it's very difficult to pick up on anything useful from them.
Personally, my tactics for playing as Elves have changed five or six times in the last two weeks.
On dueling maps, I always preferred the Sanitar. Among the advantages that are important at the beginning of the game, there's a powerful spell, meaning that instead of building a guild, you can upgrade Stalkers or build Riders, which is good. However, he still has difficulty clearing mines at the beginning, firstly because he has very little mana, literally enough for 2 shots, so he will have difficulty in prolonged battles, but this problem disappears on days 3-4 as Furies are upgraded and the hero himself becomes stronger.
I develop him like this: Chaos Magic (Fire Control - Secrets of Chaos - Pyromancy).
Secrets of Chaos is a very useful skill, plus it increases mana, and if you're lucky, you might not even need to build a guild in the first few weeks.
I choose Pyromancy instead of Fire Attack because I think it's more important for such a powerful spellcaster.
I increase Luck for the Lucky Charm skill; with this ability, we become incredibly powerful.
And, of course, to use all of this, we need spellcasting, and approximately from these levels, the Sanitar's ability starts to weaken as there is already a lot of mana, especially after upgrading spellcasting.
Recently, I've also liked playing as Ailinn; she is purely a late-game hero, BUT that doesn't mean she's weak at the beginning. Clearing mines is her forte, and it takes about five minutes, as no one can drag out a battle better than her, except perhaps Leto. The trick is that we have a supply cart, and if the enemy isn't a ranged attacker and isn't too fast, then defeating him is easy; you just need a little patience. This is especially good if two heroes encounter a specialist in assassins; then their number increases to 35, which makes it possible to clear 50% of the mines in the first few days. Moreover, a balanced development of both Chaos and Attack skills makes her especially strong, and when we take "Haste," then our army can defeat an enemy that outnumbers it several times without much difficulty. Usually, I develop her as a Commander.
In principle, I recently tried Leto, and he's not bad, both at the beginning because of his ability to prolong battles and at the end because of the power of Dark Magic, although I wouldn't choose him against Humans and Elves.
I would really like to hear your opinion.
Personally, my tactics for playing as Elves have changed five or six times in the last two weeks.
On dueling maps, I always preferred the Sanitar. Among the advantages that are important at the beginning of the game, there's a powerful spell, meaning that instead of building a guild, you can upgrade Stalkers or build Riders, which is good. However, he still has difficulty clearing mines at the beginning, firstly because he has very little mana, literally enough for 2 shots, so he will have difficulty in prolonged battles, but this problem disappears on days 3-4 as Furies are upgraded and the hero himself becomes stronger.
I develop him like this: Chaos Magic (Fire Control - Secrets of Chaos - Pyromancy).
Secrets of Chaos is a very useful skill, plus it increases mana, and if you're lucky, you might not even need to build a guild in the first few weeks.
I choose Pyromancy instead of Fire Attack because I think it's more important for such a powerful spellcaster.
I increase Luck for the Lucky Charm skill; with this ability, we become incredibly powerful.
And, of course, to use all of this, we need spellcasting, and approximately from these levels, the Sanitar's ability starts to weaken as there is already a lot of mana, especially after upgrading spellcasting.
Recently, I've also liked playing as Ailinn; she is purely a late-game hero, BUT that doesn't mean she's weak at the beginning. Clearing mines is her forte, and it takes about five minutes, as no one can drag out a battle better than her, except perhaps Leto. The trick is that we have a supply cart, and if the enemy isn't a ranged attacker and isn't too fast, then defeating him is easy; you just need a little patience. This is especially good if two heroes encounter a specialist in assassins; then their number increases to 35, which makes it possible to clear 50% of the mines in the first few days. Moreover, a balanced development of both Chaos and Attack skills makes her especially strong, and when we take "Haste," then our army can defeat an enemy that outnumbers it several times without much difficulty. Usually, I develop her as a Commander.
In principle, I recently tried Leto, and he's not bad, both at the beginning because of his ability to prolong battles and at the end because of the power of Dark Magic, although I wouldn't choose him against Humans and Elves.
I would really like to hear your opinion.