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Posts from New units in Necropolis. Discussion and selection between upgrades.

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In reply to ValgallaWolf
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ValgallaWolf;154123
By the way, the "Deadly Strike" ability never seemed to work for me (or am I just imagining it?). This leads to a question: should it have any visual effects?
In the Russian version, the visual effect when the ability triggers is a pop-up message that says "Deadly Strike" (and a similar entry appears in the combat log), regardless of who the ability targets – whether it's "living" units, undead, elementals, or machines (in the latter case, the machine's HP is halved).
Иногда они возвращаются :smile27:
Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
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I seem to be missing out on this joy... Nevertheless, I don't think having 2 types of vampires (and in the Knight's bio, it says they are ascended vampires, or something like that) is an overdoing...
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to Cheri@
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Cheri@;154745
There’s no need to start making accusations. I’m not trying to provoke anyone; I’m just sharing my experience, so please be respectful!
Let’s be reasonable; diverting two valuable units to engage a single stack isn’t very efficient. I prefer a tactic of attacking with 7th-level vampires and archers. The vampires should be able to operate independently. That’s their strength. As for ghosts, it’s better to use them against spellcasting units, so they can drain mana and resurrect themselves.

I agree with everything, and I’ll even give it a thumbs up, except for the 1 vs. 7… That’s a bit of an exaggeration. You could say that spear throwers have a 1 vs. 15 advantage. And mana draining isn’t very effective because, by the time a mage unit attacks, it’s usually out of mana.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
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ValgallaWolf;157658
I agree with everything, and I'll even give it a plus, except for the 1 to 7... That's a bit too much... Then you could say that spear throwers have a 1 to 15 chance... And mana runs out too quickly; by the time a mage unit attacks, it usually has no mana left.
Even if you have a 1 to 3 chance, aren't you afraid of retaliation?
Let's close the topic of probabilities!
For example, in battles against Inferno, you definitely need to lock down the Pit Lord. And the ghosts will reach their destination in 2 turns, while the enemy will only cast a spell once! + You are behind the enemy lines and can continue to harass the archers.
Мне больно видеть белый свет,мне легче в полной темноте.
КиШ.
Ушел на неопределенный срок
In reply to Cheri@
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Try using an expert tentacle mage with new liches and the resurrection spell; before, there was an opinion that Necropolis was the weakest faction in the second expansion pack... :smile24:
In reply to up in smoke
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I like them all; each has its own advantages. Skeletons have good defense, zombies too, poltergeists steal resources from the enemy (or am I mistaken?), vampire princes can blind, liches can resurrect their companions twice during the game (if they don't use mana for something else), banshees have the "Banshee's Cry" ability, and dragons, after an attack, reduce the defense of enemy creatures (or am I mistaken again, I don't remember)). That's all I remember about them.
P.S.: I just haven't played the fifth game in a long time, I don't have the time.
Графомания путешественника
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I always take:
Skeletons - both types, in the following ratio:
early stage 80/20
mid-stage 20/80
later 0/100
Zombies - usually as the second unit - they are more durable, and that's what's important for Necropolis.
Souls - as the second unit; if they are resurrected, it's not a problem, but archers without a cart and supplies are just a wasted stack.
Vampires - first upgrade... because they don't get countered, and that's their strength; you can attack Tier 7 without fear.
Liches - first upgrade - because of the splash attack.
Reapers - one upgrade (because of Phoenix).
Dragons - doesn't matter.
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I never choose new lords. Vampires have always been my main offensive force. I choose those who can sustain themselves. And, in general, spirits are useless: a marksman won't shoot next to an enemy unit.
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Why are they useless?:) if there are tons of archers there? And the same number of arrows?:) then what will protect them, neighboring creatures can easily kill them. But otherwise, they are quite useful.;)
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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Both types of skeletons, decaying zombies, ghosts, vampire princes, archliches, and banshees. I often simply refuse to use dragons, or I remove the zombies.
Стрелы истинного рейнджера не знают промаха
и разят ненавистных врагов королевства...:smile13:
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The most useless upgrade is for the Ghosts; they steal a little better, allowing for one extra attack, compared to stealing bullets. Also, you'll have to destroy the cart, while the old mana stealers both steal and restore mana.
Вступай вКлан "Вампиры" и пополни его ряды !
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Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
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The most useless units for Necropolis are dragons; they don't pay for themselves, regardless of their tier. And the most useless upgrade is for Banshees – where would undead get a lot of fighting spirit from?
:smile24: Клан ВАМПИРЫ:smile19:
In reply to VaRvArHawk
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VaRvArHawk
The most useless upgrade is for the Banshee; how can undead have a lot of morale?
The calculation is based on the enemy's morale. The base damage is (10 - target's morale) for each Banshee in the unit! And undead can significantly reduce it; for example, if you take high-level Necromancer super abilities and a couple of artifacts, then, for example, 20 Banshees in a unit with -6 morale will deal (10+6)*20, which is 320 damage, which is quite a lot! What if there are 100 Banshees? Or even more? So, these are very useful creatures.
Вступай вКлан "Вампиры" и пополни его ряды !
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Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
In reply to Fatal1ty
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Personally, I think that almost all the new units are better than the old ones, and I will give you an example of which vampires I choose in the game when playing as a Necromancer.
1. Skeleton Warrior
2. Plague Zombie
3. Spirit
4. Vampire Lord
5. Greater Lich
6. Death Herald
7. Astral Dragon
In reply to Керан Кессертин
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Personally, I always choose:
1. Bone Archers. Bone Warriors are also not bad – in terms of skills and characteristics, they are almost like small swordsmen – but IMO, melee fighters from skeletons are useless.
2. Rotting Zombies. For one reason – such a zombie has 2 more HP than a plague zombie – it will last longer in battle.
3. Spirits. I don't even know why – I just like their appearance more.
4. Higher Vampires :smile24:. I don't take Princes because of the following: Princes (oh, the horror) are targeted.
5. Higher Liches. This variety of liches has a very useful spell for necromancers, "Raise Dead," which allows the hero-necromancer to... :confused: uh... restore life?
6. Banshees. I only take them because of their scream, even though it doesn't do much damage.
7. Astral Dragons. After attacking, they cast the "Grief" spell on the target (-2 luck and -2 morale). It helps, you know.

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