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Posts from New units in Necropolis. Discussion and selection between upgrades.

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Yes, the new skeletons look great, and the banshees look pretty good too! Vampires are always cool, but I prefer the old ones with the retaliate ability!
In reply to ValgallaWolf
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Why are Lords so scary? Their initiative isn't that high! New units deal great damage, dragons are good, new liches are effective against neutrals, especially if the Necromancer hasn't taken summoning magic! Spirits are good against armies of Mages and Elves!
In reply to Amko
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Night Nazgul;152002
However, I don't think Necropolis is a weak faction.


Yes, that's true, but I would still like to see black knights. I think there was even a mod for that. Is there a similar mod for the Stronghold?
Ко мне всегда на Ты


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I think the alt-upgrade for specters is very useless – stealing ammunition, how original...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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High liches are the best! The tormentors go – they die, they are revived; the cultists die – they are revived... :smile54: :smile14: :smile28:
Убить неверующих! :smile16: :smile10:
In reply to Julyanna
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Julyanna;152330
Yes, that's true, but I would still like to see black knights. There was even a mod for that, but is there a similar mod for Tribes of the East?

Yes, there is, but I seem to have misplaced it... I'll find it and send it to you...
By the way, I noticed that the "Deadly Strike" ability didn't work immediately (or maybe it's just my impression). In this regard, I have a question: should it be accompanied by any visual effects?
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
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1. Bone Archers (in my opinion, the Castle needs 2 Archers; if you take Warriors instead) 2. Plague Zombies (the weakening effect works better than the Aura of Death) 3. Spirits...or Ghosts (depends on the situation) 4. Greater Vampires (due to the Retaliation ability, which changes a lot) 5. Archliches (Cloud of Poison, and the hero revives them) 6. Banshees...or Messengers (still haven't fully decided) 7. Astral Dragon (Grief + Banshee's Wail + artifacts that reduce enemy luck and resistance + sometimes a Howl of Terror = the enemy stands there and waits to be killed) P.S.: How do you steal arrows with Ghosts? It says it's an activated ability, but nothing happens, either when near the enemy or when attacking them.
Ваши интересы и учеба\работа


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ValgallaWolf;151891
This thread isn't a duplicate... Because here we discuss the differences and the principle of choosing one of the upgrades. And in that thread, it would be off-topic because it should only discuss the alt-upgrade... I have the same heroes as you... I'm playing the campaign now. The vampire alt-upgrade is great. It applies stun after 3 attacks (1k7 is nonsense, that can't happen), and it's also a great blocker against ranged units (NEUTRAL), so I wouldn't put them in the front against another player... If I really have to, I'll pair them with specters... They remove retaliation. The vampires take care of the rest.
There's no need to start making accusations. I'm not pushing anything, I'm just sharing my experience, and I'd appreciate it if you'd respect that.
Let's be reasonable; diverting two valuable units to deal with one stack isn't very efficient. I stick to the tactic of attacking with 7th-level vampires and ranged units. The vampires should be self-sufficient. That's their strength. And it's better to use specters against some spellcasting units, so they can drain mana and resurrect themselves.
Мне больно видеть белый свет,мне легче в полной темноте.
КиШ.
Ушел на неопределенный срок
In reply to Cheri@
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I agree with Cheri@ about the Spectre! I remember playing against someone here, and they took Spectre from the Haven faction – a secret Spectre (so that the Seraphs could cast Divine Retribution twice). And in battle, the Spectre immediately went to the Seraphs, and that was it! And they also stole mana from them.
Вступление в клан"Lost Heroеs"






In reply to Cheri@
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1. Definitely new ones. They protect against ranged attacks and are stronger themselves, and they deal more damage to archers. 2. New ones. More HP... but why another zombie? 3. A rare ghost is unlikely to reach the casters of a cautious opponent in battle, so the new upgrade increases HP. 4. I never build Vampires because of the constant shortage of iron. There's always a dilemma: either build Vampires or Undead, either Vampires or a Castle, either Vampires or Dragons, either Vampires or a Guild of Mages... and the choice is always not in favor of the former, as they are too weak in Heroes 5. 5. While fighting neutrals, it's better to use those that resurrect in the early stages – they greatly increase the survivability of creatures and make the game easier. For the final stages, it's better to use Cloud, either 1 - many creatures and Cloud will always work, or 2 - 300-400 points of resurrection for the final stage is nothing, you only reduce the stack's HP by -20%, but you restore it. 6. If you don't expect to encounter a Phoenix, then the new upgrade is due to the increased HP. 7. I haven't seen any advantages of the new dragons.
In reply to Игрок
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Player;155348

4. I never build Vampires because of the constant shortage of iron. There's always a dilemma - either build Vampires or Undead, Vampires or a Castle, Vampires or Dragons, Vampires or a Guild of Mages... and the choice is always not in favor of the former, as they are too weak in Heroes 5.
QUOTE]
I never thought anyone wouldn't build Vampires... :eek: In my opinion, this is the most powerful undead stack, and a real killer with double vampirism=));)
Honestly, this is the first time I've seen someone put them down... read the thread about Vampires, maybe it will change your mind=))
Главное в любом деле - руки + удача. а остальное не так важно=))
In reply to Игрок
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Player;155348
I never build Vampires because of the constant shortage of iron. There's always a dilemma - either build Vampires or Undead, Vampires or a Castle, Vampires or Dragons, Vampires or a Guild of Mages... and the choice is always against the former because they are too weak in Heroes 5.
I don't understand how you can play without Vampires!! I don't understand! What can you even do without them? And you definitely need to take the alternate upgrade for Spectres! How can you not! And haven't you thought that you can find a quiver, or just buy a cart with ammunition!!! Their HP isn't that much higher! And I don't understand how Spectres don't reach the enemy? That can't be!
Вступление в клан"Lost Heroеs"






In reply to _Prizrak_
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_Prizrak_;152610
It seems to me that the wraith upgrade is very useless – stealing ammunition, very original...
Really? You can use this ability from a distance, but to steal mana, you have to be close! :smile10:
Убить неверующих! :smile16: :smile10:
In reply to ValgallaWolf
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ValgallaWolf;154123
Yes, I had it, but I seem to have misplaced it... I'll find it and post it...
By the way, I don't remember if the "Deadly Strike" ability worked right away (or maybe it's just my impression). This leads to a question: should it have any visual effects?
I don't remember about the visual effects (I think there are some), but I don't think it's hard to notice, because when the Knights take out half the stack, it's quite noticeable :D The chance is always 25%... In general, they are overpowered :)
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal

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