Auto-translated
Dear Animik, the discussion is already turning into a pointless argument...
Who told you that Heroes 4 was a failure? There's nothing to discuss – the voting on this very site is a clear example, where even Warlords received more votes than Heroes 4. The sales of Heroes 4 barely covered the development costs – Disciples 2, for example, sold almost three times as well, and rightfully so, since many of the ideas from that game were borrowed for Heroes 4.
Beautiful maps? With castles made from the same template? Or the castle siege? – I haven't seen anything more visually unappealing. The only thing that was beautiful was the hero portraits, but that's more of a credit to the previous installment. And if everything was so great, why didn't more people (1.23 million "killed raccoons") pay for it? If you say that's a lot for Heroes, then, for example, 20 million was paid for the Civilization brand. Why? Because after Heroes 4, investing money in the series was very risky. Did anyone think while playing Heroes 3 that the series would decline to such a state? And is that, in your opinion, success?:D. And nowadays, many people play it simply because there are no alternatives in the genre.
And there's no need to bring Heroes 2 or 3 into this – those games were genuinely made with passion, while Heroes 4 was made with a bank account in mind, which led to the downfall of 3DO. What you say about the graphics, as Katrine rightly pointed out, is purely a personal opinion, and it doesn't add weight to your arguments (especially since you haven't seen the beta). You're relying solely on personal emotions, while I'm providing FACTS, and that's a big difference... and regarding broadening your horizons, that's just plain rudeness, and I won't stoop to that level.
Dear Katrine,
There's one point: Nival doesn't NEED an open beta. Not for balancing, not for bug fixing... it's absolutely UNNECESSARY. And their attitude towards testers and the open beta is accordingly – they simply released it to get them off their backs, which is obvious. Yes, they said that the work is finished and they're polishing the balance, but who said they're polishing this build? Think logically – if you release the final build, any pirate will find it somewhere (specifically in the closed beta) and organize the release of Heroes of Might and Magic 5, and they can even remove the "beta" prefix since the game is technically almost finished, and people will buy it. After the release of Heroes 5, they simply add maps and map editors and the game "find ten differences from the original for $49.99" begins, and without StarForce. And who do you think will win this game, Nival or the pirates? I'm sure you know the answer. And Nival, I repeat, I'm not defending – I'm only saying what I know for sure.
Regarding the balance, I basically agree with you – it needs to be worked on – but I don't think it's so critical that it can't be fixed... As for Heroes 4, I know that it was profitable (since it simply rode on the brand's popularity), but it was incredibly far from the profits of, say, Heroes 3 – and as an economist, please explain to me: why did 3DO have such huge holes in its budget that even the super-profits of Heroes 4 couldn't save it?