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Posts from Which creatures from the alternative upgrade options do you choose? Auto-translated

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What is your opinion on alternative upgrade paths?
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#109
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From personal experience, I know that the curse ability rarely works for Shamans. But when fighting against Mages, I would still take them, but not for the curse; their attack is higher.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#110
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Maybe I'm in the minority, but I think that Nival created a distinct style and balance for each faction. And alternative upgrades disrupt this style and balance. I'm not completely against it, but they should have at least made it possible to choose whether or not to use alternative upgrades.
Не создавай себе проблем, они тебя сами найдут
#111
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We want to play without alt-upgrades – versions 1.6 and 2.1 exist :) But in general, I disagree with you. They haven't noticeably disrupted the balance yet (only scouts have had a significant impact), plus, we're waiting for patch 3.1, which will definitely fix many of the shortcomings. As for them disrupting the style... I think everything looks very appropriate.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#112
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In 3.1, IMO, they should fix the Stronghold first, especially the Chieftains. They will probably reduce their stats.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
In reply to ValgallaWolf
#113
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ValgallaWolf;156723
This ability is too unpredictable... and it often fails. You got lucky, but I lost all my shamans in a similar situation. Meanwhile, trappers only lose initiative.
It often fails against those who don't pay attention to shamans and take risks. And in my case, the computer didn't even try to cast the spell. Of course, trappers are much better against neutral melee units.
In reply to Razputin
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#114
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Razputin;156800
Maybe I'm in the minority, but I think that Nival created a specific style for each faction and a balance. And alternative upgrades disrupt this style and balance. I'm not completely against it, but they could have at least made it possible to choose between alternative upgrades or not.
Why? Who prevents you from taking only the old upgrades? No one. Besides, in theory, you don't lose anything because, in theory, the alternative upgrades are equal; they just have different applications.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to _Prizrak_
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#115
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_Prizrak_;156843
In 3.1. IMO, they should fix the Stronghold first, especially the Chieftains. They’ll probably reduce their stats.

I’m curious what will happen to the duel server in 3.1. Too many heroes have been converted to alternate upgrades (Summer Knight was brazenly and forcefully given an alternate upgrade). It’s interesting to see what will happen next. Will we see a decrease in attention to it, or the opposite?
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#116
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I'm curious what will happen in 3.1 with the duel server...
They should nerf Karl... They should at least give him fewer runes... Otherwise, he's completely overpowered, except maybe against Sinistar...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
#117
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Comrades, a dueling server and balance are mutually exclusive concepts! However, I agree about alt-upgrades; some were given upgrades that are completely inappropriate. It would be great if there was an option to choose upgrades before a battle... But that would once again ruin the balance. However, considering that the beta testing for patch 3.1 has been going on for quite some time, it will be of high quality in terms of adjusting the balance of alt-upgrades and, hopefully, will finally refine the dueling heroes...
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#118
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Generally, it's not bad, but some units lose their sometimes best properties after the third upgrade, so I voted for option #2:rolleyes:
Борьба и единство противоположностей -
вечный двигатель мира сего.
In reply to _Prizrak_
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#119
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_Prizrak_;156843
In 3.1. IMHO, they should fix the Stronghold first, especially the Chieftains. They'll probably reduce their stats.
What is there to reduce? For a creature of level 5, it has a huge amount of hit points (45 if I'm not mistaken). I don't even take them into battle in the early stages of the game, otherwise, everything will fall, which has happened repeatedly.
Варвары рулят!!
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#120
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What does HP have to do with it? They have Rage... But the attack needs some work...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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#121
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Their HP is very low for their level. If they take the first hit, they're doomed. The low HP is compensated by good speed and attack. If their attack is reduced, they won't be very effective. I've noticed that in battles, this is the most quickly defeated unit, if you don't count goblins.
Варвары рулят!!
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#122
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Not always are the leaders a dark horse. If no one bothers them, considering them weak, they quickly gain rage, and then they are capable of defeating everyone and everything, and only magic can stop them. You don't pay attention to their low HP; the rage simply absorbs all the damage. In my opinion, Orcs have two powerful units: Cyclops and Leaders, and they are excellent together.
In reply to Zybr
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#123
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ZYbr;168014
In my opinion, the Orcs have two strong units: Cyclops and Chieftains, and they work great together.
What about Executioners? They have higher attack power than Chieftains. However, Chieftains form an excellent combination with free Cyclops.
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