Skip to content

Posts from Discussion about Dungeon (Dark Elves). Auto-translated

5.0 (1 rating)
In reply to Julyanna
User Avatar
#726
Auto-translated
Julyanna;155965
assassins
Assassins are everything to us! They make the start much easier!
I doubt about the acid hydra, I take either the old one or the new one.
What is there to doubt? Hydras appear less often than they are attacked, so the new ones are better.
red dragons are also unnecessary
Wow :smile07: IMHO, the best unit in the game, after the Avatar of Death.
Правила форума
FAQ по Heroes VI
Форумная мафия
[readonly]
User Avatar
#727
Auto-translated
Hmm... Red dragons, extra killers?! Well, excuse me... Do you even read the stats of the creatures?
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
User Avatar
#728
Auto-translated
I read the stats. I usually choose older creatures because, even if a new creature has better stats in the description, the difference is more noticeable in battle. Twilight Dragons have more damage and immunity to spells, and that's noticeable in battle. Assassins shoot, which is why I also choose Shadow Lords. Nimble Riders – I don't know why I choose them; it's probably because of their new ability, although they have low damage. Okay, we've discussed the Riders – I agree that the older ones are better.

Added 1 minute ago
Vayshan;155995
Yeah... Red Dragons, Assassins are unnecessary?! Well, excuse me... Do you even read the creature stats?

What can I say? Of course, everyone has their own opinion; I'm just asking for yours and getting advice on which creatures are better to choose.
Ко мне всегда на Ты


In reply to Julyanna
User Avatar
#730
Auto-translated
Julyanna;156113
I'm reading. I usually choose older units because, although a new unit might seem stronger in the description, the difference is more noticeable in battle.

Twilight Dragons have more damage and immunity to spells. And this is noticeable in battle.

Assassins shoot; for the same reason, I choose Shadow Lords.

Nimble Riders – I don't know why I choose them; it's probably because of their new ability, although their damage is low. Okay, we've discussed the Riders – I agree that the older ones are better.

Added 1 minute ago


What can I say? Of course, everyone has their own opinion; I'm just asking for yours and seeking advice on which units are better.
Okay, let me try to explain something. Let's take Red Dragons. Their advantages are that they have +1 initiative, meaning they go before the enemy hero. Their damage is less than Black Dragons, but it's not critical, especially since the minimum damage remains the same. And then there's the amazing ability... Is dealing 1.5x damage without a response to the adjacent stack not cool? And with luck, it's triple damage! Now, about immunity. Yes, Red Dragons don't have it, but let's assume the opponent is a High Elf. What spells will they cast? If anything, it will be Chaos, but with minimal magic power... And using new Druids plus Chaos, just to deal damage to the Red Dragon? No, they wouldn't do that in their right mind. Or, the opponent is an Orc. What spells will they cast? What's the point of immunity here? And the new ability might be useful. I don't even know what to write about Stalkers. I think it's clear anyway. They have higher stats overall, but they can't shoot; instead, their ability is almost cheating. Mistresses have a penalty when shooting, which immediately lowers their damage by a few levels. I prefer the new ones, which can cast spells even while invisible and fight at full strength (you still need to lure the enemy to the Mistresses). And their stats are also higher.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Vayshan
#731
Auto-translated
Vayshan;156133
Why use new Druids plus Chaos, just to deal damage to creatures with Crowd Control? No, no one in their right mind would do that.
Why? If there are creatures with Crowd Control, you can attack other units as well:rolleyes:
Vayshan;156133
When firing, Mistresses have a penalty, which immediately lowers their damage by several levels.
That's true for any ranged unit. But Mistresses can at least fire or cast spells while the other units are hiding. In my opinion, having more than 1 invisible unit in a Warlock's army is not the best solution. Someone has to shoot.
Vayshan;156133
The damage is less than that of Black Dragons, but it's not critical, especially since the minimum damage remains the same.
I don't know how critical it is, but the difference will still be noticeable. However, the Crowd Control ability more than compensates for this difference.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
User Avatar
#732
Auto-translated
Okay, I'll try to use both red and black dragons in the same battle, but I'm not changing my mind about the assassins.
Ко мне всегда на Ты


User Avatar
#733
Auto-translated
And what makes assassins better than stalkers? In the very beginning, I take assassins before attacking archers. And then, only stalkers, and they are much more useful. It's not just 1-2 neutral units dying from poison when there are 40 enemies in total; it's invisibility for three turns, and during that time, the hero can deal a lot of damage with chaos magic. Plus, they have a retaliatory strike if they attack from invisibility.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Майор Вихрь
User Avatar
#734
Auto-translated
Major Whirlwind;156175

Well, it's useful for any archer. But the Warlordesses will at least shoot or cast spells while the main force is hiding. In my opinion, having more than one invisible unit in a Warlock's army isn't the best idea. Someone still needs to shoot.
The hero shoots in the Warlock's army – that's enough. I also tend to favor the new Great Witch and Stalker units, but the new dragons... it's a questionable choice, even against Orcs.
User Avatar
#735
Auto-translated
Why? Immunity isn't really needed, unless the Shaman casts a slowing spell, but ideally, it would be more logical to speed up the Cyclops.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
#736
Auto-translated
The Horde's Fury is also considered a spell, and creatures with the "Chaos Immunity" trait are immune to it. However, as an Orc enthusiast, I would say that it would be better to use it on Fury or Lizardmen rather than on cooldown. In my opinion, they can cause more damage, and knowing that the Warlock will likely have reflection, which is necessary for a lucky Wizard, I might not even use it at all.

As for which units are more logical to speed up/slow down, it's always a debatable situation, as both Orcs and Elves have units with the same initiative, and much depends on how the units are positioned on the attack bar...
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
User Avatar
#737
Auto-translated
Firstly, Dark Dragons look noticeably stronger in battle. Secondly, the enemy isn't stupid, and it's not always possible to take advantage of the Dark Dragon's "über" ability. Sometimes you cast the spell and wait to punish the enemy... but no, the opportunity never arises during the entire game. Thirdly, please explain to me, WHY inflict one and a half times the damage when you can inflict double the damage (after all, it's a dragon) + will the luck stat, which is usually well-developed in a Necromancer (4-5 usually), affect the applied ability? And the retaliation, the retaliation can be removed, you can attack through a weakened unit so that it is insignificant; there are Goblins (if we are considering Orcs) who will run away after the attack. Magic resistance is also, of course, a useful thing, and even a Wood Elf or Knight with light magic can cast Divine Retribution (and a dragon, as a unit that inflicts the most significant damage, can suffer just as much). Of course, everything depends on the tactics used. If you hunker down in a strong defense and wait for the enemy on your half of the field, bombarding him with Chain Lightning and Meteor Showers, then yes, the Dark Dragon is preferable, because the enemy will come to you - a reason to use the ability, and his ranks will be disrupted - it will be more difficult to attack two at once. I, on the other hand, prefer to fully utilize the abilities of Dark Riders, inflicting huge damage to a unit of level 6-7 (and let them kill it later...) and then finish it off with a dragon - there is no retaliation, and you can also hit someone else + the hero casts spells + Furies run away a couple of times - the enemy is weakened... Conclusion: much depends on how the enemy behaves, what he can surprise you with, and how you react to it. In this regard, in general, the Dark Dragon looks more stable and more versatile, which is why I love it
User Avatar
#738
Auto-translated
Dark Dragon has less initiative, and this single point can be crucial. Now, about the ability: their double-damage attack is affected by luck, and in this case, the damage will be TRIPLE the base damage! Pretty impressive, right? I don't think so. Although, of course, if there's a chance to hit two stacks of enemies with Dragon's Breath, I'll do that instead of using the ability. But overall, I agree that Dark Dragon is slightly more powerful in terms of HP and damage, but it all depends on the situation.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Vayshan
User Avatar
#739
Auto-translated
Well... To not notice the power of the Harpies, which everyone is already trying to eliminate because of their proximity to the Chitu, that takes skill... No offense, Julyanna, take a look at this replay I'm posting and tell me – how would the Assassins get out of this situation? Or at least how many casts could they withstand before dying a shameful death? The situation was difficult – I simply didn't notice that the Druids were an "horde." And the result of this battle was 46 Harpies against 69 Druids – 4 Harpies survived. And the Assassins wouldn't have stood a chance there. Now, about the Mistresses. Take a simple dueling Lethos and see what they do. The melee unit among them is deadly. I don't usually play duels, and I'm not a very good duelist, but my Mistresses stomped an entire Demon army for several turns – but couldn't quite finish the job. And 2 units in invisibility are an unnecessary number of casts that the Warlock desperately needs. As for the Dragons – it's simple here. Since I play as Lethos, and very often (maybe I'm just lucky?) have a full Dark magic school in my spellbook, Red Dragons with Vampirism are my choice. Unfortunately, I don't have a replay of how I took out 47 Black Dragons with 17 Red Dragons without any losses...
Attachments 1
1 file attached • Total size: 310.8 KB
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
User Avatar
#740
Auto-translated
I don't understand. Are Dark Elves Warlocks or not?