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Firstly, Dark Dragons look noticeably stronger in battle.
Secondly, the enemy isn't stupid, and it's not always possible to take advantage of the Dark Dragon's "über" ability. Sometimes you cast the spell and wait to punish the enemy... but no, the opportunity never arises during the entire game.
Thirdly, please explain to me, WHY inflict one and a half times the damage when you can inflict double the damage (after all, it's a dragon) + will the luck stat, which is usually well-developed in a Necromancer (4-5 usually), affect the applied ability? And the retaliation, the retaliation can be removed, you can attack through a weakened unit so that it is insignificant; there are Goblins (if we are considering Orcs) who will run away after the attack.
Magic resistance is also, of course, a useful thing, and even a Wood Elf or Knight with light magic can cast Divine Retribution (and a dragon, as a unit that inflicts the most significant damage, can suffer just as much).
Of course, everything depends on the tactics used. If you hunker down in a strong defense and wait for the enemy on your half of the field, bombarding him with Chain Lightning and Meteor Showers, then yes, the Dark Dragon is preferable, because the enemy will come to you - a reason to use the ability, and his ranks will be disrupted - it will be more difficult to attack two at once. I, on the other hand, prefer to fully utilize the abilities of Dark Riders, inflicting huge damage to a unit of level 6-7 (and let them kill it later...) and then finish it off with a dragon - there is no retaliation, and you can also hit someone else + the hero casts spells + Furies run away a couple of times - the enemy is weakened...
Conclusion: much depends on how the enemy behaves, what he can surprise you with, and how you react to it. In this regard, in general, the Dark Dragon looks more stable and more versatile, which is why I love it