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Posts from Chaos magic. Is it necessary?Auto-translated
The first time, I was too lazy to read the previous messages and ended up writing nonsense... My apologies... I messed up. But seriously, Armageddon on the 5th level for the Elves is ridiculous... They'll definitely have one light spell (either Holy Word or Resurrection) and some kind of summoning spell. Even if Armageddon does appear, the Elven troops are too weak. Besides Ents, they don't have any real "meat" like the Zombies of the Necropolis or the Golems of the Academy, etc. Armageddon for the Elves is doomed(((
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
In order, Armageddon will appear in the guild with a probability of 33%, since Chaos is one of the main magic schools for the Sorceress, and there are three Chaos spells at level 5. Also, we are talking about an unenhanced Armageddon, which will deal a small amount of damage, and after a 50% weakening (a perk from the Light faction), it will deal even less damage. So, this option is quite promising for a more or less long game. The main thing is that Armageddon drops ;)
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.
Guys, the Armageddon spell on the 5th floor of the Elven faction is hilarious... They will definitely have one light spell (either Holy Word or Resurrection) and some summoning spell...
Don't treat these guys like noobs;) I suggest you familiarize yourself with the theoretical part of the game. The Sylvan faction always has a light and chaos spell on the 5th floor of their guild. Thus, the chance of getting Armageddon is 33% (since it could also be Earth Shock or Freezing Wind).
Added 1 minute ago
2Whirlwind
You were faster, respect:)
66% of players don't build beyond the third tier... 33% is too small a percentage to focus primarily on Chaos magic...
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
66% of players don't build beyond the third tier... 33% is too small to make Chaos magic the main focus...
Well, if there's no Armageddon, it will be either Shock or Frost, as Night Nazgul already said. It works very well with the new Druids. In my last game as Sylvan, Ossir had Spell Power = 11, Knowledge = 10 (of course, with artifacts). He also had the Amulet of Icy Embrace. Before passing Spell Power to the Druids, the damage from Frost was = 540. You can calculate yourself - how much it will be with K = 21 after the transfer. And multiply that damage by 3 cursed enemies who will receive it from the Arrow Storm.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой, Горящие реки сходили с ума, пытаясь остаться водой, Земля пропустила коварный удар, раскрывшись на шаге вперёд, Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
In version 3.0, the Elven Archer doesn't spend a turn to cast the enchantment on the arrow. Therefore, at the beginning of the battle, he can unleash 3 Magic Arrows with the "Rain of Arrows" skill. And if he's lucky with the siege engines, the ballista will add another 3 attacks. And when the troops are mixed, 3 Siege Arrows will also deal good damage. Moreover, if the enemy doesn't want to receive 3 Magic Arrows or Siege Arrows from the ballista, they will have to spend a turn destroying it.
Let's go even deeper... Against which factions do League of Evil usually play? For example, I play against Inferno, Academy, and Barbarians. And they either have reflectors or mana drain... Therefore, in my opinion, it's better to put Lightning and Ice spells on ranged units first...
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
The easiest way to check is to play... Shall we play? My ICQ is 355-654-648. I'll play as Haven, you play as Dungeon. You'll max out your Chaos faction (Expert-Fire Mage). Agreed?
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
The easiest way to check is to play... Shall we play? My ICQ is 355-654-648. I'll play as Humans, and you play as the Elves. You max out Chaos (Master of Fire). Do you agree?
Honestly, I don't understand what needs to be checked here. It's simple and clear. This isn't some sophisticated tactic, but a simple combination of two abilities with a spell (by the way, not suggested by me), namely, Master of Fire and Fire Shield, along with Armageddon. If this is so important to you, you can check it yourself. Don't create a problem out of nothing.
Perhaps you felt that I wanted to offend you. However, that wasn't my intention. If you found something offensive in my previous post, I can delete it. I hope this will resolve the conflict?
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.
Against Haven, Chaos is actually a very suitable choice. Considering that the units are tough and the race itself is focused on defense (I don't think I need to explain why), and that the main stats for the hero are "attack" and "defense." People have been writing about the usefulness of the "Lord of Fire" ability and tactics for its application since the original game was released on the HugoCorner forum. There, people who were quite skilled at playing Heroes tested it. Even if there are Shock or Cold mages in Might and Magic, with well-developed Chaos magic and new druids, the damage will be considerable.
Yes, I'm an idiot... But no matter how hard I try, I just don't understand. But I respect Snezok's opinion (according to reliable sources, he's a very strong elf) so much that I'll shut up and ask the moderators to delete my posts. I'm sorry, everyone...
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
In my opinion, now that the new expansion with the new Druids has been released, Light is only crucial for Elves against races with dark magic (Necropolis - especially, Demons, Humans if they level up), because Darkness is overpowered for Elves and needs to be somehow neutralized, but it's not that important when playing against other races. Personally, I currently enjoy playing with Chaos more, especially against Orcs...
Wolf, don't worry so much:). The topic is called "Chaos Magic. Is it needed?" - this means that everyone shares their opinion on this issue here. Everyone tries to prove that their point of view is the most correct. We don't just throw around empty phrases like "chaos is not needed, but I won't say why." So, there's no need to remove your posts:) Regarding "Lord of Fire" and Armageddon, I'll add something. Building a Guild of level 5 for the Castle is not a very quick process; usually, it doesn't appear before the 2nd month (as all resources go towards construction and upgrades). In general, it's quite possible to do all this in a reasonably long game on a not-so-small map. Let's say Xwen decided not to rush things and wants to train his troops a little:), so there's time for construction:). Now, the chance that we'll get Armageddon in the Guild is 33% (as many as 3 out of the 5 level buildings are now), i.e., most likely, we won't get it (the law of meanness:)), but there's a backup option. Now, at level 3, we have 3 buildings, 2 of which belong to the element of fire:). We enchant the arrow with them and go:) And a couple more words about the "Freezing Cold" spell - a good alternative to the fire magic spells that we talked about above. With the new Druids, the Castle hero's spellpower can easily be 20, which means that the opponent's defense will be reduced by (20+1)*3% = 66%. The damage will increase many times over. And if you also take "Lord of Cold"... Even if "Earth Shock" drops, the damage will be decent with upgraded Chaos magic (if the spellpower is 20, the damage will be 820; we enchant the arrow and use it on 3 enchanted units:) So, against Xwen, Chaos magic can be very helpful:)
Okay, I understand now... So, one more small question: should we remove the ability to cast Lightning from shields on Storm Lords? Because it would be quite effective if 2-3 units could cast Lightning on the enemy at the beginning of the turn. Elves are already initiative-based, and if you add Winged Boots and this ability, it could be a good option for mid-length games, right? P.S. Does Storm Lord work with the Lightning spell cast by Druids?
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!