Skip to content

Chaos magic. Is it necessary?

User Avatar
#129
Auto-translated
Wolf, don't worry so much:). The topic is called "Chaos Magic. Is it needed?" - this means that everyone shares their opinion on this issue here. Everyone tries to prove that their point of view is the most correct. We don't just throw around empty phrases like "chaos is not needed, but I won't say why." So, there's no need to remove your posts:)
Regarding "Lord of Fire" and Armageddon, I'll add something.
Building a Guild of level 5 for the Castle is not a very quick process; usually, it doesn't appear before the 2nd month (as all resources go towards construction and upgrades). In general, it's quite possible to do all this in a reasonably long game on a not-so-small map. Let's say Xwen decided not to rush things and wants to train his troops a little:), so there's time for construction:). Now, the chance that we'll get Armageddon in the Guild is 33% (as many as 3 out of the 5 level buildings are now), i.e., most likely, we won't get it (the law of meanness:)), but there's a backup option. Now, at level 3, we have 3 buildings, 2 of which belong to the element of fire:). We enchant the arrow with them and go:)
And a couple more words about the "Freezing Cold" spell - a good alternative to the fire magic spells that we talked about above. With the new Druids, the Castle hero's spellpower can easily be 20, which means that the opponent's defense will be reduced by (20+1)*3% = 66%. The damage will increase many times over. And if you also take "Lord of Cold"...
Even if "Earth Shock" drops, the damage will be decent with upgraded Chaos magic (if the spellpower is 20, the damage will be 820; we enchant the arrow and use it on 3 enchanted units:)
So, against Xwen, Chaos magic can be very helpful:)
Белый и Пушистый! Иногда.....

Statistics

Welcome our newest member: wayal