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Posts from Patches, objects, monsters, and files for H3WoG. Auto-translated

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#1
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:cool: In this topic you will find:
1. The best maps and campaigns for Heroes 3 and 3.5 (In the Wake of Gods)
2.New TXT files that change inscriptions and explanations in the game (including new creature names with their new criteria),
3. Unique scripted ERM maps with non-standard scripts that contain no errors (they are located here).
4.(New appearances of familiar objects, generators, and monsters).
5.New hero portraits, collected from various sites into one place.
6.Screenshots with unusual events on maps(or record achievements in my versions of Heroes 3.5);
7.New intro screens, music, and sounds in the game.
8.Collections of the best random maps and some modified and new ERM scripts are also available here.
All of the above material will be updated and added to this topic automatically, but if anyone needs files, maps or something specific from the list above, please send your requests to this topic - I will try to provide everything that is within my power.
In this topic you can also leave links to maps made by you, add attachments relevant to the topic, write reviews or criticism about a particular file, map, etc., and discuss all of the above.
I include some materials from unknown sources(which happens very rarely). If an author is not indicated somewhere, it means that they did not declare themselves and did not leave any information. If you know anything about them, write it in this topic.
In this message, I present to you my maps and campaigns (in most cases containing non-standard ERM scripts and objects).The author of all these attachments is me-(Tador). Some folders contain 4 or more adventure-based custom maps:
The collection is constantly being updated! Follow the updates. Global changes: March 1, 2008..To continue the list of attachments (maps and campaigns), click here!:smile14:

Masterpiece Maps:
:cool: World of Conquistadors. Masterpiece Map.zip
:cool: Web. Super Masterpiece Map.zip
:cool: Pirates of the Caribbean. Masterpiece Map.zip
:cool: Voice of the Seal. Masterpiece Map.zip
:cool: Villain's Guts. Masterpiece Map.zip
:cool: Original map COUNTRY OF SOVIETS
:cool: Super masterpiece map - RACIAL WAR.
:cool: Find, reveal and destroy. Original custom map. All versions
All materials in the attachments are taken from my add-ons:

In reply to NIGHT_HUNTER
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#65
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Pikolyan, you also forgot about the Sanctuary, Gothic town (cathedral), VARN & Anklave, and Kronverk (city of northern peoples, including dwarves). All these projects can also be found on the forum forum.df2.ru, that is, on the main Heroes of Might and Magic forum.
I didn't forget, but I didn't write them specifically. Unfortunately, all of the listed projects are either inactive or abandoned.
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In reply to NIGHT_HUNTER
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#67
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Docent Picolan:
I have a question for you as someone creating a new town and new monsters:
In WoG, if a player has captured a creature generator of level 8, and has a building of level 7 (located in the player's castle), they are offered to hire 3 creatures (for example, an Angel, an Archangel, and a Super Archangel). In general, each monster of level 7 has three "modifications": an unenhanced regular monster, an enhanced monster, and a "super-enhanced monster" (or, in other words, Level 8).
Question:
Is it possible to create a third enhancement for each monster (in addition to, of course, the neutral ones), so that they have a regular, enhanced, and super-enhanced appearance, or to create them based on the Heroes 5 3.0 version (Tribes of the East), where each monster has three types, two of which are approximately equal in strength and have the same cost?
Is such a radical update possible, and if so, how can it be implemented?
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG
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#68
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Is it possible to create a third upgrade for each monster (in addition to the neutral ones), so that they have a regular, improved, and super-improved appearance, or to create them based on the Heroes 5 3.0 (Tribes of the East) version, where each monster has three appearances, two of which are approximately equal in strength and have the same cost?
Is such a radical update possible, and if so, how can it be implemented?
Until recently, it was believed that it was impossible, but this is not true. The technical limitations have been removed.
Consequently, additional upgrades can be made for each creature, which will, for example, be the case in the Cove (third pirate upgrade).
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#69
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Docent Picolan:
therefore, additional improvements can be made to each creature. This will be the case, for example, in the Cove.
Is it possible to create a Wog file or another archive with creatures of the third type, not only in the Cove or Kronkerk, but in all cities for all monsters?! Approximately how much time would it take to create it (making a third type for each monster from the castles)?
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG
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#70
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Well, just calculate – drawing each one, creating the defense, and writing a large script... If I understood the question correctly...
WoG рулиииииит!!!
Изобретатель (HMM 3) "Lost Heroes"
Вступление в клан "Lost Heroes"
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#72
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Is it possible to export a Wog file or another archive with creatures of the third type, not only in the Cove or Krongar, but in all cities for all monsters?! Approximately how much time would it take to create it (making the third type for each monster in the castles)?
It would take a lot of time, but it is generally possible.
You would have to draw each one, create a def file, and write a large script... If I understood the question correctly.
Drawing them, yes... creating the def file takes 10 seconds :) You only need one script, and then you just need to specify different def file names for each monster.
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#73
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monarh:
If anyone has battle maps, please share them.
I have my own battle maps, but they probably won't appeal to anyone (they were made in a style that isn't very suitable for Heroes, although they are somewhat unconventional). In this situation, I can suggest downloading new battle maps (by following the link below)...
extra battle fields(optional)
Docent Picolan:
There's plenty of time, but it's possible.
Is anyone working on this project or doing something similar (not for new towns, but in general for Wog 3.58f)? What are the chances of such a project (a Wog file) seeing the light of day (if anyone can take it on)?
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG
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#74
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Is anyone working on this project or something similar (not for new towns, but generally for WoG 3.58f)?
Not yet. But if there's a desire, it can be done.
What are the chances of such a project (a WoG file) seeing the light of day (if anyone can take it on)?
If competent and active people take it on, there's always a chance.
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#75
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Okay, let’s not dwell on a project that no one has yet undertaken (unfortunately).
If anything becomes known about its implementation, progress, or release, please let me know: (newtador@mail.ru, via private message on this forum, or in this thread).
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG
In reply to Tador
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#76
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This message contains the main rules and points that I often adhere to when creating maps:
My criteria for creating maps:
1. Spaciousness (often a large territory)
2. Equality (equal development for players, with an equal number of player generators, resources, etc., on the territory)
3. Convenient gameplay (convenient and advantageous placement of generators, mines, resources, etc. Easy recruitment of creatures from dwellings, abundant roads for easy player movement, and the absence of unnecessary and useless landscape labyrinths)
4. Originality (the presence of new objects and creatures that appeared in WoG, нестандартные scripts, objects, and other things on many maps)
5. The presence of a plot (for the originality of the map)
6. The presence of нестандартные scripts (which are rarely found in maps by other mapmakers; I edit some of them radically).
If you have your own criteria for creating maps, please write them in the topic – let's compare what similarities and differences there are in our opinions about the rules for creating maps.
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG
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#78
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7. Landscape design - as many decorative objects on the map as possible.
Yes, this point is also an important principle for me when creating maps. (4. Non-standard features (inclusion of new objects and creatures that appeared in WoG, non-standard scripts, objects, etc. on many maps)
The more decorative objects, the more interesting and non-standard the game becomes!
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG
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#79
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I create artwork for Mortal Kombat using the popular engine, M.U.G.E.N. (WingsOfMind). I draw new characters, arenas, and a lot of other things. Perhaps I could help with sprites and other artwork.
Рок сотрёт в пыль своих врагов и сокрушит поток времени.

Некроманты рулили, рулят и будут рулить всегда.

Dirty Player - игнор.