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Patches, objects, monsters, and files for H3WoG.

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#78
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7. Landscape design - as many decorative objects on the map as possible.
Yes, this point is also an important principle for me when creating maps. (4. Non-standard features (inclusion of new objects and creatures that appeared in WoG, non-standard scripts, objects, etc. on many maps)
The more decorative objects, the more interesting and non-standard the game becomes!
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG