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Patches, objects, monsters, and files for H3WoG.

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#76
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This message contains the main rules and points that I often adhere to when creating maps:
My criteria for creating maps:
1. Spaciousness (often a large territory)
2. Equality (equal development for players, with an equal number of player generators, resources, etc., on the territory)
3. Convenient gameplay (convenient and advantageous placement of generators, mines, resources, etc. Easy recruitment of creatures from dwellings, abundant roads for easy player movement, and the absence of unnecessary and useless landscape labyrinths)
4. Originality (the presence of new objects and creatures that appeared in WoG, нестандартные scripts, objects, and other things on many maps)
5. The presence of a plot (for the originality of the map)
6. The presence of нестандартные scripts (which are rarely found in maps by other mapmakers; I edit some of them radically).
If you have your own criteria for creating maps, please write them in the topic – let's compare what similarities and differences there are in our opinions about the rules for creating maps.
Моя тема на форуме: Карты, патчи, объекты, монстры и файлы для H3WoG