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Posts from New units in Necropolis. Discussion and selection between upgrades.

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Actually, that's not quite right. New units should be the main topic of discussion there (and this should be monitored), and here we're talking about the differences between new and old units, and preferences in choosing them. Here are the units I choose: Level 1: Bone Warriors (with the removal of mass archer resurrection, they are no longer relevant) Level 2: Rotting Zombies (the advantage of 2 health is very important) Level 3: Ghosts (mana drain is better than ammunition drain, in my opinion) Level 4: Vampire Princes (ooo, stunning is terrifying) Level 5: Half Archliches and Higher Liches (both shoot, and Higher Liches can cast spells when needed) Level 6: Only Messengers (devastating touch is, in my opinion, the best skill in the game) Level 7: Astral Dragons are better (but I don't build them at all because of the Liches).
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

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In reply to ValgallaWolf
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I agree that these are Archliches. Not bad warriors.
They can be used effectively in defense.
Because if they are the only ones left, everyone will attack them.
They will huddle together, and the Lich will attack from a distance, hitting several enemies.
Подумайте! Перед тем чтобы что-то делать...:smile39: :smile39:
In reply to P_U
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P_U;148573
I agree that these are Archliches. Not bad war units.
They can be used effectively in defense.
Because if they are the only ones left, everyone will attack them.
They will huddle together, and the Lich will attack from a distance, damaging several units.

Liches don't survive to the end, no matter how much we'd like them to; everyone knows what they are and tries to eliminate them as quickly as possible.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
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1. It depends on personal preference, what tactics each player relies on, and which hero they choose.
2. There's no need for upgrades here; they already have good strength and defense, plus a special ability.
3. Spirits and ghosts seem to be the same, but it's better to use regular upgrades because they have a higher chance of hitting.
4. Higher-tier units are definitely better. Do they counter Vampires? It's not in the spirit of a hero to rely on weaker units, even if they're slightly better, but at least they won't be countered!
5. At the beginning, after Archangels, you can divide them into two equal squads.
6. At the beginning, I'll take Messengers, and later, Banshees, because if you use their special ability on a group of Banshees, it will be more effective than using the Messengers' special ability, even though the Messengers have higher stats.
7. Bone Dragons - Only they are better in terms of stats; Astral Dragons only have Sorrow, and even that is weak, so they are less effective than Bone Dragons.


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I think the alternate upgrade for liches seems rather useless. They are, of course, stronger than our other units, but an upgraded lich without the cloud, in my opinion, is not very effective. As for vampires, everything is clear here. The previous upgrade is more pleasing to the eye and more useful in battle. I won't repeat what I said before. Skeletons - both upgrades are equally good. Zombies - approximately the same, but I prefer the first one. Dragons - the same, but I prefer the second one. Ghosts - it depends on the situation. Here you need to know who you are playing against (see the abilities of the upgrades). Overall, it's a good idea, and I don't have any major complaints about the upgrades. But at the same time, the faction has definitely been weakened, but that's a different topic. I apologize for the typo; I have already corrected it.
I've got a hole in my pocket!
© Ринго Старр




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But agree, raising even just two Archliches... In general, I think the best use of second-tier liches is to give them to the second hero, as he is weaker; they will help him get out of battles with fewer losses.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to WitcheR-L
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WitcheR-L;149104
1. It depends on personal preference, what tactics you plan to use, and which hero you have.
2. There's no need for upgrades here; they already have good attack and defense, plus a special ability.
3. Spirits and ghosts seem to be the same, but it's better to upgrade them, as they have a higher chance of missing.
4. Higher-tier units are definitely better. Are they meant to counter Vampires? This isn't in the spirit of the game, even though they are weaker, but at least they don't have retaliation!
5. Early on, after Archliches, you can divide the higher-tier units into two equal groups.
6. I'll start with Messengers, and then switch to Banshees, because if you use their special ability on a group of Banshees, it will be more effective than using the Messengers' special ability, even though they have higher stats.
7. Bone Golems are the only ones that are better in terms of stats; Astral units only have Sorrow, and even that is weak. So, they are less effective than Bone Golems.

In my opinion, it's in the tradition of zombie heroes to use them as meat shields, and the second upgrade makes them even meatier (that's 2 health points per zombie, so 300 zombies is 600 health points), and even though the ability is passive, it's still useful. Vampires, well, maybe they aren't in the spirit of the game. But the removal of retaliation is offset by the stun ability, which triggers often.

P.S. Both ghosts and spirits have a 50% chance to miss! If you miss three times in a row, the fourth attack will hit, and vice versa.

P.S. Did you mean Spectral? Because Bone Golems aren't that great. And what stats are you talking about? Speed and initiative are the same. Attack and damage are higher for Astral units. Defense is 1 point lower, and health is 10 points lower
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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Yes, that's right. I should try this setup today. Perhaps this is where it will be most useful...
I've got a hole in my pocket!
© Ринго Старр




In reply to Machete
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Well, I personally prefer 100% skills; then you can rely on them in battle tactics, but you still have to wait for stunning effects! As for the altars of liches, I always develop one hero, while my Chigiris only gather resources and explore the map. This tactic creates its own challenges, but it allows me to concentrate my army and develop a hero. It's better to have one killing machine than several mediocre ones. Therefore, I think it's foolish to distribute liches among several heroes. Of course, the altars of liches deal a bit more damage, but the magic of the old grade is better (I only resurrect with a hero) + I really like the cloud spell, and it often helps to determine the outcome of the battle!
Мне больно видеть белый свет,мне легче в полной темноте.
КиШ.
Ушел на неопределенный срок
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I support Cheri@; this tactic became ingrained in me as soon as I started playing Heroes, and I think it's not the worst, although you shouldn't use it in tournaments;), because you will definitely take last place. And if it's just for fun, then I only use it, and by the way, I also use a secondary hero to gather resources so as not to waste the main hero's turn.


In reply to Cheri@
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Cheri@;149309
Well, I personally prefer 100% reliable abilities; you can rely on them in combat tactics, but you still have to wait for stunning effects to take place! As for the Altars of the Necropolis, I always develop one hero, while my Chigiris only gather resources and explore the map. This tactic creates its own difficulties, but it allows me to concentrate my army and develop a hero. It's better to have one killing machine than several mediocre ones. Therefore, I think it's foolish to give Necromancers to several heroes. Of course, the Altars of the Necropolis hit a bit harder, but the magic of the old tier is better (I only resurrect with the hero) + I really like the Cloud spell, and it often helps to determine the outcome of the battle!

And do you run across half the map with one hero to get reinforcements for your Castle? If your Chigiris only gather resources and explore the map... and imagine you are slowly exploring the map with them, and suddenly a group of dancers blocks your way... and you can't go any further... And further on, there's something very tempting... That's why you need the 2nd tier Necromancers. With them, even a level 1 hero can go without losses. And if he didn't have them, you wouldn't be able to attack. Therefore, it's worth giving them to heroes who explore the map. Besides, I didn't say that I develop several heroes. I also develop one, but I also have at least two level 3 heroes.
And also: The "Enemy cannot retaliate" ability is not 100% either, because there are units with infinite retaliation. So, it's 98%
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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The only alternative creatures I focus on are the new liches with Raise and Banshees, but I prefer to create Banshees in the later stages of the game because they are more effective, and alt-liches with Raise are very useful for clearing maps early on without losses...
Second-tier vampires - not good, in my opinion.
Zombies - the first tier are better.
Skeletal Warriors - I don't want to give up having 2 archers.
Ghosts - the old ones are better.
Dragons - well, even though "Sorrow" is good, I still rarely keep them in my army...
Главное в любом деле - руки + удача. а остальное не так важно=))
In reply to Mos.keen
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The new vampires are not bad at all! You can deploy them with a large army, and it will be very effective! Also, they have decent speed, at least they can reach larger creatures! And the new skeletons deal more damage than archers! For a fast-paced game, archers are definitely better, though!
Вступление в клан"Lost Heroеs"






In reply to ValgallaWolf
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I consistently choose only three tiers: skeletons – archers (I generally prefer archers), vampires – higher vampires (I like the old-fashioned, unblockable attack more than the stun ability), and zombies – plague zombies. And also Archliches, although I also try to recruit higher liches when possible. I take all the others depending on the situation or my mood.
Создать мир легче, чем понять его.



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Archers, in my opinion, were important when large armies were the norm. But now, not only are they being upgraded, but they've also become less popular with me.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь

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