1. It depends on personal preference, what tactics you plan to use, and which hero you have.
2. There's no need for upgrades here; they already have good attack and defense, plus a special ability.
3. Spirits and ghosts seem to be the same, but it's better to upgrade them, as they have a higher chance of missing.
4. Higher-tier units are definitely better. Are they meant to counter Vampires? This isn't in the spirit of the game, even though they are weaker, but at least they don't have retaliation!
5. Early on, after Archliches, you can divide the higher-tier units into two equal groups.
6. I'll start with Messengers, and then switch to Banshees, because if you use their special ability on a group of Banshees, it will be more effective than using the Messengers' special ability, even though they have higher stats.
7. Bone Golems are the only ones that are better in terms of stats; Astral units only have Sorrow, and even that is weak. So, they are less effective than Bone Golems.
In my opinion, it's in the tradition of zombie heroes to use them as meat shields, and the second upgrade makes them even meatier (that's 2 health points per zombie, so 300 zombies is 600 health points), and even though the ability is passive, it's still useful. Vampires, well, maybe they aren't in the spirit of the game. But the removal of retaliation is offset by the stun ability, which triggers often.
P.S. Both ghosts and spirits have a 50% chance to miss! If you miss three times in a row, the fourth attack will hit, and vice versa.
P.S. Did you mean Spectral? Because Bone Golems aren't that great. And what stats are you talking about? Speed and initiative are the same. Attack and damage are higher for Astral units. Defense is 1 point lower, and health is 10 points lower
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
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