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Posts from Discussion about Dungeon (Dark Elves). Auto-translated

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#635
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I just prioritize magic last. I always choose some skill (that fits into my build plan) when leveling up, and only if nothing else is available, I take magic. As for the fact that a Warlock-Warrior sounds funny... After all, what is the main disadvantage of Warlocks? It's the lack of defense, both in terms of skills and hero stats. But this is partially compensated by their survivability. And if defense does happen to appear and you manage to increase the hero's stat with artifacts, then Warlocks lose their main disadvantage and become uber-warriors that are hard to kill.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#636
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What about Hitran? And besides the Chaos school, in Heroes of Might and Magic III, you can take any other school against the Stronghold faction (which one do you consider more reliable, because as a Warlock, I want to remove Rage, but with what?). Also, is it possible to combine a Warlock and a Warrior (which is quite amusing) and a Mage? Just think, instead of something else, take at least one school! The strength of the Academy's troops won't be enough, even with artifacts, against the strength of the Orcs! Either strengthen them with light magic (which is very useful in 3.0)... so without any school, the Academy won't work against any race, IMHO!
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#637
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How do all these schools work without exception? Darkness might still be viable, as there are a couple of heroes with innate darkness magic. But what about light? Sometimes I don't get it at all during an entire game, let alone light with its 2% chance. And if I do get darkness, where do I get the spells, especially in a 1v1 game? Fury – how do races that weren't lucky enough to specialize in chaos magic remove it? Although, I suppose it's still worth leveling up magic, otherwise, the spellpower stat would be a waste. But magic should be secondary to troops. I relied on magic in a battle against Major and completely failed... half of my army fell before the hero even got a turn. Magic should only be a supporting force, one that you can technically do without. Yes, I've already achieved good results without leveling up magic at all, but I need to test it in a game against a human player; the computer doesn't count.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#638
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Even if the chance of obtaining light magic is very low, light magic still has the following advantages in this case: First, and one of the coolest spells against the Stronghold, is HOLY WORD... you see, it removes their rage. Second, you can significantly strengthen your troops, and against neutral creatures with resurrection (if you find them), it becomes simply excellent with minimal losses. Third, a Barbarian can deal with the Guardians! I believe that if you play for a long time, it will eventually appear; at least, it did for me. If you lack spells, play on the map generator; there are many libraries and castles, and there's also a chance of it appearing in the guild as a tome of light! There is also such a cheat spell as Divine Retribution. P.S. I don't encounter light magic very rarely... I don't know about you, but I tried it, and I really liked the result!
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#639
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I tried it too, and no one is arguing that Light magic would be very helpful for Town Enhancement. But it's still difficult to level up. And in general, you can level up Summoning magic; there are some cool spells there too.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#640
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Vaishan, and I said that HE will suit all schools of magic, Light, Chaos, Summoning, and Darkness... there's only one problem: spells of Darkness and Light are hard to find, but if you find them...
In reply to Gunslinger
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#641
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shddr;144466
Vaishan, I was saying that all schools of magic – Light, Chaos, Summoning, and Darkness – would be suitable for TE... the only problem is that spells of Darkness and Light are hard to find, but if you do find them...

Summoning is definitely not a Dungeon magic, it's not very good with it, and it's even worse with Light... And you don't need to search... On almost all new maps, to let people feel the new features, there's a library...
P.S. On some map, there's a sphinx nearby, and here's a hint (if it's not fair, I apologize) – right behind the garrison (from the red player's positions when going through the portal), you can dig up an Ash. (It was there three times in a row for me))..
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
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#643
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ValgallaWolf;148316
Summoning is definitely not a Dungeon magic; it's quite weak for them, and even worse with Light... And you don't need to search for it... On almost all new maps, there's a library so that players can experience the new features.
P.S. On some map, there's a sphinx nearby, and here's a hint (if it's not fair, I apologize): right behind the garrison (from the red player's positions when going through the portal), you can dig up an Asylum. It was there three times in a row for me.
How is it not a Dungeon magic?! It definitely is! It's their second magic after Chaos, as each race specializes in at least two magics. There are definitely summoning spells on the upper floors of the guild. And some people, for some reason, are leveling up Darkness for the Warlock, and that's really not their magic.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#644
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Now, when I play as the Dungeon, I only use Chaos, because instead of a second school, you can take something better (besides, what do we need irresistible magic for? I'd rather bombard with Chaos than summon phoenixes or set mines), for example, Sorcery or something else. The only thing that makes me take a second school (Summoning) is to surprise the Orcs a little!
In reply to Vayshan
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#645
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Vayshan;148360
How is it not a Dungeon magic?! It definitely is! It's their second magic after Chaos – after all, each race specializes in at least two magics. There are definitely summoning spells on the upper floors of the guild. And some people, for some reason, are leveling up Darkness for a Warlock, which really isn't their magic.

Darkness magic is leveled up specifically for Lethos (I personally only level up Darkness for him), and by the way, I've never seen anyone level up Summoning for a Dungeon creature, because spending an entire turn on a Phoenix (which, for example, will be taken down in three seconds by a Necromancer) isn't worth it...
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#646
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And where do you get the spells? Warlocks don't have Darkness.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#647
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In the library, it's available on all maps for version 3.0 (almost all of them).
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#648
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No need. Summoning is a good second magic for Dungeon, after Chaos. First, this magic depends on witchcraft, and we have plenty of that (the problem is with knowledge). Second, I don't know how quickly Necromancers defeat Phoenixes, but they will defeat Furies or Stalkers even faster. Summoning magic allows you to use fewer units on neutral creatures and makes the Dungeon army more viable. And, as already mentioned, having Orcish shamans with two magics is even more effective now.
Also, Dark magic can work well in principle; it's something in between summoning and chaos magic for Dungeon. Like summoning magic, it saves units and increases the army's viability (Hypnosis, Berserk, Slow...), but like chaos magic, it helps to deal with the enemy faster, especially considering that Dungeon mostly has melee units, and weakening spells won't be superfluous. But there will be problems with mana.
Нет, я же Гитлер.
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#649
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TE only uses Chaos or Summoning magic, because relying on libraries and other castles is more trouble than it's worth!