Also, Dark magic can work well in principle; it's something in between summoning and chaos magic for Dungeon. Like summoning magic, it saves units and increases the army's viability (Hypnosis, Berserk, Slow...), but like chaos magic, it helps to deal with the enemy faster, especially considering that Dungeon mostly has melee units, and weakening spells won't be superfluous. But there will be problems with mana.
Also, Dark magic can work well in principle; it's something in between summoning and chaos magic for Dungeon. Like summoning magic, it saves units and increases the army's viability (Hypnosis, Berserk, Slow...), but like chaos magic, it helps to deal with the enemy faster, especially considering that Dungeon mostly has melee units, and weakening spells won't be superfluous. But there will be problems with mana.