Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
How do all these schools work without exception? Darkness might still be viable, as there are a couple of heroes with innate darkness magic. But what about light? Sometimes I don't get it at all during an entire game, let alone light with its 2% chance. And if I do get darkness, where do I get the spells, especially in a 1v1 game? Fury – how do races that weren't lucky enough to specialize in chaos magic remove it? Although, I suppose it's still worth leveling up magic, otherwise, the spellpower stat would be a waste. But magic should be secondary to troops. I relied on magic in a battle against Major and completely failed... half of my army fell before the hero even got a turn. Magic should only be a supporting force, one that you can technically do without. Yes, I've already achieved good results without leveling up magic at all, but I need to test it in a game against a human player; the computer doesn't count.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.
God save us everyone Will we burn inside the fires of a thousand suns...