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Posts from [HMM III OFF TOURNAMENT] "Race for the Leader"

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Offline Heroes 3 Tournament
"Race for the Leader"[/SIZE]
1. To participate in the "Race for the Leader" offline tournament, you must register at www.heroesworld.ru and leave an application for participation in this thread.
Example:
I want to become a participant of the tournament.
Please register me for the tournament.


2. The tournament is held on the Russian version of Heroes 3: "The Shadow of Death" with patch 3.2. It is also possible to play on version 4.0 (from Buka's Platinum Collection). Saves will be generated on version 4.0.

Sequence of actions for participating in the tournament:
1. Download save.
2. The downloaded Save must be placed on your computer in the GAMES folder of the installed Heroes 3.
3. Load it (load via the campaigns menu) and start playing at any time convenient for you, while remembering to make daily saves (at the beginning and end of the day).
4. After completing the final action (which leads to victory), you must save again.
Note: The final save should only contain those heroes who participate in the mission, i.e., heroes required by the campaign plot. (There may be 2-3, depending on the specific mission). Other heroes must be DISMISSED. As an exception: It is permitted to leave ONE non-plot hero, but only if the non-plot hero performs the final action that leads to victory.
And another revised quote from Sage:
Everything is clearly written in the rules.
1. Only plot heroes move to the next mission (For example, for mini-tournament 1-1: Gem).
2. In addition to these heroes, in the final save you can leave 1 more hero, if this hero is needed to perform the winning action (attack on the last enemy hero/castle).
3. If you have plot heroes on the map in your save (For example, for mini-tournament 1-1: Gem) and one additional hero, then the sum of parameters will be calculated for that hero who has the higher value.
5. With the final save, describe this last step in detail (most likely a battle), so that the results can be processed faster and there will be fewer suspicions of cheating!!!
6. A full description of the tournament map is encouraged (optional). If such descriptions are provided, a contest for the best description will be held; 10 of them (the very best) will take their place of honor in the "Hall of Fame" section!
7. Provide this save to the tournament organizer.
8. Wait for the results.3. Tournament Concept: The tournament will be conducted across ALL campaigns of "The Shadow of Death".
The tournament will consist of 36 mini-tournaments (the total number of missions in the campaigns, i.e., 7 stages). For the first mini-tournament, a save will be generated for the first mission of the first campaign. Subsequent saves for the current mini-tournament will be generated from the save of the winner of the previous mini-tournament, and so on.
The winner of the current mini-tournament will be the player who has the maximum number of points according to the formula below. At the end of each tournament stage, a LEADER for that stage will be determined. And at the end of all 36 mini-tournaments, an ABSOLUTE LEADER of the tournament will be determined.

During the "Race for the Leader" tournament, participants will also be awarded points for each mini-tournament according to the following scheme (the winner of the mini-tournaments will be determined by this scheme):
1. A participant who has applied for the tournament will be given 0 starting points.
2. At the end of each mini-tournament, a participant will be awarded points for the mini-tournament according to the formula:
Points = ((Days_l + (0.5 * Params_p) / 396 + (0.25 * Mercury_p) / 200 + (0.125 * Gold_p) / 1000000 + (0.0625 * Castles_p) / 48) * 1000) / Days_p
Where:
Days_l – Number of days the leader spent completing the task of the current mini-tournament.
Days_p - Number of days the player spent completing the task of the current mini-tournament.
Params_p – Sum of hero parameters (attack, defense, magic, knowledge) INCLUDING EQUIPPED ARTIFACTS, accumulated by the player while completing the task of the current mini-tournament.
Mercury_p – Amount of mercury accumulated by the player while completing the task of the current mini-tournament.
Castles_p – Number of castles captured by the player while completing the task of the current mini-tournament.
Gold_p - Amount of gold remaining in the participant's "stash" while completing the task of the current mini-tournament.
3. Current points will be calculated as an average between the previous result and the current one.
Also, at the end of each mini-tournament, a Player Rating will be awarded.


4. The tournament starts on 01.11.2007. 21 days will be given for the completion of each mini-tournament (Break between mini-tournaments - 30 days). Saves are not accepted after a mini-tournament has ended. Only one final save is accepted from the player.
Results of the completed mini-tournament will be published one day before the start of the next mini-tournament.

5. The final save should be named according to the template: GL_Mini-tournament Number _Table Number_player nickname.CGM /Write the mini-tournament number with a hyphen/ (for example, GL_1-1_1_K0Lb@zzeR.CGM) and send it to K0Lb@zzeR's mailbox /Death to search bots looking for E-MAIL addresses/. And another earnest request: when sending saves, specify the name of the save itself in the subject line (for example: GL_1-1_1_K0Lb@zzeR.CGM)) so that the anti-spam bot does not accidentally delete your email.
Together with the sent save, you must provide a description of the final step (battle with a hero, battle for a castle, capturing an artifact, victory over the last monster) after which victory occurs or the scenario is completed.

6. Discussion of the tournament during its progress is FORBIDDEN!!!
(Players who violate this rule automatically exclude themselves from playing in the tournament; their results will not be counted and will be annulled).

7. Restrictions:
1. Forbidden: buying back your dismissed heroes on the same day (i.e., using the "dismissal-buyback" trick);
it is also forbidden to buy heroes who died in battle (do not confuse with those who fled)!

2. Forbidden: digging up the Grail without a fully opened puzzle map.

3. Forbidden: using cheat programs, codes, BUGs, as well as additional programs that can change the game structure.
The full list of tournament rules and BUGs can always be read here:
Offline Tournament Rules + FAQ
In case a week of "+5 monsters X" or a month of "monster X" occurs, the player must not replay the transition of the week/month.

8. In case of suspicion of cheating or other malicious intent while completing the map, a save must be made every game day.
In such a case (detection of cheating), the player will be required to send additional saves and provide a walkthrough description to the tournament organizer to determine whether the play was unfair or fair.
The result of a player who played unfairly is annulled, and their further participation in tournaments will be impossible. This will also reflect poorly on their reputation.

9. The use of two "automators" is permitted in the tournament:
1) Hero-digger
2) Ballista-killer Visual aid HERE.

After your save is received, you will see in the application table that:
save accepted (received by addressee) - by bold nickname
save with problems for verification and review - by italic red nickname
save counted - by underlined nickname
List of Tournament Participants
Tournament Participant Number
Tournament Participant Nickname
Rating for Last Stage
48
Перполькен
926.43
13
DARK_DRAGON
0
12
kj1313
273.52
80
Andrey44_44
0
26
Dirty_Player
956.74
81
Айвенго
0
82
Lexus_slk
0
83
~no1_knows_me~
0
84
Angel
0
---
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---
---
---
---
---
---
---
---
---
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P.S. I wish all tournament participants a great time playing and, most importantly, VICTORY!

P.P.S. At the end of the tournament, certificates of honor and consolation prizes will be presented to the LEADERS for victory in the tournament stages. And the ABSOLUTE LEADER will receive a prize for winning this tournament.

View mini-tournament results HERE.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
In reply to Kamikaze
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Kamikaze;148112
in other words, it turns out that I was still overtaken, specifically by Maximula (thankfully, at least it was him :p). And if I had skipped a stage, I wouldn't have lost my position.
Okay, I'll rephrase it a bit.
You need to play well so that you don't get overtaken!!
Of course, if you complete a map in 80 days, roughly speaking, then you will naturally be overtaken, and your rating will decrease! It would be surprising if it increased!
I'm sure that you, Vitaly, could easily complete it in 5-7 days!!!
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I actually already discussed this topic with Mr. Kolbasser. That is, the topic of calculating the rating... now I only play for the classic mode ;)
And Dirty Player, you are completely wrong. If I play well in the last three or four stages, I have a huge chance to win the entire tournament, because after 36 stages, the value of the first stage is equal to 2 to the power of -36 (assuming you have played all stages). Think about it...

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Walkthrough for Stage 1-3
Day FIRST.
So, let's begin. As always, there is absolutely nothing! Jem picks up the money and axe. Hero Riland (Gurnisson) is purchased, takes the troops, and recruits the combat dwarves guarding the stone of knowledge. Clancy collects the chests. Gurnisson (Gretchen) is purchased, takes the artifacts from Jem, opens the gates, and recruits the Phoenix. Gretchen (Kirr) is purchased. Gurnisson gives her the troops and artifacts. Gretchen with the Phoenix and Goblin wipes out 2000 undead using a Bug-Ballista (thanks to Perpolken for this term!) in just some 2.5 hours. The battle didn't go entirely smoothly... When after 1.5 hours, 29 corpses moved toward the ballista, I thought I was having a heart attack!! But everything worked out and the ballista won the uneven fight... That's fine. However, half an hour later, for some reason unknown to me, the corpses changed tactics and 12 hit the phoenix, and it responded – the program glitched... I somehow stopped it and changed the cycle. After that, there were no more force majeures. I thought I'd go grey after this battle! Uff. The battle ended, and a satisfied Gretchen receives her 30k experience and all necessary secondary skills: Expert Attack, Pathfinding, Logistics, and Earth Magic, Advanced Leadership, and Basic Diplomacy.
Gurnisson is dismissed and Kirr (Dessa) is purchased. Kirr with the Phoenix and ballista wipes out 30 energy beings (obtaining expert logistics) and runs up the road. The battle is simple; you just need the Phoenix to be resurrected. Dessa (Coronius) is purchased and runs to recruit 50 Grand Elves (just enough moves). Don't forget to dismiss the Goblin. Gretchen takes the shield and is dismissed. Coronius (Gundula) is purchased, Coronius steps back, Gundula (Gretchen) is purchased. An exchange of courtesies occurs, i.e., spells; Gundula takes the crystals and chest, Coronius takes the troops from Riland. Gundula and Riland are dismissed. Coronius goes to sleep by the stone of knowledge. "E"

Day SECOND.
Coronius collects money and gives the troops to Jem, while teaching her the necessary spells. Jem wipes out the crusaders and takes the Gnoll Shield and money. Dessa also wipes out the crusaders, takes the gloves, and gives them to Kirr as she runs past.
Kirr (1-6-1-2) against 30 Silver Pegasi.
Army: 49 Grand Elves and 1 Phoenix.
No losses. A very difficult battle that took a lot of time. Lucky with the terrain; it was necessary to choose the right formation so the Pegasi wouldn't kill the elves, and so the phoenix could be resurrected.
The Ice Fish flee and Kirr, on the last cell, jumps into Fortune Keep! There, a tavern is purchased, and in it Tazar (Gundula), who takes the artifacts and troops from Kirr, loots the imp cache. Gretchen (Riland) is purchased. Tazar gives her the troops, she recruits the Grand Elves, wipes out the silver pegasi, recruits the fish, and takes Leafhold (move by move). A tavern is built in Leafhold, Riland (Gurnisson) is purchased. Clancy, meanwhile, grabbed the chests. Riland takes the army from Gretchen, jumps into the green monolith to the Green Dragons, wipes out the horses without losses, leveling up expert diplomacy! Gurnisson (Ivor) is purchased and grabs the chests. Dessa, Gretchen, and Tazar are dismissed. Gundula (Tiraxor) is purchased and dives after Riland. Tiraxor (Gretchen) is purchased and runs to the water mill. Ivor (Dessa) is purchased, takes the mercury, and stands next to the Elementals. "E"

Day THIRD.
Clancy collects resources. Riland recruits 10 Green Dragons, paints the dragon cliff, hires a dragon and recruits another 5, totaling 16. 5 Green Dragons were left smoking because there weren't enough moves for them. Gundula takes the troops from Riland and gives them to Tiraxor, who then gives them to Ivor.
Ivor (5-6-1-1) against 48 Magic Elementals
Army: 16 Green Dragons, 17 Ice Elementals, 1 Phoenix, 63 Grand Elves, 1 Centaur.
Ivor wins, losing 3 Grand Elves; it could have been done without losses of course, but I think that's not critical. The battle is won easily, the main thing is for the elementals to be positioned under a double strike.

Jem passes the troops to Coronius. Gretchen (Tazar) is purchased. Ivor, after visiting the tent, passes her the troops. Gretchen approaches the Phoenixes... A lyrical digression from Gurnisson, who took the troops, opened the dwarf treasury, and gave them back.
Gretchen (13-5-2-3) against 16 Phoenixes
Army BEFORE: 8 Green Dragons, 8 Green Dragons, 16 Ice Elementals, 1 Phoenix, 1 Goblin, 1 Goblin, 60 Grand Elves.
Army AFTER: 8 Green Dragons, 8 Green Dragons, 50 Grand Elves
On the first move, we place the phoenix in front of the Grand Elves so the enemy phoenixes hit it, and then the Greens need a bit of luck. Unfortunately, my Phoenix died a brave death, but his homeland will not forget him!!

Jem dives into the castle. Gretchen takes the Town Portal scroll and returns home to Waysoak. Coronius breaks through the combat dwarves and collects resources. Gurnisson, Riland, and Tiraxor are dismissed. In the city of Waysoak, a Level 1 Mages' Guild is built and a primer is purchased for Gretchen. Tazar (Alkin) is purchased in Fortune Keep. Alkin (Krelion) is purchased in Waysoak, takes troops from Gretchen, loots the Naga-Bank (obtaining advanced logistics!!! Which is very important), returns the troops to Gretchen, and is dismissed. Tazar takes the mercury chest and sulfur. Kirr climbs out of the castle, crashes, and appears instead of Krelion. Coronius gives Gretchen artifacts, one "meat" unit, and also teaches her the most necessary things, and Gretchen attacks the Death Knights.
Gretchen (13-8-2-3) against 48 Death Knights.
Army: 16 Green Dragons, 28 Combat Dwarves, 4 Wood Elves, 50 Grand Elves.
No losses. Mass slow and No Comments.

Coronius takes everything that crawls slowly, and Gretchen runs along the road. Kirr (Riland) is purchased and runs out of the castle to Coronius. Dessa (Stig) is purchased, distributes green magic to herself and Kirr. The Logistics-runners race down the road! "E"

Day FOURTH.
Tazar collects resources and is dismissed. Riland (Gurnisson) is purchased, runs, taking troops from Coronius, visiting the flag, and recruiting 50 Vampire Lords. Coronius takes the ghouls, loots the crypt, takes the Spirit of Despair, and gives the troops to Gretchen. A small transfer of troops back and forth and...
Gretchen (13-8-2-3) against 32 Phantom Dragons
Army BEFORE: 1 Combat Dwarf, 1 Combat Dwarf, 1 Combat Dwarf, 1 Combat Dwarf, 1 Combat Dwarf, 1 Combat Dwarf, 15 Green Dragons.
Army AFTER: 14 Green Dragons
Mass slow, morale... What else is needed? I lost one little dragon after all. To be honest, I was too lazy to pull it off without losses...

Dessa brings up the meat and battle #2.
Gretchen (13-9-2-3) against Garrison (75 Vampire Lords, 50 Death Knights, 75 Vampire Lords)
Army BEFORE: 50 Grand Elves, 50 Vampire Lords, 1 Combat Dwarf, 1 Combat Dwarf, 1 Combat Dwarf, 1 Combat Dwarf, 14 Green Dragons
Army AFTER: 48 Vampire Lords, 1 Combat Dwarf, 13 Green Dragons.
Mass slow helped. Those who needed to survive did, and that's enough...

Another small shuffle... Gretchen runs toward the underground, and Kirr captures Blight castle. Ivor, Dessa, Gundula, and Clancy collect resources. A tavern is built in Blight and Gurnisson (Alkin) is purchased. Gurnisson with 13 Green Dragons loots the Naga-Bank and kills Tamika. Ivor is dismissed, and Alkin is purchased. Gurnisson passes the Greens to Alkin and is dismissed. Alkin wipes out the Black Knights guarding the underground gates without losses. Tiraxor (Broghild) is purchased. Alkin goes into the dungeon toward utopia, the Death Knights die, and Tiraxor dives into the gold mine. "E"

Day FIFTH.
Clancy and Gundula collect the remaining junk. Shuffle of troops. Riland recruits Vampire Lords; they become 98. He gives them to Dessa. Coronius stands on the flag and collects the last bits of same. Dessa passes the troops to Gretchen. Gretchen dives into the underground. Tiraxor collects resources, clearing the way for Gretchen. Gretchen in auto-battle mode wipes out the Phantoms, visits the library, takes the Shield of Lion Courage, and goes to the well to drink some water. Tiraxor collects junk.
Maxim gAlkin (2-7-1-1) with 13 Greens in auto-battle mode takes utopia, losing 10 dragons. I still don't understand how he did it; perhaps Defense and Attack played a role, but it doesn't matter since this is the last battle. Alkin takes resources and opens the gates to the prison. Coronius, Gundula, Dessa, Riland, and Tiraxor are dismissed. Kirr and Jem also come out to scavenge. Alkin frees Terrek and gives him the artifacts. Terrek picks up what others missed and gives all artifacts to Gretchen. Alkin, Terrek, and Kirr are dismissed. Markets are purchased in all castles with an obvious goal. Save game. Gretchen does a TP to Leafhold, delivering the Vampire Cloak safe and sound, thereby bringing victory to Jem and her team!

VICTORY!!!
Result:
Days – 5;
Sum of Gretchen's primary stats – 67;
Mercury – 363;
Gold – 777 kopecks;
Cities – 4.

Respectfully,
Dirty_Player.
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2 Dirty_Player: Excellent game ;)! And Kamikaze talked a long time ago about what he plays for... There was a choice: to play for the race rating or for the official rating - Vitaly chose the latter.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Ley;148128
Kamikaze talked a long time ago about what he plays for... There was a choice: play for the race rating or for the official rating - Vitaly chose the latter.
Yes, that's true, :o sorry...

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Kamikaze;148115
I have actually already discussed this topic with Mr. Kolbasser. That is, the topic of calculating the rating... now I only play for the classic mode ;)
And Dirty Player, you are completely wrong. If I play well in the last three or four stages, I have a huge chance to win the entire tournament, because after 36 stages, the value of the first stage is equal to 2 to the power of -36 (assuming you have played all of them ;)). Think for yourselves...

Yeah. For example, I currently have 281 points in the rating. I'm not going to participate in the tournament and will only participate in the last three stages. As a result, we have:

(281+1000)/2 = 640.5
(640.5+1000)/2 = 820.25
(820.25+1000)/2 = 910.125

This will be my rating.

Now let's see how it will be for a player who played all or most of the tournaments and has a rating of 1000 before the last one. But he didn't manage to show a super result in it.

(1000+800) = 900

That's it, I'm the leader, the champion, etc., and it turns out that 3 wins at the end are more important than 30 at the beginning.
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Ley;148128
2 Dirty_Player:
great game ;) !
Thank you!!!
Ley;148128

And Kamikaze talked a long time ago about what he plays for... There was a choice: play for the race rating or for the official rating - Vitaly chose the second.
And I play for days! Parameters, mercury, castles - it doesn't matter! The main thing is days!

2Catch
You are right! You just need to introduce a penalty for a missed game. Then the problem solves itself! For example, if you miss a game, you get -10% (you can adjust the number!)
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That’s why, guys, I don’t think there’s anything to argue about here – Kolbasser is the host of the tournament, and his word is law. And I see some advantages (a kind of official rating) in this situation.

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Dirty_Player;148132
You just need to introduce a penalty for a missed game. Then the problem will solve itself! For example, if you miss a game, you get -10% (you can adjust the number!).
Dirty, a player may have a valid reason, etc.

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Dirty_Player;148132
2Catch
You're right! We just need to introduce a penalty for missing a game. Then the problem solves itself! For example, if you miss a game, you get -10% (you can adjust the number!).

Okay :) In my example, let's say I haven't participated in any tournaments at all. We have:

(0 + 1000)/2 = 500
(500 + 1000)/2 = 750
(750 + 1000)/2 = 875

Let's change the conditions for the leader a bit. He also has 1000 points, but if he doesn't play, his rating will be 900 points. If he plays, but doesn't have enough time and the result is only average, at 700 points:

(1000 + 700)/2 = 850

It's still more advantageous to skip than to play below his champion level. And again, the last three tournaments have much more weight than the previous 33.
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I don't understand... Why are you averaging all 36? It's silly to average all 36??? I think it should be like this: for the first campaign, there's one rating, a winner is determined, and then everything is reset. The next campaign is played, a new winner is determined, and so on! And at the end of all seven campaigns, the rating is summed up... Correct me if I'm wrong??? P.S.: I'm not arguing about the reason... but 10% isn't that much. 800 - 10% = 720, so you could make it 5%! I just said 10% as an example... For example, it was the same with those who missed one stage of the Blitz Tournament or the VK stage. It was even stricter!!!
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Dirty_Player;148147
I don't understand something... Why are you all averaging the 36 scores? It's silly to average all 36??? I think that for the first campaign, there should be one rating, a winner is determined, and then everything is reset, the next campaign is played, there's a new winner, and so on! And at the end of all seven campaigns, the rating is summed up... Correct me if I'm wrong???

P.S.: As for the reason, I'm not arguing... but 10% isn't that much. 800 - 10% = 720, well, you could make it 5%! I just said 10%...
For example, it was the same with those who missed one stage of the Blitz Tournament or the Grand Tournament stage. It was even tougher!!!
1. You are wrong. And 36 are averaged... you can even average 8, even after 8 rounds, a thousand will be equal to 7.8
2. It's all simple, and all genius is simple, as one of my acquaintances says.

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Kamikaze;148150
1. You are wrong. And 36 is an average... you can even average 8, even after 8 rounds, a thousand will be equal to 7.8.
In my opinion, averaging 36 is a mega-absurdity!!! I don't believe it!!! This definitely won't happen!!
And what 8 rounds are you talking about? There are only 4 rounds in the first campaign :-)
Is there really one with 8? :confused:
Kamikaze;148150
2. It's all simple there, and everything brilliant is simple, as one of my acquaintances says.
Well, I didn't participate there, I think all the points were summed up, and whoever missed a couple of stages no longer has a chance. Am I wrong?
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Dirty_Player;148151

What 8 rounds are you talking about? There are only 4 rounds in the first campaign :-)
Is there really an 8th round somewhere? :confused:

Well, I didn't participate, but as far as I understand, all the points were summed up, and whoever missed a few stages couldn't compete anymore. Am I wrong?
1. Well, even if it's 4 :D, a thousand will turn into 62.5 :smile05:
2. I suggested choosing the best 8 out of 10, but the organizers refused. But even if you miss one stage, winning the rest will still make you the winner under that scheme.
-------------------
Anyway, I think we've discussed it enough. There's no point in continuing :)

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