Comrades, what is the difference between a channel and a mana transfer?
Posts from New units. Their discussion and selection of upgrades.
Which upgrade is better?
So, here's my question: which new units in Sylvan do you buy, and which ones do you not?
Which upgrades and for which creatures in the Light Elf Castle do you choose?
Here's the question. Which upgrades and for which creatures in the Light Elf castle do you choose? Please provide the upgrade type and justification in advance. Please avoid off-topic discussions. For example:
Nymphs, because...
Dancing with the Wind, because...
P.S. I apologize to Phoenix, I almost copied his topic, but not only the gnome section needs to be extracted from old topics.
Let's find 10 differences? And more specifically, for each level, where no one interfered with expressing opinions. The topics are identical; a poll isn't the thing that decides anything when tactical capabilities are being described.
Also, we choose upgrades for creatures depending on who we are playing against. For example, it's better to upgrade archers to master archers, even though forest archers are better, but there's a catch: since forest archers only shoot once per turn, there's a chance they might not be successful, even if their luck is upgraded. Master archers, on the other hand, have a higher chance of success with two shots per turn, so at least one of them will hit. Do you see the difference? And the chance of chain lightning for crystalline dragons is quite rare, but it's devastating and powerful, around 45-50%. I've always liked using ancient ents and won't replace them with wild ents; they provide constant defense for everyone, which is amazing, plus nymphs heal.
Well, if you lack knowledge and mana, I advise you to develop advanced Wizard skills – mana regeneration, unstable mana + arcane knowledge. Then you will have enough for meteor showers and other spells. The only problem remains: you are busy with the ballista and druids, but if the enemy hero goes first, for example, Sinithar, and your ballista is gone – what's the point then? Moreover, if you develop the hero in this way, it turns out to be not a Ranger, but a mage like Ashan, who combines combat machines with spells.
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
P.S.
If you really want to play as a Chaos Knight, it's better to max out the Warlock skill and cast Rain of Fire.