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Posts from New units. Their discussion and selection of upgrades.

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Which upgrade is better?
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The new archer upgrade is undoubtedly the best. If you play as Ossir, the damage is simply insane. I had 16k damage with luck on level 27 when playing as Ossir! No one can withstand that, but you're right about magic; they are vulnerable, but there's Antimagic, which, combined with Keen Mind, is a very good defense. By the way, does anyone know if Antimagic protects against the "RALLYING CRY" spell?
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I'm using a new tier of archers, dendroids, and fairies for the new creatures, as dendroids provide defense, and fairies create a symbiosis with the dendroids.
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I used to have some doubts about the Elven units, but now, thanks to the new Druid upgrade, these doubts have largely disappeared (and the fact that the hero doesn't spend mana on a spell). Even if the damage from the spell isn't very high, there are three of them! If you cast a spell (at the same time as the Ballista), for example, Meteor Shower, on three enemy units at the start, then one enemy unit can be hit by three Meteor Showers at once, which significantly increases the overall damage to that unit (although this also depends on the position of the enemy units), and the Ballista is also not idle... The only downside is that there might not be enough mana. The new Unicorn upgrade's affinity for Light magic is also great. You can resurrect two units at once, or protect two units from magic with antimagic... awesome! And the combination of Dryad and Ent is also a good thing. Ents are already difficult to take down, and now the Dryads are healing them! The new upgrade for the Dancers has made them more durable, although I'm still not used to the fact that they don't have a combat bonus. Emerald Dragons are also very pleasing with their (random, of course) attack on 5 units, which is, by the way, effective against removing Fury from the Orcs. Moral of the story: I am very happy with all the new unit upgrades in the Sylvan Castle!
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Here's the question. Which upgrades and for which creatures in the Light Elf Castle do you choose? Please provide the upgrade type and justification in advance. Please avoid off-topic discussions. For example: Nymphs, because... Dancing with the Wind, because... P.S.: I apologize to Phoenix, I almost copied his thread, but not only the Dwarf section needs to be extracted from old threads.
In reply to Light God
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/topic/3460/ maybe he should first look around before creating his own "unique" topics...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Light God
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So, here's my question: which new units in Sylvan do you buy, and which ones do you not?
Which upgrades and for which creatures in the Light Elf Castle do you choose?
Let's find 10 differences? And more detailed, for each level, and no one would interfere with expressing opinions there. The topics are identical; a poll is not the thing that decides anything when tactical capabilities are described.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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Light God;146602
Here's the question. Which upgrades and for which creatures in the Light Elf castle do you choose? Please provide the upgrade type and justification in advance. Please avoid off-topic discussions. For example:

Nymphs, because...
Dancing with the Wind, because...


P.S. I apologize to Phoenix, I almost copied his topic, but not only the gnome section needs to be extracted from old topics.
Koren, stop spamming and creating duplicate topics:smile10: :smile10: :smile10:
Клан Стражи Иллиара ведёт набор новобранцев
In reply to Light God
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Root, you're such a cheater! You blatantly copied.
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Alan;146626
Let's find 10 differences? And more specifically, for each level, where no one interfered with expressing opinions. The topics are identical; a poll isn't the thing that decides anything when tactical capabilities are being described.
Alan, you're on fire!!! Moreover, unit parameters without a connection to the Hero are NONSENSE!!!!
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Well, if you lack knowledge and mana, I suggest developing advanced spellcasting – mana regeneration, fluctuating mana, and secret knowledge. Then you'll have enough for meteor showers and other spells. The only problem is that while you're worrying about ballistas and druids, if the enemy hero goes first, for example, Sinithar, and your ballista is already gone, what's the point? Besides, if you develop the hero in this way, it's no longer a Ranger, but a mage like Ashan, who combines combat machines with spells.
:smile16: Сенатор клана Рыцари Апокалипсиса:smile16:



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In reply to Light God
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Actually, a thread like this already exists, so now we need to decide whether to create a copy or not.
Also, we choose upgrades for creatures depending on who we are playing against. For example, it's better to upgrade archers to master archers, even though forest archers are better, but there's a catch: since forest archers only shoot once per turn, there's a chance they might not be successful, even if their luck is upgraded. Master archers, on the other hand, have a higher chance of success with two shots per turn, so at least one of them will hit. Do you see the difference? And the chance of chain lightning for crystalline dragons is quite rare, but it's devastating and powerful, around 45-50%. I've always liked using ancient ents and won't replace them with wild ents; they provide constant defense for everyone, which is amazing, plus nymphs heal.
:smile16: Сенатор клана Рыцари Апокалипсиса:smile16:



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In reply to Neo122007
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Neo122007;146840
Well, if you lack knowledge and mana, I advise you to develop advanced Wizard skills – mana regeneration, unstable mana + arcane knowledge. Then you will have enough for meteor showers and other spells. The only problem remains: you are busy with the ballista and druids, but if the enemy hero goes first, for example, Sinithar, and your ballista is gone – what's the point then? Moreover, if you develop the hero in this way, it turns out to be not a Ranger, but a mage like Ashan, who combines combat machines with spells.
Indeed, it is difficult to upgrade the ballista, but no one forces you to use it against mages, right? It may be enough against ranged attacks and enchanted arrows. But scaring Orcs with such a combination of skills is very effective. And also against humans. Both races have almost no magic resistance, only Orcs have anti-chaos, but I don't think anyone upgrades it against ranged attacks. And there is one "but". If you kill the druids, the Ranger will again be a "so-so" chaos hero.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Yes, I agree, but I wouldn't recommend leveling up and using the Ballista against those who have already leveled up Chaos.
:smile16: Сенатор клана Рыцари Апокалипсиса:smile16:



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I haven't tested how it works in Stronghold, but previously, an enchanted ballista would push the Hero back on the turn order scale. IMO, it's not worth focusing on machines, considering that you won't be able to develop them much when playing against a human opponent, and the skill itself rarely appears. It's better to level up more useful skills for the elf.
P.S.
If you really want to play as a Chaos Knight, it's better to max out the Warlock skill and cast Rain of Fire.
Белый и Пушистый! Иногда.....

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