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Actually, a thread like this already exists, so now we need to decide whether to create a copy or not.
Also, we choose upgrades for creatures depending on who we are playing against. For example, it's better to upgrade archers to master archers, even though forest archers are better, but there's a catch: since forest archers only shoot once per turn, there's a chance they might not be successful, even if their luck is upgraded. Master archers, on the other hand, have a higher chance of success with two shots per turn, so at least one of them will hit. Do you see the difference? And the chance of chain lightning for crystalline dragons is quite rare, but it's devastating and powerful, around 45-50%. I've always liked using ancient ents and won't replace them with wild ents; they provide constant defense for everyone, which is amazing, plus nymphs heal.
Also, we choose upgrades for creatures depending on who we are playing against. For example, it's better to upgrade archers to master archers, even though forest archers are better, but there's a catch: since forest archers only shoot once per turn, there's a chance they might not be successful, even if their luck is upgraded. Master archers, on the other hand, have a higher chance of success with two shots per turn, so at least one of them will hit. Do you see the difference? And the chance of chain lightning for crystalline dragons is quite rare, but it's devastating and powerful, around 45-50%. I've always liked using ancient ents and won't replace them with wild ents; they provide constant defense for everyone, which is amazing, plus nymphs heal.