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New units. Their discussion and selection of upgrades.

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#19
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I used to have some doubts about the Elven units, but now, thanks to the new Druid upgrade, these doubts have largely disappeared (and the fact that the hero doesn't spend mana on a spell). Even if the damage from the spell isn't very high, there are three of them! If you cast a spell (at the same time as the Ballista), for example, Meteor Shower, on three enemy units at the start, then one enemy unit can be hit by three Meteor Showers at once, which significantly increases the overall damage to that unit (although this also depends on the position of the enemy units), and the Ballista is also not idle... The only downside is that there might not be enough mana. The new Unicorn upgrade's affinity for Light magic is also great. You can resurrect two units at once, or protect two units from magic with antimagic... awesome! And the combination of Dryad and Ent is also a good thing. Ents are already difficult to take down, and now the Dryads are healing them! The new upgrade for the Dancers has made them more durable, although I'm still not used to the fact that they don't have a combat bonus. Emerald Dragons are also very pleasing with their (random, of course) attack on 5 units, which is, by the way, effective against removing Fury from the Orcs. Moral of the story: I am very happy with all the new unit upgrades in the Sylvan Castle!

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