Posts from Your strategy for playing as Necropolis.
The economy is key in the second stage. It's better to have creatures but lack funds than to have funds but no creatures to hire.
In the third game, I always developed this way, but when I started playing the fifth game, I noticed that if I don't develop the economy early on, I can't properly buy the growth, and then, as usual, a plague arrives (I think that during a plague week, the Necropolis's growth should logically double, but that's a topic for another discussion), and I lose all the meaning of developing an army. But if I build the economy, I lose one growth, let's say vampires and liches (by the way, I don't always manage to buy them), but then I can quickly buy further units, and as the army grows, I can defend myself against the competitor (in the early stages, they won't come anyway). In general, this way, the risk of losses is lower.
Remind me what "late game" means, and I'll answer you.
КиШ.
By "late game," I mean a prolonged game... initially, there's not enough money to build up an army, but this is temporary... once we deal with the buildings, we start having enough money for everything, and then it's like a snowball effect... a bigger army -> we attack neutrals more often -> the army grows even more -> we attack neutrals even more often -> the hero's level increases -> dark energy increases, and so on, all in order to capture mines, gold, and so on... considering that the mines provide resources that are no longer needed. We can sell them and use the money to buy creature upgrades and save some for a rainy day)))))))) Well, and the longer we prolong the game, the bigger the snowball effect becomes.
As for the late game, it's really simple: you buy creatures, you fight, and everything depends on your tactics and strategy.
Added 10 minutes later
Yes, I always have enough money to develop the economy and buy troops, or I just buy Vampire Specters and Skeleton Archers, and I'll buy Liches later in the week! I play on Veteran or Hero difficulty (there are some minor problems, but still). Summoning magic isn't very useful in my opinion, because the Ring of Teleportation appeared, and it causes a lot of trouble!
КиШ.
I can't imagine how an opponent would come across a bunch of neutrals at the beginning, suffering huge losses in each battle, and losing a couple of weeks on the road (during this time, we certainly wouldn't just sit around, but at least gather some troops). Why are they so afraid of him at the beginning? Let him come – for goodness sake!
КиШ.
P.S.: Lucriencia has a great start, with one vampire and mana regeneration in spellcasting! Kaspar also looks good in a rush strategy.
Added 1 minute ago
I prefer Nadir because of the ghosts of killed enemies.
My first building strategy is: if there's a tavern, build a town hall; if not, build a tavern, then a town hall. Next, build troops and develop the economy as building options become available (with priority given to the economy). In the first week, I try to build a stronghold. I try to build vampires and liches as quickly as possible. Then, I engage in active battles with living units to gain experience – I send vampires into the thick of the enemy, and then I mass-kill the enemies clustered around the vampire with liches, using mass plague and vampire resurrection whenever possible (if they don't resurrect themselves).
Added 1 minute ago
I prefer Nadir because of the ghosts of killed enemies.
It's not worth investing heavily in the economy; undead are cheap, so you'll have plenty of money anyway.
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
Как играть онлайн в Герои 5??Ответ здесь





