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upgrade last, creature growth first, economy second. It’s better to have creatures but no finances than to have finances but no one to hire.
1. Find a couple of mines, one wood, and one mercury.
2. Attack the weak, fear the strong: DDD (the entire Necropolis philosophy is built on this: we attack the weak and grow, we think about the strong and immediately fall apart into small pieces).
Regarding leveling up archers: I played against a mage on a large map. I entered his city with 2.5k+ archers, 1k+ zombies, 300+ vampires, 200+ liches, 40+ dragons, etc. I could have entered much earlier, but I wanted to raise as many troops as possible. In general, as you can easily guess, no artifacts and the frequency of the mage's spellcasting saved him.
Planning attacks on neutral creatures: all.
Game version 1.6, save file available.
Jackson Dinky DK1 (Copper $nake$kin) -> Mesa Boogie TriAxis





