Posts from Карты - Maps для Heroes 3
Version 1.1 is out!
(it has a better design than version 1.0)
Love_Sword_and_Velocity
Author (not me): Zabavsky Garriy (aka Griffin Eye) E-Mail: zabgar@e-mail.ru , garzab62@yahoo.com
Type: Campaign for Heroes 3 Shadow of Death 3.0 (also known as SoD)
Difficulty: difficult, especially the last 2 levels.
Description (by the author):
Sir Mullich, a brave and lucky warrior, known in Erathia as General Kendall,
interrupted his brilliant career and left the army. He experienced misfortune - at the age of 40
and a little, he fell in love with the beautiful Brigitte. For over a year, he sought her hand in marriage, and
finally, yesterday, she was supposed to become his wife. But, in the midst of the wedding ceremony,
a man with the head of a Minotaur appeared out of nowhere. He said only "This beauty suits me
better" and vanished together with Brigitte.
Recovering from his rage and grief, Sir Mullich showed a sketched portrait of the sorcerer
to a well-known seer, and he recognized him as "Terrible Malekith - the master of distant
dungeons." Then, Sir Mullich sent letters to his friends - "Does anyone know where
to find Terrible Malekith?" His army friend, Cuthbert, responded - "The path to Malekith's land lies through our republic - come, I will help." The former priest, Cuthbert,
was at that time the president of a small republic of settlers, located
between the wild land of barbarians and the mysterious land of mages.
So, Mullich, gathering his servants in his ancestral castle, begins a long military campaign,
no longer for the glory of the crown, but for the sake of his own happiness.
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P.S.
General tips for completing any Campaigns (especially this one).
In Campaigns, it is useful:
a) for the main hero to have the secondary skill "ballista" and/or be able to summon elementals: then on the 1st turn you can defeat almost all monsters (with a certain level of hero development).
b) for the secondary hero to have expert-level fire magic + the Berserk spell (especially useful in this campaign) (specifically the secondary hero - because you can use him to retreat).
c) to take into account that the attack/defense skill of the hero + the attack/defense skill of the troops cannot exceed the value of 99, therefore, if your main troops are "peasants" (also known as "pizans") with an attack skill of 1 and your hero's corresponding skill is 98, then it is pointless to develop this skill further, as it has reached its maximum: 98+1=99, it is better to spend experience on magic.
(this is relevant for this campaign)
If you play well, there will be MANY skeletons.
To win, you need to go underground and defeat the wizard.
Came up with it in my spare time. I tried my best. You could say I put my heart and soul into it:rolleyes:
Both maps (XL) are set in the Dungeon. You can adjust the difficulty to your liking.
P.S. I sincerely apologize, I accidentally uploaded the wrong map. "At any cost" is the original, complete version; this one is "Find the Grail."
Created more than 3 years ago. Comment, tell me what’s wrong :smile45:, and I might make a decent campaign. :)
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Second: it all seems a bit bare and rough; you need to work on making the world more beautiful, and then it will be fine. I haven't checked out the plot yet.
I created a map, but I need to test it.
The map is designed for single-player.
Please tell me what I did wrong and what needs to be fixed.
Thank you in advance.