Posts from Is Conflux a broken castle?
Gentlemen, "Conflux" is one of the three strongest castles in Heroes III.
In almost 90 cases out of 100, birds appear in the Conflux during the first week. Their speed and growth rate allow you to develop the main hero quite well in the second or third week, and possibly even defeat an opponent. Besides birds, the Conflux has the most powerful ranged unit – "air units," which have excellent speed (giving them the right to the first move in battle against almost any unit), a good amount of health, and powerful ranged attacks. However, they have one drawback: they are twice as vulnerable to air magic. And another important unit in the Conflux is the "psychic" (psychic elemental); magic has no effect on them, and they attack (without retaliation!) all units standing around them.
These are the global indicators of a "cheating" castle, as you say.
For an experienced player, controlling the Conflux is almost a guaranteed victory.
In almost 90 cases out of 100, birds appear in the Castle on the first week. Their speed and growth rate in the second or third week allow you to develop the main hero quite well, and possibly even defeat your opponent.
Well, there are still quite a few similar Castles with a fast build-up to level 7. I don't think you'll argue with that, right? This is a rather weak argument.
The Castle has the most powerful ranged unit – "air units," they have excellent speed (which gives them the right to the first move in battle against almost any unit), a good amount of health, and powerful ranged attacks, but they have one drawback: they are twice as vulnerable to air magic.
That's undeniable. In general, they are ideal for clearing the spawn point, and their speed is also good...
And an important unit for the Castle is the "psychic" (psychic elemental). Magic has no effect on them, and they attack (without retaliation!) the units standing around them.
These are the global indicators of a "cheating" Castle, as you say.
Having listed all of the above, it is probably worth mentioning the main trump card of the Conflux – the Grail. In addition, it should be added that this is the only Castle where 3 creatures have immunity to fire ;)
For an experienced player, controlling the Conflux is almost a guaranteed victory.
But history also knows of defeats for this Castle ;), which, however, does not prove its weakness...:)
And everyone can experience defeats in the game (and in life!). But that doesn't show weakness at all... :cool:
What majority did you consider in the example of growth rates? I'm interested in levels 1, 2, and 3.
Also, it seems that the growth rate for sprites at the Conflux is 50, not 40.
Regarding the butterflies – their growth rate is 50. And it’s simply necessary to take into account the building + 10 fairies. Are you saying that your dendroids have a growth rate of 6? :)
But my question is still relevant:
explain where you got the growth rate from, besides the Conflux... in the first three levels.
Well, there are still a decent number of such castles with a fast build time for level 7. I don't think you'll argue with that, right? This is a rather weak argument.
Which Castle, when upgraded to 200%, can start clearing everything in sight on days 2-3? Perhaps the Tower, but you need Gargoyles for that.
Which castle, at 200%, can start clearing everything in a row on the 2nd or 3rd day? Perhaps the Tower, but you need gargoyles there.
Added 1 minute ago
Answer this question...
Which castle, at 200%, can start clearing everything in a row on the 2nd or 3rd day? Perhaps the Tower, but you need to also get gargoyles there.
Of course, it's unrealistic to clear Dwarf or Naga mines on the 1st day, but Dwarves also fall on the 2nd day...
Not to mention the growth...
