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Posts from Balance in Heroes 5. Auto-translated

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How would you rate the balance in Heroes of Might and Magic 5?
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#232
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Personally, I'm all for excellent balance and harmony. Each faction has its own strengths and weaknesses, and many people only notice one side of the coin. It's just that some factions find it easier to play against certain factions, while it's more difficult against others, but overall, the balance is maintained.
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#233
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I voted for "Excellent Balance" because each faction has its own unique abilities, each creature has its own strengths and weaknesses (as do the heroes), and each castle has its own unique buildings (whether it's a sacrificial pit in Inferno or magic circles for the Dwarves).
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#234
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I'm not voting yet; I need to play some online matches to understand what the balance is like.
Каждый может быть героем ...
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#236
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The races are very different in general. And each one is good for different situations and conditions. Inferno is slow but powerful. Elves shoot like crazy. Necropolis exceeds all reasonable limits in terms of troop numbers with their summons. And so on. And what tactics each player chooses when facing different opponents is a personal matter. You can rely on the hero's magic, but when the mana runs out, you'll be trying to finish off the enemy with the remaining troops. Or you can rely on archers, but when they put up a shield or cast a spell, you'll have problems. But overall, it's great that even the order of building structures in castles is different here – a good opportunity for everyone to demonstrate their abilities.
In reply to Arjien
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#237
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The balance in Heroes with the Tribes of the East has improved significantly. Now, each faction has a choice of units and diverse tactics! Overall, the balance in Heroes 5 can only be compared to the balance in Heroes 3! In both, it is excellent! Does anyone want to argue?:)
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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#238
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Well, probably only those who constantly lose will object. But the problem isn't in the balance, it's in the player. Of course, no one will blame themselves. In general, instead of complaining about the balance, you should look for the reasons for the defeat and change something. Although, of course, it is possible that some races gain more advantages than others over a long game, and it is more difficult for some races to play against some races than against others. But this is not a disbalance, but simply an error; the races are too different, and there will never be a perfect balance.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to 3DogMZA
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#239
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3DogMZA;138982
The balance in Heroes with Tribes of the East has improved significantly. Now, each race has a choice of warriors and diverse tactics! In general, the balance in Heroes 5 can only be compared to the balance in Heroes 3! It's excellent in both! Who wants to argue?:)

Good afternoon. Regarding objections – I have some:D.

Heroes 3
Medium and large maps
Heroes specializing in attack/defense
(Krag Hack, Gundula, the elf, and the lizard hero) – you can't call that balanced

Small maps
Heroes specializing in the Meteor Shower spell for Necromancers

The Elemental Castle

That's enough:confused:

Heroes 5, Tribes of the East

1. Stalkers for the Dungeon faction. Unbelievably fast development without losses in troops:smile04:
On the "Former Friends" map, on Warrior difficulty (the most balanced), on days 7-8, I consistently take the gold, sulfur, crystal, and gem mines (sometimes I even manage to get the mercury mine) and break into the dragon's lair in the center, losing 0-4 stalkers. After that, you don't even need to continue playing:smile32:

2. In a medium/long game, if the Magician gets Armageddon, it becomes a brutal hit-and-run with new golems:mad:

I haven't played enough with the other races to draw far-reaching conclusions.

Also, I really don't like the Magician's Spell Power.
:eek:
Your objections:smile50:
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#240
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The balance in Heroes with the Lord of the Horde has improved significantly. Now, each race has a choice of warriors and diverse tactics! In general, the balance in Heroes 5 can only be compared to the balance in Heroes 3! It's excellent in both! Who wants to argue?
You have at least two mutually exclusive statements in your message.
1. The fifth installment has a good balance. (I agree, it's definitely the best in the series.)
2. The fifth installment has the same balance as the third. (The third installment has no balance; it's the most unbalanced part of the Heroes series. That's why they cut Necromancer and Castle in tournaments.)
On the Former Friends map, on the Warrior difficulty level (the most balanced), on days 7-8, I consistently capture the gold, sulfur, crystal, and gem mines (sometimes I manage to capture the mercury mine).
Interesting statement. Veteran is considered the most "balanced," but some play on Hero out of habit. Warrior isn't even a topic of discussion. And on Veteran, players go to the center on the first week. Just now, for fun, I captured the mines as a Knight and passed through the bridge in 5 days (with bears and alt-mages), and on day 6, I went for the angels, but I had a bit of luck with the starting position.
2. In the mid/long game, if the Academician gets Armageddon, it's a brutal hit-and-run with new golems.
Yeah, but the initiative of the golems is so low that they can be killed before their turn (and the hero has already cast the spell). It turns into a hit-and-die situation.
I haven't played enough with the other races to draw far-reaching conclusions.
Golden words.
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#241
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Yeah... Calling "Warrior" the most balanced difficulty level... I won't even be lazy and will describe the levels:
Warrior - the computer-controlled hero doesn't use spells higher than level 3 and moves its units in such a way as to reach the enemy as quickly as possible. Target priorities in descending order: melee creatures, flying creatures, ranged/spellcasting creatures. At the same time, the computer player is given only 10,000 gold, 10 of each common resource, and 5 of each precious resource. The human player has exactly three times more. And the computer player only builds every other day.
Veteran - the computer-controlled hero can use any spells and aims area-of-effect spells more skillfully. When moving its units, it takes into account the position of the enemy units so as not to be exposed to attack prematurely. Target priorities in descending order: flying creatures, ranged/spellcasting creatures, melee creatures. The computer player builds every day if possible. It also hires more heroes, but this is not so important. The computer and the human player are given the same amount of resources.
So, which level is the most balanced now? You still have a lot to play. And in general, go to the fаnDocumеnts folder in the game folder and learn more :-)
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#242
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What exactly is a "super ability"? I've reached level 30 several times, but I haven't seen anything like that. Could you please describe it in more detail?
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#243
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download the skill wheel... there, for each hero, there's a skill in the center (like a super skill). If you click on it, it will show which skills are needed for it and at what level the hero will reach the super skill.
Каждый может быть героем ...
In reply to Vayshan
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#244
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Vayshan;139048
Yeah... Calling Warrior the most balanced difficulty level... I won't even be lazy and describe the levels:
Warrior - the computer-controlled hero doesn't use spells above level 3 and moves its units so that it can reach the enemy as quickly as possible. Target priorities in descending order: melee creatures, flying creatures, ranged/spellcasting creatures. At the same time, the computer player is given only 10,000 gold, 10 ordinary resources, and 5 precious resources. The human player has exactly three times more.
Veteran - the computer-controlled hero can use any spells and aims spells that affect an area more skillfully. When moving its units, it takes into account the position of the enemy units so as not to be exposed to attack prematurely. Target priorities in descending order: flying creatures, ranged/spellcasting creatures, melee creatures. The computer player builds every day if possible. It also hires more heroes, but this is not so important. The computer and the human player are given the same amount of resources.
So, which level is now the most balanced? You still have a lot to play. And in general, go to the fаnDocumеnts folder in the game folder and learn :-)

Hmm... Are you seriously considering the computer as an opponent:eek: ??? Well, good luck to you.

I haven't played against the computer in HotA for a long time (it's not interesting at any difficulty level), only against a human opponent.

In HotA 3, against the computer, with heroes and computers allied against you, it's still somewhat interesting (it occasionally forces you to be on your toes).

By the way, this trick with Dungeon is repeated on the Hero difficulty level as easily as pie. But with other races:smile21:

On a difficulty level higher than Warrior, on small/medium maps, it is extremely difficult for humans and dwarves (the former depend too much on gold, the latter on resources), so on such maps I consider Warrior to be the most balanced level for maps of this size.

For large maps, I think the Veteran difficulty level is optimal.

On the Hero level, Dungeon has a very large advantage in development

Added 20 minutes ago
Fireball;139028


Interesting statement. Veteran is considered the most "balanced", but some play on Hero out of habit. Warrior is not even discussed. And on Veteran, they rush to the center on the 1st week. Just now, for fun, I captured mines and crossed the bridge in 5 days as Knight (bears and alt-mages), and on the 6th day I went for the angels, but I was a little lucky with the starting position.

Yes, but the initiative of the golems is such that they can be killed before their turn (and the hero cast a spell). It turns out to be a hit-and-die.

Golden words.

1. The key phrase is - I was a little lucky with the starting position.

Yesterday, playing as Dungeon, in 6 out of 7 games on Hero, I took the gold, sulfur, and crystal mines, and the dragon lair on the 7th-8th day. Once, on the 5th day (I was lucky that the crystals were guarded by golems, and I took them with the hero and one fury).

2. Very interesting statement.

7 stacks of 7-15 alt-golems, you can't kill them before the hero's turn.
And after the hero's turn (armageddon), all the golems are alive again, and at least 1-2 stacks will survive until their turn.

If you don't touch the golems before the hero's turn, then
a) before attacking the golems, you get a stone during your turn, and if you're lucky:D
b) expert spellcaster, and you can get a second stone, and at least one of the two will be with luck. That's about 3,000 damage per stack, and the golems are still in full force. You can lose the GG and the entire army:smile51:
In reply to Rogov
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#245
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Rogov;133854
The balance is excellent! Those who disagree are either playing poorly, or their opponents are playing very well. And if someone seriously thinks that the balance is poor, then change it! Igromania will help you! Go for it!!!

Excellent balance, it was further balanced in the latest add-on, and now it is more fair and ideal...
Всадник СМЕРТИ
- Смерть - судьба всех и каждого.

Очень Хаотичный Лидер Клана "Рыцари апокалипсиса"

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#246
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Shogun: Where in my post does it say that I consider the AI an opponent? I didn't say that. The AI sometimes makes such stupid moves that... Well, everyone knows that. I was actually talking about which difficulty level is the most balanced. And Veteran is the closest to playing against a human. And I have to play against the AI anyway because there are terrible glitches online.
And why is Dungeon easier on Hero difficulty than other factions? They need a lot of resources for their town, including gold. On Veteran, I always only take gold from all the chests, and even then, it's never enough.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...