Posts from Balance in Heroes 5.
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How would you rate the balance in Heroes of Might and Magic 5?
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
God save us everyone
Will we burn inside the fires of a thousand suns...
The balance in Heroes with Tribes of the East has improved significantly. Now, each race has a choice of warriors and diverse tactics! In general, the balance in Heroes 5 can only be compared to the balance in Heroes 3! It's excellent in both! Who wants to argue?:)
Good afternoon. Regarding objections – I have some:D.
Heroes 3
Medium and large maps
Heroes specializing in attack/defense
(Krag Hack, Gundula, the elf, and the lizard hero) – you can't call that balanced
Small maps
Heroes specializing in the Meteor Shower spell for Necromancers
The Elemental Castle
That's enough:confused:
Heroes 5, Tribes of the East
1. Stalkers for the Dungeon faction. Unbelievably fast development without losses in troops:smile04:
On the "Former Friends" map, on Warrior difficulty (the most balanced), on days 7-8, I consistently take the gold, sulfur, crystal, and gem mines (sometimes I even manage to get the mercury mine) and break into the dragon's lair in the center, losing 0-4 stalkers. After that, you don't even need to continue playing:smile32:
2. In a medium/long game, if the Magician gets Armageddon, it becomes a brutal hit-and-run with new golems:mad:
I haven't played enough with the other races to draw far-reaching conclusions.
Also, I really don't like the Magician's Spell Power.
:eek:
Your objections:smile50:
The balance in Heroes with the Lord of the Horde has improved significantly. Now, each race has a choice of warriors and diverse tactics! In general, the balance in Heroes 5 can only be compared to the balance in Heroes 3! It's excellent in both! Who wants to argue?
1. The fifth installment has a good balance. (I agree, it's definitely the best in the series.)
2. The fifth installment has the same balance as the third. (The third installment has no balance; it's the most unbalanced part of the Heroes series. That's why they cut Necromancer and Castle in tournaments.)
On the Former Friends map, on the Warrior difficulty level (the most balanced), on days 7-8, I consistently capture the gold, sulfur, crystal, and gem mines (sometimes I manage to capture the mercury mine).
2. In the mid/long game, if the Academician gets Armageddon, it's a brutal hit-and-run with new golems.
I haven't played enough with the other races to draw far-reaching conclusions.
Warrior - the computer-controlled hero doesn't use spells higher than level 3 and moves its units in such a way as to reach the enemy as quickly as possible. Target priorities in descending order: melee creatures, flying creatures, ranged/spellcasting creatures. At the same time, the computer player is given only 10,000 gold, 10 of each common resource, and 5 of each precious resource. The human player has exactly three times more. And the computer player only builds every other day.
Veteran - the computer-controlled hero can use any spells and aims area-of-effect spells more skillfully. When moving its units, it takes into account the position of the enemy units so as not to be exposed to attack prematurely. Target priorities in descending order: flying creatures, ranged/spellcasting creatures, melee creatures. The computer player builds every day if possible. It also hires more heroes, but this is not so important. The computer and the human player are given the same amount of resources.
So, which level is the most balanced now? You still have a lot to play. And in general, go to the fаnDocumеnts folder in the game folder and learn more :-)
God save us everyone
Will we burn inside the fires of a thousand suns...
Yeah... Calling Warrior the most balanced difficulty level... I won't even be lazy and describe the levels:
Warrior - the computer-controlled hero doesn't use spells above level 3 and moves its units so that it can reach the enemy as quickly as possible. Target priorities in descending order: melee creatures, flying creatures, ranged/spellcasting creatures. At the same time, the computer player is given only 10,000 gold, 10 ordinary resources, and 5 precious resources. The human player has exactly three times more.
Veteran - the computer-controlled hero can use any spells and aims spells that affect an area more skillfully. When moving its units, it takes into account the position of the enemy units so as not to be exposed to attack prematurely. Target priorities in descending order: flying creatures, ranged/spellcasting creatures, melee creatures. The computer player builds every day if possible. It also hires more heroes, but this is not so important. The computer and the human player are given the same amount of resources.
So, which level is now the most balanced? You still have a lot to play. And in general, go to the fаnDocumеnts folder in the game folder and learn :-)
Hmm... Are you seriously considering the computer as an opponent:eek: ??? Well, good luck to you.
I haven't played against the computer in HotA for a long time (it's not interesting at any difficulty level), only against a human opponent.
In HotA 3, against the computer, with heroes and computers allied against you, it's still somewhat interesting (it occasionally forces you to be on your toes).
By the way, this trick with Dungeon is repeated on the Hero difficulty level as easily as pie. But with other races:smile21:
On a difficulty level higher than Warrior, on small/medium maps, it is extremely difficult for humans and dwarves (the former depend too much on gold, the latter on resources), so on such maps I consider Warrior to be the most balanced level for maps of this size.
For large maps, I think the Veteran difficulty level is optimal.
On the Hero level, Dungeon has a very large advantage in development
Added 20 minutes ago
Interesting statement. Veteran is considered the most "balanced", but some play on Hero out of habit. Warrior is not even discussed. And on Veteran, they rush to the center on the 1st week. Just now, for fun, I captured mines and crossed the bridge in 5 days as Knight (bears and alt-mages), and on the 6th day I went for the angels, but I was a little lucky with the starting position.
Yes, but the initiative of the golems is such that they can be killed before their turn (and the hero cast a spell). It turns out to be a hit-and-die.
Golden words.
1. The key phrase is - I was a little lucky with the starting position.
Yesterday, playing as Dungeon, in 6 out of 7 games on Hero, I took the gold, sulfur, and crystal mines, and the dragon lair on the 7th-8th day. Once, on the 5th day (I was lucky that the crystals were guarded by golems, and I took them with the hero and one fury).
2. Very interesting statement.
7 stacks of 7-15 alt-golems, you can't kill them before the hero's turn.
And after the hero's turn (armageddon), all the golems are alive again, and at least 1-2 stacks will survive until their turn.
If you don't touch the golems before the hero's turn, then
a) before attacking the golems, you get a stone during your turn, and if you're lucky:D
b) expert spellcaster, and you can get a second stone, and at least one of the two will be with luck. That's about 3,000 damage per stack, and the golems are still in full force. You can lose the GG and the entire army:smile51:
The balance is excellent! Those who disagree are either playing poorly, or their opponents are playing very well. And if someone seriously thinks that the balance is poor, then change it! Igromania will help you! Go for it!!!
Excellent balance, it was further balanced in the latest add-on, and now it is more fair and ideal...
And why is Dungeon easier on Hero difficulty than other factions? They need a lot of resources for their town, including gold. On Veteran, I always only take gold from all the chests, and even then, it's never enough.
God save us everyone
Will we burn inside the fires of a thousand suns...