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Posts from Current questions and answers regarding the map editor.

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In reply to saintninja
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:confused: :confused: :confused: Guys, please help! In the campaigns (for example, the first one in the Hammers of Fate), they added an animation of fighting creatures on the map, i.e., two peasants stand there and beat each other up. Does anyone know how to do this in the Tribes of the East editor for a multiplayer map?:smile45: :confused: :confused: :confused:
In reply to Imaris
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You can create such animations in cutscenes using scripts; see the script functions. This is explained more clearly in the Ogo-I "a" manual, which describes how to do it.
Играешь за Dungeon. Стань настоящим Тёмным эльфом, стань одним из нас. Dungeon'sRangers на HeroesWorld
DarkGod
Adun Toridas :smile02: :smile02: :smile02:и это не конец....:smile51:
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Guys, can you tell me how to create chasms in the Dungeon?
In reply to Pheonix
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Pheonix;132419
Guys, can you tell me how to create chasms in the Dungeon?
If you mean how to burn out the Dungeon itself, to create free space there, then use the Lower tool in the Tiles tab. Be sure to set it to a value of 3 and burn it out. To make sure you can see something, in the map settings, in the general map properties, there is an ambient light for underground setting. Set it to something that isn't underground (for example, Haven Light (Grass)). After you finish the map, set it to any light, preferably an underground one. Otherwise, if you have sunlight underground, it will look, to put it mildly, strange. In general, everything is written in the manual.

Added after 55 seconds
If you mean something else, explain it more specifically.
In reply to Imaris
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No, I meant chasms. If you played the campaign for the Dwarves or Dungeon in Hammers of Fate, you might have encountered them in dungeons. Now I understand: the walls and bottom of the chasm are special decorative objects. They are not on the object panel. You have to take any other object and change the path in its properties.
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I have a problem: I created lakes, rivers, etc., but I can't figure out how to make slopes down to the water to summon ships, etc. Please tell me where that button is.)))
And another thing. When I created a map in Heroes 3, instead of a dungeon, I added open areas at the top, i.e., the transition to the so-called dungeon was through a two-way portal at the very edge of the map. The hero jumps in and appears on the same grass or snow on the other side, but further away... This idea significantly expands the open areas at the top, which are sometimes very limited. So, is it possible to do this in Heroes 5? There, the dungeon is very specific...
In reply to Ленчик
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Lenchik;135874
I have a problem: I created lakes, rivers, etc., but I can't figure out how to make slopes down to the water to summon ships, etc. Please tell me where that button is.)))
And one more thing. When I created a map in Heroes 3, instead of a Dungeon, I added open areas at the top, i.e., the transition to the so-called Dungeon was through a two-way portal at the very edge of the map; the hero jumps into it and appears on the same grass or snow on the other side, but further away... This idea significantly expands the open areas at the top, which are sometimes very lacking. So, is it possible to do this in Heroes 5? There, the Dungeon is very specific...
There is a ramp tool in the Tiles tab; you point it at the edge of the shore, hold it down, and drag it towards the sea. The same applies to cliffs. I'm not entirely sure yet if you can sail on rivers. It's all written in the manual. Everything is fine with portals. For all such objects (gates, portals, whirlpools), you can specify a group in the settings. That is, for example, portals from group 1 will be linked to each other, and portals from group 2 will be linked to each other, but not to those from group 1.
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You can sail on rivers, but you need to place a rope or a town near the entrance to the sea.
In reply to Julyanna
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Oh, and by the way, about the town. I can’t figure out how to place the town so that everything is fine with the shipyard.
In reply to kj1313
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kj1313;129486
I have the same problem; after saving the map several times, it won't open. Is there anything I can do to fix this?
I used to have the same issue in the editor; after saving the map once, it would break.
You need to reinstall the game so that the path to the folder is entirely in English, for example: C:\Program Files\Nival Interactive\Heroes of Might and Magic V

Added 1 minute ago
What do these errors mean?
Map has no rumours!
Object and craig intersection: 37:63, ground floor.
:smile12: Скачай мои карты! :smile12:мой сайт:smile12:баланс мод:smile12:
In reply to Vladislavelikiy
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Vladislavelikiy;136188
Previously, in the editor, my maps would break after saving once,
you need to reinstall the game so that the path to the folder is entirely in English, for example: C:\Program Files\Nival Interactive\Heroes of Might and Magic V

Added 1 minute ago
And what do these errors mean:
Map has no rumours!
Object and craig intersection: 37:63, ground floor.

1) Having the path in English doesn't help. I have the path in English, and there are still many errors.

2) This has already been discussed. Before asking a question, read the thread. Here's what was written: Objects are on the wrong level. If you changed the landscape, you need to select the object after placing it and align the ground underneath it by pressing the H key.
In reply to Vladislavelikiy
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Vladislavelikiy;136188
What do these errors mean:
Map has no rumours!
You need to know English! It's useful! It means that the map has no rumors, i.e., those rumors that are found in taverns, besides the standard ones. In short, there are no added rumors. This error is not dangerous at all.
By the way, in the settings for these rumors, there is a value called Rumour Weight, what does it mean? Literally translated, it means "rumor weight":smile35: :smile33:
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...walls and the bottom of the abyss are special decorative objects. They are not on the objects panel. You have to take any other object and change the path in its properties.
Hello everyone! I have a question for Pheonix. Please explain to the particularly gifted how to create abysses in a dungeon. Which object can be used, and how exactly do you change the path? I understand that in the object's properties, there is a "script" tab, and you should work with it... But then, what exactly should be written there?
In reply to Julyanna
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Julyanna;130203
You need to write a different response after another user's response. I don't know any other way.

Overquoting


Yes, it's just impassable objects! The map should load!! Don't pay attention, that's how I did it! ;)
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The community created a map, everything works, but I can’t create a Dungeon. No matter what I try, it doesn’t work. Can anyone help? :rolleyes:

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