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Posts from Current questions and answers regarding the map editor.
I suggest using this thread to ask questions about the map editor, and those who know will answer. I think this will be more appropriate than creating a bunch of separate threads.
eXeCuToR
18 years ago
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There is a thread about the map editor for Heroes of Might and Magic V. Search more carefully on the forum; it seems to be quite easy to find.
I'm creating a map, saving it, and the editor gives me a bunch of errors. How do I make a map that will work? And another question: how do I bury an Ash's Tear in the ground?
I'm creating a map, saving it, and the editor gives me a bunch of errors. How do I make a map that works? And another question: how do I bury an Ash's Tear in the ground?
I have the same problem; after saving several times, the map won't open. Is there anything I can do to fix this?
I have the same problem; after saving the map several times, it won't open. Is there anything that can fix this?
And what about Ashes, do you know anything about it?
WitcheR-L
18 years ago
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What about the Asylum, do you know anything about it?
You need to build structures where you can view the puzzle; there should be at least two of them. And the Asylum itself is buried in different places on the map.
saintninja
18 years ago
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Regarding the editor, what errors does it display? Perhaps these errors indicate that the map is unplayable? Or maybe they indicate conflicts between objects? Please describe the problem in more detail.
Regarding the editor. What errors does it display? Perhaps these errors indicate that the map is unplayable? Or maybe they indicate conflicts between objects? Please describe the problem in more detail.
It's definitely not unplayability; I checked that. It could be a conflict between objects. Here's what happened: when drawing the map, a couple of saves were normal, and the map loaded normally. Somewhere around the 3rd save, something went wrong, and it started weighing 22 bytes and wouldn't open...
You need to build objects where you can view the puzzle; there should be at least 2 of them. And Aska buries herself in different places on the map.
I placed the obelisks, finished the map, and when I close it, it writes to me in English that the obelisks are there, but you haven't buried Aska's tear.
Added 4 minutes later saintninja;129833
Regarding the editor. What errors does it display? Perhaps these errors indicate that the map is unplayable? Or maybe there are conflicts between objects? Describe the problem in more detail.
Unfortunately, now the editor doesn't want to open the map at all.
saintninja
18 years ago
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I'm not sure how to answer that yet. Perhaps the error occurred during the saving process. Regarding the obelisks, are you sure you're placing an artifact?
I'm having trouble answering right now. Perhaps the error occurred during the saving process. Regarding the obelisks: Are you sure you're placing an artifact?
I didn't bury the Tear of Ashi myself – I don't know where to get it, but I did place the obelisks.
saintninja
18 years ago
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It is located in the artifacts section. Look carefully.
Julyanna
18 years ago
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Another question. They say that you can create a map, but you can't edit it because it won't open afterward. Is that true?
Added 1 minute later
I'll try to create a new map now, I'll name it in English, I'll look for the Tear of Ashi, and I'll write the result.
Julyanna
18 years ago
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Moderated: OFF-TOPIC in the message
DinHot;130199
Help me solve the problem :confused: . For example, I reply in the threads, everything is normal, but when I want to reply to another person in this topic, this text is inserted under my first text with the signature: added after ... minutes. What to do? How to make the reply to another person in the topic appear in a different window?:smile32:
You need to write another reply after the reply of another user. I don't know anything else.
And how do you rotate objects in the map editor?
Added 12 minutes ago All the errors that the editor gave, and I found the tear of Askh, thank you. Map has no restrictions for Max Hero Level Map has no rumours! Object and craig intersection: 17:46, ground floor. Object and craig intersection: 17:47, ground floor. Object and craig intersection: 16:44, ground floor. Object and craig intersection: 16:45, ground floor. Object and craig intersection: 16:46, ground floor. Object and craig intersection: 17:48, ground floor. Object and craig intersection: 103:157, ground floor. Object and craig intersection: 103:158, ground floor. Object and craig intersection: 102:159, ground floor. Object and craig intersection: 103:159, ground floor. Object and craig intersection: 101:160, ground floor. Object and craig intersection: 102:160, ground floor. Object and craig intersection: 101:161, ground floor. Object and craig intersection: 102:156, ground floor. Object and craig intersection: 103:156, ground floor. Object and craig intersection: 102:155, ground floor. Object and craig intersection: 104:155, ground floor. Object and craig intersection: 105:155, ground floor. Object and craig intersection: 106:155, ground floor. Object and craig intersection: 107:155, ground floor. Object and craig intersection: 104:154, ground floor. Object and craig intersection: 102:50, ground floor. Object and craig intersection: 96:51, ground floor. Object and craig intersection: 93:52, ground floor. Object and craig intersection: 94:52, ground floor. Object and craig intersection: 95:52, ground floor. Object and craig intersection: 96:52, ground floor. Object and craig intersection: 94:50, ground floor. Object and craig intersection: 96:50, ground floor. Object and craig intersection: 97:50, ground floor. Object and craig intersection: 100:50, ground floor. Object and craig intersection: 101:50, ground floor. Object and craig intersection: 95:49, ground floor. Object and craig intersection: 97:49, ground floor. Object and craig intersection: 98:49, ground floor. Object and craig intersection: 99:49, ground floor. Object and craig intersection: 100:49, ground floor. Object and craig intersection: 115:60, ground floor. Object and craig intersection: 116:60, ground floor. Object and craig intersection: 116:152, ground floor. Object and craig intersection: 115:153, ground floor. Object and craig intersection: 115:154, ground floor. Object and craig intersection: 115:152, ground floor. Object and craig intersection: 117:151, ground floor. Object and craig intersection: 132:143, ground floor. Object and craig intersection: 131:143, ground floor. Object and craig intersection: 131:144, ground floor. Object and craig intersection: 165:23, ground floor. Object and craig intersection: 116:151, ground floor. Object and craig intersection: 152:61, ground floor. Object and craig intersection: 140:35, ground floor. Object and craig intersection: 143:26, ground floor. Object and craig intersection: 170:25, ground floor. Object and craig intersection: 170:27, ground floor. Object and craig intersection: 171:9, ground floor. Object and craig intersection: 156:23, ground floor. Object and craig intersection: 157:23, ground floor. Object and craig intersection: 155:23, ground floor. There are towns without specialization! It's coordinates are: 21:44 61:99 104:159 97:53 105:105 130:121 Abandoned Mine at 72:28 has errors in resource description. Abandoned Mine at 113:92 has errors in resource description.
saintninja
18 years ago
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Nightmare! There are quite a few errors :-) I usually have 2-3, or even none at all. Regarding object rotation: the R key rotates the object by 90 degrees. Holding down Ctrl allows you to rotate the object by any angle. Not all objects can be rotated by any angle. To avoid errors, rotate only by 90 degrees. The Tear is located in Objects->Artefacts. It looks like a blue cube with the inscription GRAIL on it. Regarding the large number of errors: in the abandoned mine, the type of resources to be mined is not defined. The objects are at the wrong level. If you have changed the landscape, you need to select the object after placing it and align the ground underneath it by pressing the H key. I think I've answered everything.