Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Current questions and answers regarding the map editor.
I have a problem: I created lakes, rivers, etc., but I can't figure out how to make slopes down to the water to summon ships, etc. Please tell me where that button is.))) And one more thing. When I created a map in Heroes 3, instead of a Dungeon, I added open areas at the top, i.e., the transition to the so-called Dungeon was through a two-way portal at the very edge of the map; the hero jumps into it and appears on the same grass or snow on the other side, but further away... This idea significantly expands the open areas at the top, which are sometimes very lacking. So, is it possible to do this in Heroes 5? There, the Dungeon is very specific...
There is a ramp tool in the Tiles tab; you point it at the edge of the shore, hold it down, and drag it towards the sea. The same applies to cliffs. I'm not entirely sure yet if you can sail on rivers. It's all written in the manual. Everything is fine with portals. For all such objects (gates, portals, whirlpools), you can specify a group in the settings. That is, for example, portals from group 1 will be linked to each other, and portals from group 2 will be linked to each other, but not to those from group 1.