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In reply to Деконтаминатор
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#142
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Decontaminator;133039
There are many ways to fight against Necropolis. They have been described many times. Therefore, I am against changing the rules. Almost everyone uses the "cancel" option anyway, and it's the best way against any castle. ;)

We play not for the sake of winning, right? But for the fun of it (at least, not everyone plays for the rating). It's easy to cancel a castle, but introducing it into the game is the main task. At least, I won't let my opponent have it in its current state. Is that good? An entire faction has been removed from the game.
In reply to invisible
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#143
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Forest said something very insightful about Necromancers and Vampires in one of the topics in the tactics section. Vampire Lords are truly awesome! It's a pleasure to use them to open utopias and cans! My humble IMHO: their upgrade should be banned, as well as the Phoenix upgrade in the Conflux.
In reply to Dirty_Player
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#144
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Forrest said something very insightful about necromancers and vampires in one of the topics in the tactics section.
But nevertheless, Mr. Forrest, like other TE players, plays with the vampire upgrade.
Vampire Lords are truly mega-cool! It's a pleasure to use them to open up utopias and strongholds!
Shakti and Galtran also open up strongholds quite well, and they can do it on the first game day, while vampires can only do it on day 121. Should we ban Galtran and Shakti? It's also a pleasure to use them to open up strongholds, and while you're taking strongholds with vampires on day 121, Shakti is already killing you with angels on day 121.
My humble IMHO: their upgrade should be banned, just like the phoenix upgrade in Conflux.
There is no need to confuse the sinful with the righteous. And comparing vampires to phoenixes is not entirely correct.

I AM in favor of banning necromancy as a skill, but I am STRONGLY AGAINST banning the vampire upgrade.
In reply to Kamikaze
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#145
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Kamikaze;132941
I think this patch is called WOG or TE :D
And I want to add: it's better to nerf necromancy than to cripple vampires.
Definitely not WOG:D I haven't played TE, so it's pointless for me to say anything about it, even based on what I've heard. IMO, the necromancy in TE is nonsense, because the balance has always been good, starting with the third game. I'd like to write more about this, but not here and not now.
In reply to Vigo
#146
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invisible;132968
Shouldn't we leave at least some unique feature for the city?
invisible;133187
I'm FOR banning necromancy as a skill, but STRONGLY AGAINST banning vampire upgrades.

You're contradicting yourself! The unique feature of Necropolis is precisely necromancy, not vampire upgrades. And as for vampire lords, even without considering skeletons, they are already strong enough to overcome almost anything. You could reduce their growth rate.
In reply to AlexGT
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#147
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Okay, maybe I didn't quite express myself correctly. But tell me, in *The Restoration of Erathia*, which everyone here (including you) praises, didn't they nerf necromancy, while leaving the lords untouched? Did that bring balance to the game? Probably, otherwise you wouldn't be promoting *The Restoration of Erathia* so much. So, I want something similar. Can skeletons overcome everything? I agree, but troglodytes can also overcome everything, but they didn't ban the summoning portal.
In reply to Vigo
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#148
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My humble IMHO – there’s absolutely no need to ban anything except for glitches…
I wouldn't even prohibit heroes like Sir Mullich;

it’s all part of the game mechanics, including Necromancers… you made a mistake and let your opponent develop too much. In the next game, you’ll be smarter—either eliminate Necromancers or come up with something else on your own :).

Kyle: Part of your post started the topic: TE - your opinion.
Hope you understand.
Sincerely.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#153
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Dear invisible & SS-D, The rules state: "Any changes to the rules are allowed with the mutual consent of the players, except for point 14." However, point 14 is no longer there.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
In reply to Деконтаминатор
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#154
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Decontaminator; 134002
Dear invisible & SS-D,
The rules state: "Any changes to the rules are allowed with the mutual consent of the players, except for item 14." However, item 14 is no longer there.
My mistake, I've already corrected it. Thank you for your help. If you find any inaccuracies, please don't hesitate to point them out.
The same applies to the ranking table. If anyone finds an error in it, believe me, it's not intentional. You can freely mention it in this thread or, even better, in SS-D's ICQ. Until the system is automated, managing it is very difficult. SS-D calculates everything manually, and believe me, it's very time-consuming and takes at least two hours.
From me personally and from all participants in the ranked games, a huge thank you to SS-D for the enormous amount of work done. Respect!
In reply to invisible
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#155
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Dear SS-D! The report from the message /topic/at/133824/ was not included in the rating table. I think there was confirmation, or did I miss something?
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
In reply to invisible
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#156
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invisible;134026
Until the system is automated.
I can help with automation.
:D
In reply to OptiMAL
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#157
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OptiMAL;136101
I can help with automation :)
Thank you, thanks to vbn (by the way, huge thanks to him for this!), partial automation has been achieved. We will contact you if needed in the future.
In reply to Kyle
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#158
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Hello everyone, today I managed to defeat an opponent, taking out a couple of his units, and one of them was completely empty, with no troops at all. He had scattered his troops and was running around at maximum speed. I think this is a bug; I haven't encountered this in three years (it's a rare occurrence among players). Here's something to think about... :smile42:
In reply to vitalic
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#159
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vitalic;136812
Hello everyone, today I defeated an opponent, taking out a couple of his units, and one was completely empty, with no troops at all. He had scattered his troops and was running around at maximum speed. I consider this a bug; I haven't encountered this in three years (it's a rare occurrence among players). Here's something to think about...:smile42:

Excerpt from the rules:

The most important rule: players must play fairly and respect each other. It is forbidden to use cheat codes and all kinds of "bugs"...

:)<
In reply to invisible
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#160
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I have a quick question regarding this point:

5.5. It is forbidden to use level 4 and 5 spell scrolls without constructing the corresponding level of the Mage Guild (ГМ) in any of your castles. If the starting castle does not have the corresponding ГМ level, the following must be done:
a) find a castle that has the corresponding ГМ level and construct the corresponding ГМ level)
b) fully construct the entire ГМ in any 2 controlled castles if none of them have the required level.
c) capture an opponent's castle with the corresponding ГМ already constructed

Please clarify, is it possible to use the following in-game:

For example, ДД magic, or Fly magic, or ТП magic, which a player acquired not from a scroll or school of magic, but from a taken Book of Air or Earth. The magic tiers are constructed in one castle, but none of the listed magic is available in them.

I also wanted to draw attention to the following: in-game I encountered a problem where my opponent constructed ДД before I took the Book of Air in the Dragon Utopia. After taking the book, I was extremely surprised by the absence of ДД in it, due to which I had to lose because I couldn't keep up with the opponent while he was gathering 130 Wyverns.

Was this a magic bug?

Thank you.
С истиной где-то рядом...





Лето 2010.