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In reply to invisible
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#126
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invisible;129187
I don't think it's worth starting an argument about whether the Conflux Castle is overpowered or not. It's very strong, otherwise it wouldn't be banned in tournaments. Either it needs to be nerfed, or no one should be allowed to play with it.
At least, that's how I feel.

In that case, it should also be banned from being developed in-game.
SS-D:smile17:
In reply to Kamikaze
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#128
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Kamikaze;129148
What needs to be done to get into the table?
I saw a participant there who hasn't played a single game, so I'm asking.
Hello. At this point, I already understand that you understand (I'm filling in your game with Vigo). :smile43: :smile43: :smile43:
For those who want to: we made a small mistake by not clearly stating how to get into the table in this thread.
I'm saying this for those who want to but don't know:
You find an opponent, play, write a report in the reports thread, and that's it, you're in the table, + read the rules. It's desirable to leave your contact information so that other players can contact you if they want. If you were bored before, you won't be anymore; there are people who want to play, and that's very nice. Read the rules. :)
SS-D:smile17:
In reply to Kamikaze
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#130
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Kamikaze;129190
That's what I'm saying, it's fairer than letting them develop only halfway!
And about the university, I'd like to hear more.
Guys, again: love to read, don't be lazy: it's written in the official rules, + discuss it with your opponent, no one wants to limit you, just agree, it's not difficult:smile02: :smile02: :smile02:
SS-D:smile17:
In reply to Kamikaze
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#131
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I suggest adding a mandatory restart to the rules if monsters of level 2 or higher guard the exit from the castle or one of the mines (wood, ore).
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
In reply to Деконтаминатор
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#132
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Decontaminator;132022
I suggest adding a mandatory restart to the rules if monsters of level 2 or higher guard the exit from the castle or one of the mines (wood, ore).

Then, only the restarts would take at least 2 hours. In principle, as much as I've played, 2 restarts are quite enough. You can use them when such a situation arises.
In reply to Деконтаминатор
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#133
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Decontaminator;132022
...if the exit from the Castle or one of the mines (wood, ore) is guarded by monsters of level 2 or higher.
I believe that this is not a fatal issue at all, at 160%. Although, the exit from the Castle (if it's only Storms)...but I don't think it will happen three times in a row.

Индивидуальный и клановый рейтинги Heroes World
Handmade
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#134
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I suggest introducing restrictions for Necropolis after all! Having some experience in the game, I can assure everyone that Galtran (freely selectable, as it's not prohibited) can build a "necromancy amplifier" (which is also not prohibited!) and upgrade vampires in the second week (which is also not prohibited by the rules!), becoming practically unbeatable in the hands of a reasonably intelligent player! You don't even need to use knights; it's enough to place vampires and a castle on the first level, upgrade them on the second, and you can take everything! Almost everything can be conquered! Insane accumulation of experience and skeletons! By the end of the third week, Galtran has at least 800 skeletons, level 14-16, and confidently takes any Utopia, etc.! (and you don't have to go far! I myself took a level 3 Utopia on the third week with 22-level vampires (with a hidden stash) and 530 skeletons with practically no losses! (of course, with "animate dead") Who can stand against such a monster??? It's just NOT INTERESTING!
In reply to Vigo
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#135
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Vigo;132863
I suggest introducing restrictions for Necropolis after all!
Having some experience in the game, I can assure you all that Galtran (freely selectable, as it is not prohibited), after building the "Necromancy Amplifier" (which is also not prohibited!) and upgrading vampires in the second week (which is also not prohibited by the rules!!), becomes practically invincible in the hands of a reasonably intelligent player! You don't even need to build cavalry; it's enough to place vampires with the castle on the first week, upgrade them on the second week, and you can take everything! Almost everything can be conquered! Insane accumulation of experience and skeletons! By the end of the third week, Galtran has at least 800 skeletons, level 14-16, and confidently takes any Utopia, etc.! (you don't have to go far! I myself took a tier 3 Utopia on the third week with level 22 vampires (with a hidden stash) and 530 skeletons, practically without losses! (of course, with "Raise Dead"). Who can stand against such a monster??? It's just NOT INTERESTING!
In principle, I agree with this. I haven't played much as Necromancer in random games - no one lets them play)). I just can't imagine Necromancers without vampire lords. I think that we will soon return to this issue and ban this damned amplifier. Oh... goodbye, little vampires:o
In reply to invisible
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#136
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There was a patch (for SoD) named after Chaos, where necromancy was removed as a skill, and the last seasons of Chaos League were played on it. Vampire Lords remained. I haven't tried it myself, but according to rumors, it resulted in a more balanced gameplay.

A similar function is performed by the necromancer patch in The Eastern Expansion.
In reply to Wicc
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#137
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Wicc;132935
There was a patch (for SoD) named Chaos, where necromancy was removed as a skill, and the last seasons of the Chaos League were played on it. Vampires remained. I haven't tried it myself, but according to rumors, it turned out to be more balanced.

A similar function is performed by the necro patch in TE.

Could you tell me where to find this patch? Your homeland won't forget you for it! :) I think this is exactly what is needed.
In reply to Dreamcatcher
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#140
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So, what will be left for the Necropolis faction? There will be no Necromancy, and no Lords either. All that will remain is to prohibit the construction of the Converter. Why are Necropolis strong in random maps? Because of the large number of low-level creatures, which allows them to quickly gather a large number of skeletons. If Necromancy is reduced, Necropolis will no longer have that advantage. But what will be left of them if vampires are also removed? Then all that remains for Necropolis is to have all their heroes run around the map, collect low-level creatures, and transport them to the Converter. Let's then prohibit the upgrade of Pit Lords – isn't that a cheesy castle? In random maps, you can also deal significant damage with Demons, and they will be better than skeletons. Also, let's remove the Mana Vortex – doubling mana is a complete cheat, not to mention the summoning portal. We need to leave at least some unique feature for the city, right? And just Vamp Lords alone don't make the castle "overpowered."
In reply to invisible
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#141
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There are many ways to fight against Necropolis. They have been described many times. Therefore, I am against changing the rules. Almost everyone uses the "cancel" option anyway, and it is the best way to fight against any castle.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.