Posts from Who has enough powerful magic.
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Who has sufficiently strong magic.
Summoning magic is also not bad. But it needs to be leveled up well to be effective.
And what do you mean by "flexible"?
Elves - Light Magic and Summoning! (Light is useful, and Summoning is for phantoms, etc.)
Dwarves - Light Magic and Chaos! (Runic magic, of course)
Humans - Light Magic and sometimes Darkness! (Strength suits them more)
Mages - Summoning and either Light or Chaos magic! (Everything works)
Dark Elves - Chaos and Darkness magic! (It's all clear)
Necromancers - Darkness and Summoning magic! (Raising the dead is always useful)
Demons - Darkness and Chaos magic! (Fire and curses are the best weapons for a demon)
Barbarians - Only Shouts! (Even a troll understands why)
This is how I distributed the magic skills among the races!:)
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
God save us everyone
Will we burn inside the fires of a thousand suns...
Each race should have its own unique magic! For example, I level up two magic schools for each race!
Elves - Light Magic and Summoning! (Light is useful, and Summoning is good for phantoms, etc.)
Dwarves - Light Magic and Chaos! (Runic magic, of course)
Humans - Light Magic and sometimes Darkness! (Strength suits them better)
Mages - Summoning and either Light or Chaos magic! (Anything works)
Dark Elves - Chaos Magic and Darkness! (It's all clear)
Necromancers - Darkness Magic and Summoning! (Raising the dead is always useful)
Demons - Darkness Magic and Chaos! (Fire and curses are the best weapons for a demon)
Barbarians - Only Shouts! (Even a troll understands why)
This is how I distribute the magic schools among the races!:)
A couple of questions: how do you manage to level up Darkness magic with the Dark Elves? After all, their second school is Summoning. And even if you take a hero with initial Darkness magic, where do you get the spells? In the Dark Elf guild, there are only low-level spells, and not many of them. The same goes for the Sylvan Elves. Their main school is Light, and their second is Chaos.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
God save us everyone
Will we burn inside the fires of a thousand suns...
Added 2 minutes later
And Barbarians should only communicate with a mentor! By the way, why do they need witchcraft?
giving Dark Magic to Druids – I think it's just a sacrilegious idea. They have insane spellpower, they have immunity penetration, they have elemental chains, they have Arcane Wave. They have achieved perfection of body, soul, and chaos. To give them some kind of dark crap is just to waste a skill slot, which you'll never use anyway, unless you enjoy masochism, of course. What's better – to, uh... hit with Earth Shock/Rain/other nonsense or cast a debuff on the enemy that won't play any role when you... hit him with Earth Shock?
Necropolis can quite easily have both Darkness and Summoning, and they often do, and the result is clear – they raise units excellently and crush everyone. They're satisfied and content – what more could they want?
as for Dwarves, I would definitely give them Light, especially Helmar.
God save us everyone
Will we burn inside the fires of a thousand suns...