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Who has sufficiently strong magic.
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#122
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I personally like destructive magic (chaos) the most. It always gives you a sense of confidence. You can cast a boulder on one enemy, a chain lightning on another, and even an implosion on someone else. Summoning magic is also not bad. But you need to level it up well to make it effective.
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#124
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And flexible... how would you describe it?
In reply to Игрок
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#125
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Player;126260
And what do you mean by "flexible"?
So, it can be adapted to different playstyles. There are spells that push enemies back on the scale (Hive, Summon Swarm), there are defensive spells (Shield), spells that increase the army (Summon Elementals and Phoenix), and much more. This allows her to be as useful as possible in various situations. If only they hadn't removed the wall of fire...
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#126
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Summoning magic is undoubtedly very useful, but to make it truly beneficial, you need to level it up properly. As for Darkness and Light, I'm just not used to these schools. As someone mentioned above, when you have Chaos magic, you feel a certain confidence in your abilities, but Darkness and Light... it's just not for me.
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#127
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The Summoning and Curse spells are the most useful, especially when playing as Necropolis, as you can raise a lot of units, and the Decay spell is more effective...
Всадник СМЕРТИ
- Смерть - судьба всех и каждого.

Очень Хаотичный Лидер Клана "Рыцари апокалипсиса"

In reply to kj1313
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#128
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Each race has its own best magic! For example, I level up two magic skills for each race!
Elves - Light Magic and Summoning! (Light is useful, and Summoning is for phantoms, etc.)
Dwarves - Light Magic and Chaos! (Runic magic, of course)
Humans - Light Magic and sometimes Darkness! (Strength suits them more)
Mages - Summoning and either Light or Chaos magic! (Everything works)
Dark Elves - Chaos and Darkness magic! (It's all clear)
Necromancers - Darkness and Summoning magic! (Raising the dead is always useful)
Demons - Darkness and Chaos magic! (Fire and curses are the best weapons for a demon)
Barbarians - Only Shouts! (Even a troll understands why)
This is how I distributed the magic skills among the races!:)
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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#129
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A couple of questions: how do you manage to level up Darkness skills with the Dark Elves? After all, their second school is Summoning. And even if you take a hero with initial Darkness magic, where do you get the spells? In the Dark Elf guild, there are only low-level spells, and not many of them. The same goes for the Sylvan faction. Their main school is Light, and the second is Chaos.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to 3DogMZA
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#130
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3DogMZA;134888
Each race should have its own unique magic! For example, I level up two magic schools for each race!
Elves - Light Magic and Summoning! (Light is useful, and Summoning is good for phantoms, etc.)
Dwarves - Light Magic and Chaos! (Runic magic, of course)
Humans - Light Magic and sometimes Darkness! (Strength suits them better)
Mages - Summoning and either Light or Chaos magic! (Anything works)
Dark Elves - Chaos Magic and Darkness! (It's all clear)
Necromancers - Darkness Magic and Summoning! (Raising the dead is always useful)
Demons - Darkness Magic and Chaos! (Fire and curses are the best weapons for a demon)
Barbarians - Only Shouts! (Even a troll understands why)
This is how I distribute the magic schools among the races!:)
I completely agree! In my opinion, this is the ideal choice for each race.
Варвары рулят!!
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#131
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Summoning is certainly a good skill; it offers a wide variety of spells for different situations. However, it's not always easy to acquire them. You might get a "Fist" and a "Crystal" in the guild, and then you have to go around and find a way to use them.
In reply to Vayshan
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#132
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Vayshan;134980
A couple of questions: how do you manage to level up Darkness magic with the Dark Elves? After all, their second school is Summoning. And even if you take a hero with initial Darkness magic, where do you get the spells? In the Dark Elf guild, there are only low-level spells, and not many of them. The same goes for the Sylvan Elves. Their main school is Light, and their second is Chaos.
I don't know; so far, everything has always been fine when I play. The Light Elves had Create Phantom, Celestial Shield, Summon Elementals, and Summon Phoenix! And the Dark Elves almost always have Berserker and Dominate! Often Plague and Weakness! I don't know, but the spells are distributed randomly among all races! Often there are many spells of one school, sometimes two, and sometimes all sorts of spells. And besides, we travel the map and conquer castles. That's how I level up my magic schools. By the way, thanks 2DDarkKnight for the appreciation!
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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#133
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Something is off. There are no Berserkers or other high-level creatures in the guild, for example. Relying on castles isn't a good idea. Everyone has low-level spells. And for the Sylvan elf, the summoning spell is almost useless. Only Phantom is somewhat helpful. Everything else heavily depends on magic. Phoenix will be weak, there will be few elementals, and so on.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#134
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My IMHO, developing 2 magic schools is inefficient. You don't move around often enough to fully utilize them. It's better to concentrate on one and develop the hero comprehensively, in accordance with your game plan, based on the magic school: * Dwarves - Chaos * Humans and Sylvan - Light * Elves - Chaos, or Dark, or Summoning * For Mages - enjoy the first magic, and then take another magic for super abilities! * For Necromancers - Dark or Summoning, depending on the hero * For Demons - Chaos.

Added 2 minutes later
And Barbarians should only communicate with a mentor! By the way, why do they need witchcraft?
Снова играю в Герои5!
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#135
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after that, "strength versus magic" works all the better the more magic a Barbarian has. otherwise, there's not much point.
giving Dark Magic to Druids – I think it's just a sacrilegious idea. They have insane spellpower, they have immunity penetration, they have elemental chains, they have Arcane Wave. They have achieved perfection of body, soul, and chaos. To give them some kind of dark crap is just to waste a skill slot, which you'll never use anyway, unless you enjoy masochism, of course. What's better – to, uh... hit with Earth Shock/Rain/other nonsense or cast a debuff on the enemy that won't play any role when you... hit him with Earth Shock?
Necropolis can quite easily have both Darkness and Summoning, and they often do, and the result is clear – they raise units excellently and crush everyone. They're satisfied and content – what more could they want?
as for Dwarves, I would definitely give them Light, especially Helmar.
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#136
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Exactly. Dark Elves are the best chaos magic users in the game. There's no point in leveling up anything else. Even with summoning, the spells are too varied. You might get a Phantom or Traps, or some other nonsense. But in the guild, there are plenty of chaos magic spells.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...