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#76
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History of Tezot, Part II - The Age of Magic
The system of succession established by Eidos the Iron favored those relatives of the ruler who were in their prime; thus, the elderly were excluded, and the very young were avoided until no alternatives remained. From those left, the most worthy candidate was chosen through a method of opposing heated arguments. Eidos had many descendants rich in charisma, but his mission was inherited by Silia, one of his granddaughters, for she was the only one of Tezot's human kin who managed to master magic, which until then had been considered an exclusive privilege of the Sithians. Unlike the cruel and treacherous masters of the north, the basis of Silia's magical theory lay in the principles of love for the world and everything that exists within it, as well as the principle of non-maleficence — spells were to be used only with good intentions and a pure heart. What initially sounded fairytale-like and naive became an indisputable fact over the years: graduates of the Academy founded by Silia in Kanamia acquired the magical gift, becoming significant bricks in the construction of a great legacy. The main disciplines of this academy since then have been the schools of restoration, alteration, manifestation, and movement.

During the reign of Silia the Benevolent, an active transformation of part of the southern forests into fertile fields for growing rice and other food products began; along with this, new cities were rapidly built, the population increased significantly, and literacy and own standard of living improved.

Meanwhile, a second kingdom continued to develop in the south — Cortina, the land of science. Having mastered a significant portion of the surrounding lands and built many cities, they conducted active trade with the territories controlled by Kanamia and generally maintained friendly, albeit cautious, relations. This situation changed when Cortina was invaded by Tisia, which dominated the center and west. At first, they tried to defend themselves independently, but the enemy was far stronger — therefore, they had to turn to Silia the Benevolent for help. She agreed. What motivated her in making such a decision — exclusively good intentions, a desire to preemptively weaken a potential aggressor, or something else — is unknown. Be that as it may, the war began in the 25th year before the unification of Tezot and ended in the 1st year in a draw. A few months later, Cortina, devastated by the war, joined the Kanamian state, which itself was transformed into the Kingdom of Tezot. Silia the Benevolent became its first Deus (in the Tezot language, this word means "king of kings").

During the reign of the new Deus, important cities such as Snegalits and Kabocha were founded. In the future, the former would serve as a shield for the entire kingdom, and the latter as an important source of food for its inhabitants.

The soul of Silia the Benevolent will leave her body, and its molecules will dissolve into the magical currents of Tezot in the 84th year from the unification of Tezot.
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#80
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kcfgogbfalgfl
And what is needed to end up there? ?
The greatsword of the child-lord, which she will serve.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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#82
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🤓
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#84
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Come on, Tenerezza
have you already thought them through or are you making them up as you go?

Be strong. Believe
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#86
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Tenerezza
The azure sea, blue skies, white clouds, emerald hills, clean streets, soul-stirring melodies, low but charming architecture, breathtaking art, cuisine that satisfies both heart and body, love of beauty — this is how one can briefly describe the calmest and safest region of Tezoth. Locals are in no hurry and can rest even in the middle of a workday — efficiency is not their top priority. Many wish to enter Tenerezza, but not everyone succeeds due to strict control of movement at the regional border. 

Regional origin: the musician or artist skill does not count toward the training limit (choose one). 

Ichamun
A swampy mire, an ancient and mysterious place where once the founder of Tenerezza was instilled with a love for painting and where he found his wife. Today, paint, medicines, and much more are produced here. Due to the climate and way of life, the residents of this settlement possess unusually strong immunity. 

Origin: access to the Resistance skill.


Resistance
Higher resistance to diseases.

Densets
The pearl of the entire continent: with the best climate, the best beach, and a calm, unhurried life. The locals are polite and full of inspiration. It is also home to the fencing school Con forza, respected among military circles and famous for its lightning speed and incomparable grace. 

Origin: access to the Con forza skill.


Con forza
The character delivers up to 6 attacks against an opponent provided they do not miss; on a miss — paralysis is inflicted upon themselves. 
1st attack: 50% damage.
2nd attack: 60% damage.
3rd attack: 70% damage.
4th attack: 80% damage.
5th attack: 90% damage. 
6th attack: 100% damage.
Cost: 1 AP. 

Viliris
This city was built because the residents of Densets were dissatisfied with the disruption of harmony in their accustomed lives caused by the activities of sea merchants and tourists. For this reason, Viliris serves as something of a "filter" for interaction with the rest of the region, yet one should not think it is a second-rate city — it too is full of magnificent sights and is safe even for solitary nighttime strolls. 

Origin: access to the Maestro skill.


Maestro
The character can play an instrument while moving.

Vuulkr
A city of green hills and gentle winds, Vuulkr is the main source of various kinds of cheese in Tezoth. Since ancient times, singing has been given greater priority than music here, which underpins numerous rituals and events. 

Origin: access to the A cappella skill. 


A cappella
The character can use standard musical effects without having an instrument in their inventory.

Yairam
First and foremost, Yairam is renowned for its museums and products: wine, musical instruments, painting supplies, furniture, and decorative items that can be found in every corner of the kingdom. Most of the city's population is involved in activities related to the aforementioned goods. 

Origin: access to the Visual acuity skill.


Visual acuity
Requires the artist skill. In exchange for 1 AP, reveals enemy invisibles within 10 tiles of the character. 
 
Fantasia
An impregnable fortress strategically located on the only passable stretch of land: between two mountain ridges. It serves as protection from external and internal threats, and the kingdom's most tireless warriors train here. 

Origin: access to the Phantasmagoria skill.


Phantasmagoria
The character does not require a healer's attention to survive and is guaranteed to receive a wound instead of an injury as long as there is only one.

Lord of Tenerezza: Maria-Tenerezza Logg
The only daughter of the previous lord of Tenerezza: Kaen Logg, who inherited this title after his disappearance without a trace during an expedition organized by another lord. She is considered by many to be the most attractive woman in the kingdom, but behind her courteous manner of speech and beautiful appearance lies another side obsessed with maintaining fair order in her region. She helps the destitute and tirelessly hunts down and punishes criminals. Ill-wishers call the ruler of Tenerezza a hypocrite, for her generosity and care extend mainly only to her own subjects, while the suffering of residents of other regions and countries passes her by unseen and unheard. 

Number of knights: 6
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#87
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I thought about making a character of myself, as if I were a Knight. But it's a shame that beating up the common folk and loving peasant girls without consequences is only possible in Revnland...
How much dignity and conscience must one abandon while serving Carneia?
Does the knighting ritual involve kissing her boot or some similar humiliating ceremony?
How bold can I be with her without facing consequences?
And how vile are the atrocities she can commit against my family? For example, could she order my wife to be given to other knights for "entertainment"? Or order servants to be tortured because they poured 2 grams too little wine into a glass?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#88
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Тенерезза
sigh, not quite..
and who does Ichamun belong to, or is it a separate city?

Be strong. Believe
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#89
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on one chair are invisers with two swords, on another are fencers with ten attacks and immunity to paralysis

which one will you sit on, and which one will be the enemy on the very first quest?

Whatever
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#90
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How much does one have to abandon dignity and conscience while serving Carneia?
In terms of conscience, you must be prepared to carry out the most brutal orders. As for dignity, it depends more on luck and caution; if you're lucky enough not to trigger anything, you can get through your entire "career" without any incidents.
Author
Does the ritual of being dubbed a Knight involve kissing a boot or some similar humiliating ceremony?
Chaos and randomness prevail over customs with her; it could be a boot, some kind of foolishness, or some act of cruelty—basically, you can describe in your quente how it happened, but it's better to check with me.
Author
How bold can one behave toward her without consequences?
Depends on what mood she is in. But you must always know your place.
Author
Like, could she order a wife to be given to other Knights for "entertainment"?
She could do that if there's a reason (you fail a quest, for example), provided she believes you have very good romantic relations with her. If it's just a static spouse, she wouldn't even think about it. In general, she loves to strike where it hurts most.
Author
Or order servants to be tortured because they poured 2 grams too little wine into a glass?
If she broke a nail that day, then maybe. And not 2, of course, but something more noticeable.
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