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1 month ago
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FixsToE_3.1 - a mod that fixes many bugs in Heroes of Might and Magic V - Tribes of the East (3.1). Place the mod with the pak extension into the data folder.

Thanks to these people: psatkha, Frozensoull, fktifzobr@mail.ru, Narron, Lorian, green belly, Kayfenok1, Rommy, BigOverlord, sork96, G0ldiel, and footman, FixsToE_3.1 has become a large, comprehensive fix, incorporating (though not everything, and some things were finished) many of their fix-mods.
Of course, far from everything is fixed, but there is no point in dragging this out for years when the game is already 20 years old. If something serious comes up, I will, of course, add it to the mod and update both it and the description.

List of Fixes
Author
Animations
Added happy animation: Shadow Mistresses.
Fixed buff animation: Agrael and Raelag.
Fixed jerky move animation: Isabel's Knights, Zealots of Faith, Demonesses, Warriors of Arkat, Red Dragons, Swordsmen, Bone Warriors, default Warlock heroes, and Order of Haven heroes Freyda, Ornella (living version), Ornella's attack (living version), Twilight Dragons, Black Dragons, Cyclopes, and Free Cyclopes.
Fixed the loincloth animation for the Thunderer.

Effects
Artifacts Runic War Harness and Skull of Markel have received glow effects, like other artifacts.
Fixed the blade glow effect for Furies in the stir00 and happy animations.
Fixed the eye effect for Astral Dragons in the stir00 animation.
Fixed the glow effect for Messengers of Death in the happy animation.
Fixed the sword glow effect for High Vampires in the LOD and stir00 animations.
Added missing effects: Refugee Camp, Inferno Town Ruins, and School of Magic (winter version).
Fixed the Dungeon moat effect.
Added the missing vertical attack effect for Shield Guards.
Added the missing melee attack effect: Harpooners, Plague Gremlins, and Forest Striders.
Added the missing attack effect: Hunters, Minotaur Taskmasters, Mountain Guards, Obsidian Golems, Viziers of Djinns, Wind Dancers, Bone Warriors, and Warriors of Arkat.
Added the missing foliage fall effect when hitting Ents and Ancient Ents.
Added the missing sword glow effect to the Renegade Knight's cast animation, like the regular Knight.

Sound
Added the missing music for Fortress when a hero flees combat.
Added the capture animation sound for Godric.
Fixed the path for Ilaya's cast animation sound.
Added sound to Alaric's cast and move animations.
Added sound to Hangvul's cast, rangeattack, and happy animations.
Added sound and effects to Tral'sai's baff, cast, and rangeattack animations, and sound to happy, idle00, idle01, spneutral, and sporator animations.
Added sound for the happy animation: Gremlins, Master Gremlins, Iron Golems, Steel Golems, Mages, Archmages, Djinns, Djinn Sultans, Scouts, Assassins, Beasts, Furies, Lizard Riders, Swift Riders, Twilight Witches, Shadow Mistresses, Liches, High Liches, Wraiths, Messengers of Death, Blade Dancers, Death Dancers, Elf Archers, Master Archers, Ents, and Ancient Ents.
Added sound for the idle00 animation: Beasts.
Added sound to the Renegade Knight's call, defeat, defeat01, defeat02, hit, stir00, stir00_alone, stir01, and stir02 animations.

Models
Added the missing projectile for Harpooners when throwing.
Elf Archers, Master Archers, and Forest Striders received bowstrings and holes on their sleeves and boots were fixed.
Warriors and Mountain Guards received eyes. The Mountain Guard's bracer, hem, and boot were fixed.
Fixed the Zealot of Faith model.

Mechanics
Added creatures of levels 4/5/6 from the "Hammers of Fate" and "Tribes of the East" add-ons (except neutral creatures) to the Refugee Camp, as well as the 3rd-level creature Poltergeist from the Necropolis faction.
A Barbarian dropping the Education skill now loses stats, like all heroes of other races.
Fixed the Suzerain specialization regarding the cost of training creatures.

Textures
Fixed the display of Sylvan object ownership on the adventure map when playing with the turquoise color.
Priorities for SubTerrain_(2) and SubTerrain_(3) textures raised from 33 and 35 to 35 and 36. Restores missing underground paths in the original campaign and scenarios of Hammers of Fate, when playing on Tribes of the East.
Fixed the flag color for Ilaya on the adventure map.
Fixed Agbeth's portrait.
Replaced the texture for the Hell Hound. (A full-size (512x512) texture was found in the beta version.).
Portraits of default creatures, first upgrades, neutrals, heroes, renegade heroes, and war machines are no longer blurry.
Fixed menu positioning for widescreen aspect ratios in Battle Recording and Video Editor.
Fixed texture positioning: Sylvan Guild of Avengers and Stronghold Slave Market.
On the mission completion screen with results and the Astrologer's Tower, the darkened area now covers the full screen (previously 1024x768).
Map previews (small screenshots) now display in the entire allotted window in Create a Game and Game Settings.
Dialogue scenes (cutscenes) now display in full screen (previously 1024x768).

Text
Added the missing town history for Claw for the Haven faction castle on multiplayer maps.
Fixed hero biographies: Raelag, Spirit of Isabel, Kha-Beleth, Orlando, and Arantir.
Fixed skill descriptions: Basic, Advanced, Expert Education, and Clever Counterstrike.
Fixed ability descriptions: Protect Us All, Storm Wind, Barbarian Luck, Deadly Cold, Fog Shroud, Banish, Sylvan Leader, Goblin Aid, Dominion Over Machines, Devil's Strike, Encouragement, and Master of the Land.
Fixed creature ability descriptions: Berserker Rage, Storm Caller, Purify, Lash Whip, Poisonous Aura, Seduction, Invisibility, Double Shot, Arcane Blow, Maneuver, Commander's Presence, Random Attack, Strike of Sorrow, Betrayal, Strengthened Arrow, and Crippling Wound.
Fixed hero specialization descriptions: Gremlin Master, Wind Speaker, Golem Creator, Black Hand, Bloody Lady, Slaveholder, Rider, Sharp Blade, Border Guard, Protector, Flame Keeper, Horseman, Archer Commander, Beloved of Gods, Griffin Trainer, Shield Guard Commander, People's Favorite, Suzerain, Hound Master, Chosen of Chaos, Gatekeeper, Mind Thief, Temptation, Embalmer, Blade Master, Skilled Hunter, Child of the Unicorn, Swift Fighter, Blood Drinker, Centaur Leader, Goblin King, Khan's Fist, Khan's Blade, Wyvern Tamer, Siege Engineer, Banshee, and Rune Lord.
Fixed the positioning of the creature count text in the tooltip on the adventure map.
Fixed effect descriptions in tooltips: Battle Frenzy, Rune of Berserking, Rune of Magic Surveillance, and Rune of Battle Fury.
Added descriptions of creature abilities in combat: Arcing Shot, Lay on Hands, Resurrection of Allies, Repair, Lightning Strike, Random Spell, and Random Blessing.
Fixed and corrected interface text: Translated the option Back to Menu in Video Recording, Save/Load Game, Load User Campaign, Open Battle Recording, and Open Cutscene.
Translated and fixed multiplayer map text: In Search of a Beauty, The Great Confrontation, Treasure Hunters, Duel, Duel of Titans, Fight for Glory, Allies, For the Artifact!, and Mortal Grievances.
Fixed and corrected city building text: Warehouse (Stronghold), Sacrificial Pit (Dungeon), Caravan Data, Cursed Temple, Traveler's Hut, Market (Artifact Sale), hero tooltip in the Sacrificial Pit (Inferno), confirmation window for building the Tears of Asha, Golden Pavilion, Chaos Gate, Spirit Tower, Town Hall (Stronghold), Slave Market, Hall of Bravery, and Hall of Might.
Fixed and corrected map object text: Caravan interaction window, Library of Spells, Astrologer's Tower, Sacrificial Altar, hero tooltip in the Sacrificial Altar, War Machine Workshop, Arena, Fountain of Eternal Youth, Hermit's Hut, Mystical Chapel, Ent Grove, Windmill, Witch's Hut, tooltip for Tears of Asha, Crystal of Revelation, Dolmen of Knowledge, Marletto Tower, One-Way Portal (entrance), One-Way Portal (exit), Mahogany Observatory, Lumber, Devil's Tower, Imp Crucible, and Graveyard.
Changed text alignment from justified to left alignment: Astrologer's Tower, Sphinx, Hero Biography, Creature Information, City Information, Mission Objectives, and Save/Load Game.
Fixed errors in the combat log: Daughters of Earth, Paokai, Spirits, Summon Phoenix, Devil's Strike, Acid Blood, Electric Breath, Paw Strike, Pyrokinesis, Mournful Cry, Spiritual Bond, Damage Absorption by Blood Rage, Mana Syphon, Fire Rage, and missing/added spaces and periods (not all listed).
Ability Explosion got damage prediction text added.
Fixed spell prediction descriptions: Spell Damage, Spell Damage (creatures will be killed), Arcane Crystal, Wall of Swords, Summon Hive, Stopping Cold, Sorcery Bonus, and Evasion.
Increased text size for primary and secondary objectives in Mission Objectives.
Fixed creature descriptions: Angels, Mountain Guards, Javelin Throwers, Flame Priests, Goblins, Daughters of the Sky, Daughters of the Earth, and Cyclopes.
Fixed city biographies: Academy: Murtaz. Dungeon: Ristiris. Fortress: Hrottar and Jarveg. Haven: Ash and Gryphonhill. Inferno: Ur-Chardos and Ur-Tot. Necropolis: Ammi-Eshu, Ammi-Saduka, Apal-Shipak, and Iriba-Ishkun. Sylvan: Minsil, Shalaya, and Syris Talla. Stronghold: Kharak, Saren-Oroi, and Surgaal.
City name on the city screen is now centered.
Fixed rumor text: Last player capture, Last player purchase, and Player with the most artifacts.
Fixed prediction line descriptions: Symbiosis and Swift Attack.
Fixed the message description for a hero: Receiving a spell.
Increased the window for the tooltip text on city siege gates, walls, and towers.
Fixed the spell name Stopping Cold (Empowered).
Fixed the bonus text in the tooltip for the partial artifact set Embrace of Death.

Campaigns and Scenarios
Fixed text errors in all campaigns and scenarios. Also fixed errors in dialogue scenes (cutscenes): Slaughter of Crows (first cutscene: changed names Landlords to Orc Hordes, Paladins to Zealots of Faith), Heart of Darkness (two living standing Adepts, Archers turned the right way, fixed Inquisitor's name, fixed Isabel's name), Skull Gathering (first and second cutscenes: fixed infinite talking animation for Kujin, Gotai, and Tengal, placed Gotai's model for the strike on Tengal), Hunt the Hunter (first cutscene: removed second model of Biara, fixed Biara's line, fixed two living standing Landlords), and in the scenario Days of Flame (first and third cutscenes: added the name Ergal, fixed Archdevil's teleportation animation).
In dialogue scenes (cutscenes), heroes were given color flags matching the map: Skull Gathering (first cutscene), Cup of Thunder (both cutscenes), Days of Flame (second cutscene), Eye for an Eye (both cutscenes), Trials of Agrael (second cutscene), and Battle Cry of Freedom (second cutscene).
FixsToE_3.1 is attached below, identical to the mod from this topic. It would simply get lost there, so I created a new topic. And this is no longer a small fix-mod.

p.s. I recommend using UpdatedResources and Creatures&Heroes_NormalLODModels with this mod.
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1 month ago
May be it should be added in the pinned thread here?
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dredknight
Maybe it should be added to the pinned thread here?
Dyrman hasn't been active on the forum for a long time; no one maintains that topic anymore, and "Mods: Tribes of the East" has only three pages, so there's no point.
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Regarding the fix for the Orcish Scroll of Knowledge: wasn't this already fixed with patch 3.1 itself?
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}{0TT@6bI4
Regarding the fix for the Orcish Scroll of Knowledge: wasn't this fixed with patch 3.1 itself?
It was not.
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FixsToE_3.1 and its description have been updated.
Author
Added the missing effect: School of Magic (winter version).


It's not exactly a major update, but it's worth checking out.
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sork96
I explained how this ability works because I know it.
sork96
At the beginning of the battle, the creature receives a "Defense" bonus as if it had moved its maximum range.
But that's not how it actually works. At the start of the battle, it doesn't receive anything until it moves to that maximum range.

P.S. If you see a real bug, report it; otherwise, keep those speculations in another thread.
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Mооnst@r
P.S. If you see a real mistake, write about it, and save all these reflections for another topic.

> I see a mistake
> I'm writing
> "No, you are wrong"
> "Write if you see mistakes"

It’s hard... just... let me delete my messages above, and we can pretend nothing happened? I don't even want to explain anything to you, since you have such high self-esteem that it is easier for you to accuse someone of being wrong than to simply spend 5 minutes checking in the game.
Moreover, most importantly, I didn't even write rudely: "Uuuuuu, you made a mistake! Fix it! Boo!" I simply wrote an alternative interpretation out of sincere good intentions, which seemed more correct to me, but left it up to your consideration, and instead encountered some kind of aggressive condemnation in response. Moreover, you didn't even try to ask something or talk to me; you immediately wrote "no, you are wrong," "don't write," "no." You didn't even try to figure things out; you just started accusing me thoughtlessly.
Why did I even write anything at all? Perhaps I should have kept silent; maybe next time I will.

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Mооnst@r
It simply doesn't work like that. At the beginning of the battle, it doesn't do anything until he reaches that maximum value.
Whatever you reply, I won't write anything more here. That's it; if you want, give me a dislike as someone who "dropped out of the conversation," and I'm leaving. But before I go, I suggest you check it out in the game. When I said "I know how this ability works," I wasn't just speculating; it actually works exactly like that.
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sork96
I don't even want to explain anything to you, since you have such a high opinion of yourself that it’s easier for you to accuse someone of being wrong than to simply spend 5 minutes and check in the game.
I went in and looked. But I had to look in three different places: right-click on the creature at the start, right-click on the scale next to the creature at the start, and make a move with the creature, see on its small icon (in blue) that it has changed to green (the bonus was applied), and only then draw conclusions, instead of panicking and deleting messages.

P.S. You can also shoot with archers before making a move to be sure when there is a bonus and when there isn't, but I'm going to sleep. So the second part of the test is up to you.

P.S. P.S. Curiosity outweighed my desire to sleep. In short, if Dancing With The Wind goes first, it doesn't have a bonus (there is probably a bug on the scale), its number is blue. The second stack of Dancing With The Wind has a green number and the bonus is displayed everywhere (on the creature and on the scale). As soon as the turn of the Dancing With The Wind with the bonus comes, the bonus disappears, but continues to be displayed on the scale; after running through all the cells, the bonus returns. If you run slightly less, the scale will change too.
sork96
When I said "I know how this ability works," these are not speculations, but exactly how this ability works.
Keep your "I know" for fools who believe everything they hear. Only facts matter.

P.S. P.S. P.S. I shouldn’t have gotten involved in all this, especially at night. The bug on the scale doesn't matter; it's from the bonus at the beginning of the battle. It quickly disappears if that creature moves first (it's barely noticeable when the camera takes a position between opponents). But this is almost irrelevant (I corrected it in message #7, the first reply).

In short, the essence of editing the description is that "On the next turn..." does not contradict subsequent turns, but ignores the first one, after deployment, or rather, the current one. Yes, he received a starting bonus, but the first turn has come, the bonus disappeared, and before "on the next turn...", a move must be made. "Before the start of the next turn..." also does not contradict subsequent turns, but the wording does not ignore the first, current turn of the creature.

If you think about it, even "On the next turn...," if the creature doesn't go first, doesn't contradict the first turn. And "Before the start of the next turn..." doesn't work like that if the creature doesn't go first, lol.

Removed it from the mod, updated it, and re-uploaded it.
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sork96
Moreover, the most important thing is that I didn't even write anything rude like “Ugh, you made a mistake! Fix it! Ugh!”. I simply wrote a suggestion for an alternative interpretation, which seemed more correct to me, but left it up to your consideration. However, I encountered some kind of aggressive condemnation in response. Moreover, you didn’t even try to ask something or talk to me; you immediately wrote “no, you are wrong,” “don’t write,” “no.” You didn’t even try to understand anything and just started accusing me thoughtlessly.

Why did I even write anything? Perhaps I should have just kept silent, and maybe I will do so next time…

I was tired and angry. I thought it had started again, as with the “small fix mods.” I apologize. I shouldn’t have deleted the message. If not everything, then almost everything was relevant.
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Mооnst@r
I was tired and angry. I thought it had started again like with those "small fix mods." My apologies. I shouldn't have deleted the message. If not all, then almost everything was relevant.
It's okay; everyone has a bad day, there's nothing wrong with that. If you happen to remember, I also got upset once and said something unnecessary to Narron when I was also mistaken (it was about video subtitles or something similar, I don't remember exactly).
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By the way, since you seem to have a knack for investigation when you really want to, I can suggest another option.) The only fix I made myself in a rather makeshift way (just based on intuition) because after 2 hours of testing, I still couldn't figure out how it works)). Ufffff.... let me try to describe it.

1) Skill: "Crippling Strike" (in files - Wound) - Units of the "Spear Masters" from the Northern Clans.
2) In-game description + manual: "Upon a successful attack, the creature has a chance to reduce the target's "Speed" by 50% and "Initiative" by 30%." = i.e., speed -50% and initiative -30%, which is important to us.
Description from the DefaultStats.xdb file (a2r1 data, naturally): 0.4 / 0.2 = i.e., here the speed is already reduced by -40% and initiative by -20%, quite interesting )))
3) And finally, my tests: Initiative is indeed reduced by -20%, as stated in DefaultStats, so there is an error in the description. But the speed thing is something magical. After trying different speed reduction values for units with speeds of 5, 10, and 14, I also tried equipping boots that increase speed, and many other things; SOMETIMES it reduces the speed as if by -40% as in defaultstat, but I think this is just an error because in 80% of cases it reduces it exactly by -50% (for example, a unit with a speed of 10 will be reduced to 5, not 6), and I didn't understand why the rule from DefaultStats with 0.4 doesn't work here??
4) Conclusion: So... in the end, I combined 50% from the manual and 20% from defaultstats and left it like that, in a makeshift way. Because I really don't know what to believe and where the numbers come from. As a result, my description looks like this: "During any normal attack, the creature has a chance to reduce the target's "Speed" by -50% and "Initiative" by -20%. The wound lasts for 2 turns."

If you are interested, you can try conducting your own investigation.) Maybe you will find the truth, instead of stopping halfway like I did ))

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sork96
By the way, since you seem to have a knack for research when you really want to, I can suggest another option. The only fix I made myself was done in an ad-hoc manner (purely by intuition), because after 2 hours of testing, I still couldn't figure out how it works... Ufffff.... How would I describe it? Let me see.

1) Skill: "Crippling Strike" (in files - Wound) - Units of the "Spear Master" from the Northern Clans.
2) In-game description + manual: "Upon successful attack, the creature has a chance to reduce the target's "Speed" by 50% and "Initiative" by 30%" = i.e., speed -50% and initiative -30%, this is important to us.
The description from the DefaultStats.xdb file (a2r1 data, naturally): 0.4 / 0.2 = i.e., here the speed is already reduced by -40% and initiative by -20%, quite interesting )))
3) And finally, my tests: Initiative is indeed reduced by -20%, as written in DefaultStats, so there is an error in the description. But the speed is something magical. After trying different speed reduction values for units with speeds of 5, 10, and 14, I also tried equipping boots that increase speed, and whatever else I could think of, SOMETIMES it reduces the speed as if by -40% like in defaultstats, but I think this is just an error, because in 80% of cases it reduces it exactly by -50% (for example, a unit with a speed of 10 will be reduced to 5, not 6), and I didn't understand why the rule from DefaultStats with 0.4 doesn't work here??
4) Conclusion: So... in the end, I combined 50% from the manual and 20% from defaultstats and left it like that, in an ad-hoc way. Because I really don't know what to believe and where the numbers come from. As a result, my description looks like this: "During any normal attack, the creature has a chance to reduce the target's "Speed" by -50% and "Initiative" by -20%. The wound lasts for 2 turns."

If you are interested, you can try conducting your own investigation. Maybe you will find the truth, instead of stopping halfway like I did ))

Dwarves with 65 spear throwers and two rings giving +30 initiative. Against Hafiz with 5 titans, skilled machines, a tent, and a ring of kinship with machines. All crippling strikes removed 3 speed and 2 initiative (the titan has 6 speed and 10 initiative). I don't know, maybe it depends on the creature or there are other parameters with rounding that aren't included in DefaultStats.
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Mооnst@r
Dwarves with 65 javelin throwers and two rings that give +30 initiative. Against Hafiz with 5 titans, skilled machines, a tent, and a ring of kinship with machines. All crippling wounds removed 3 speed and 2 initiative (a titan has 6 speed and 10 initiative). I don't know; maybe it depends on the creature or there are other parameters with rounding that aren't in DefaultStats.
Well, generally speaking, it reduced stats as much as it did for me: -50% speed and -20% initiative. Which is strange. If -20% initiative is an error in the description and it says so in DefaultStats, then why is -50% speed from the description correct, even though DefaultStats says -40%? Well, maybe there's some kind of weird rounding going on… honestly, I don’t know.

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