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Many fixes in one mod for Tribes of the East.

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#17
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sork96
By the way, since with the proper desire you have such an urge for research, I can offer another option ) The only fix I made "haphazardly" (purely by intuition), since after 2 hours of tests I still couldn't figure out how it works )) Ughhhhh.... how to describe it. Wait.

1) Ability: "Crippling Wound" (In the files - Wound) - for "Master Spearman" units of the Fortress. 
2) In-game description + manual: "On a successful attack, the creature has a chance to reduce the victim's «Speed» by 50% and «Initiative» by 30%." = i.e. speed -50% and initiative -30%, that's what matters to us.
    Description from the DefaultStats.hdb file (a2p1-data of course): <Wound_SpeedDecrease>0.4</Wound_SpeedDecrease> / <Wound_InitiativeDecrease>0.2</Wound_InitiativeDecrease> = i.e. here it's already speed -40% and initiative -20%, funny though )))
3) And the finale, my tests: Initiative really decreases by -20%, as written in DefaultStats, so the description has an error. But speed is something magical. Having tried reducing speed on units with 5, 10, and 14 speed, and I put on speed boots, and tried everything I could, SOMETIMES it reduces as if by -40% like in DefaultStats, but I think that's a margin of error, since in 80% of cases it reduces by exactly -50% (for example, a unit with 10 speed will be reduced to 5, not 6), and I didn't understand this quirk — why doesn't the rule written in DefaultStats with 0.4 work here??
4) Result: in short... in the end I combined the 50% from the manual and the 20% from DefaultStats and left it that way, haphazardly. Because I didn't understand at all what to believe and where the numbers come from. In the end, my description looks like this: "During any regular attack, the creature has a chance to reduce the victim's «Speed» by -50% and «Initi» by -20%. The wound lasts for 2 turns."

If you're interested, you can try conducting your own investigation ) Maybe you'll be able to find the truth, rather than stopping at 80% of the way like I did ))

Carli with 65 spear throwers and two rings for +30 initiative. Against Hafiz with 5 titans, expert machines, tent, and ring of kinship with machines. All crippling wounds removed 3 speed and 2 initiative (titan has 6 speed and 10 initiative). I don't know, maybe it depends on the creature or there are some other parameters with rounding, but they're not in DefaultStats.