By the way, since you have such a drive for research when you really want to, I can offer another option ) The only fix I made "by hand" (purely by intuition), because after 2 hours of testing I still couldn't figure out how it works )) Ughhhhhh.... how to describe it. Hold on.
1) Skill: "Crippling Wound" (In the files - Wound) - for "Master Spearman" units of the Fortress.
2) In-game description + manual: "On a successful attack, the creature has a chance to reduce the victim's "Speed" by 50% and "Initiative" by 30%." = i.e. speed -50% and initiative -30%, that's what matters to us.
Description from the DefaultStats.hdb file (a2p1-data of course): <Wound_SpeedDecrease>0.4</Wound_SpeedDecrease> / <Wound_InitiativeDecrease>0.2</Wound_InitiativeDecrease> = i.e. here it's already speed -40% and initiative -20%, funny though )))
3) And the finale, my tests: Initiative really does decrease by -20%, as written in DefaultStats, so the description has an error. But speed is something magical. Having tried reducing speed on units with 5, 10, and 14 speed, and I even put on speed boots, and tried everything I could, SOMETIMES it reduces as if by -40% as in DefaultStats, but I think that's a margin of error, since in 80% of cases it reduces by exactly -50% (for example, a unit with 10 speed will be reduced to 5, not 6), and I didn't understand this quirk — why doesn't the rule written in DefaultStats with 0.4 work here??
4) Result: in short... in the end I combined the 50% from the manual and the 20% from DefaultStats and left it that way, by hand. Because I had no idea what to believe and where the numbers come from. In the end, my description looks like this: "During any regular attack, the creature has a chance to reduce the victim's "Speed" by -50% and "Initiative" by -20%. The wound lasts 2 turns."
So if you're interested, you can try conducting your own investigation ) Maybe you'll be able to find the truth, rather than stopping at 80% of the way like I did ))