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In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
I couldn't find anything; I think these skills are completely embedded in the engine.

That's a shame... I guess I'll never know for sure. The "Witch Gathering" skill has a 10% chance + 2% per hero level, including the first level (12% at level 1, 14% at level 2), or, in rare cases, starting from the second level (10% at level 1, 12% at level 2).

I also had a somewhat crazy (and possibly even downright silly) idea: the "Witch Gathering" skill isn't listed in DefaultStats, but the "Poisoner" skill of Lethos is, and they have similar text descriptions (10% chance + 2% per hero level). What if the "Witch Gathering" skill only "visually" has its own "unique" description and images, but in the game's code, it simply references the "Poisoner" skill for functionality? That is, both have 10% + 2% per level, and they just use the same strings But I couldn't find any confirmation for my crazy idea

UPD: Just in case someone does find these strings/files not in the engine, but under very strange names, in addition to the "Witch Gathering" skill of Erin and the "Protector" skill of Ingvar, I also want to add the "Embalmer" skill of Kaspar (I also couldn't find anything). Maybe I'll add a couple more unique skills later I just don't know why.

UPD: I figured out the "Protector" and "Embalmer" skills; I didn't find any strings, I just tested them in the game. But the "Witch Gathering" skill remains an unconfirmed mystery. Let's assume it's "including the first level": D

"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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Please tell me, where are the ".xdb" files responsible for the layout of the City Short Description (Right-click on map)?? Specifically, I need the files responsible for the text fields, and possibly the ".dds" cover itself (though not entirely sure). I want to expand some text downwards, but it simply disappears because the game doesn't register text display below a certain field. I spent about 40 minutes searching; I already found the text descriptions for everything I wanted, and all the city description layout files INSIDE the cities themselves when you enter them. But I just can't find the external window—the one from the map via right-click.

UPD: I realized that this window is not static but stretches itself. So the question about ".dds" files is irrelevant. I figured out where to change the army text display; it seems like I'm heading in the right direction, but I still don't even remotely understand where the ".xdb" file responsible for... wait... wait wait... city characteristics is... I saw a dds that was responsible for some characteristics, thought it was about hero characteristics (yes, editing this city window and editing the hero window are the same thing and are handled by the same files ). Give me a second, I'll go look further. BUT just in case some super smart person drops by and helps me—I want to expand the "Castle" label in the city characteristics, or more accurately, make more room for the text so it doesn't disappear.

UPD2: Alright, that's it, I give up. I realized that editing text parameters is not linked to its display at all. Like, hypothetically we can make the text window size 40x40, and write whatever we want in that window. But if the display was set somewhere as size 15x10, it will stay that way. In the end, we won't see anything beyond those 15x10, even if we gave the game the possibility to pile on 40x40 text (and the game will pile it on, only we won't see it :D). And I have absolutely no clue where to move these boundaries. Maybe someone more experienced can tell me where to do this, and whether it's even possible at all.

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"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
In reply to sork96
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how on earth do I force this damn cursed enemy to lower the display. i've already mangled the frame as much as possible, absolutely nothing helps pu-ru-pu-puuuuuuuu

P.S. by the way yes, even before I started doing anything, the cursed one was cropped. this is happening because of the EVA_Cultip mod for unit count display. Only I don't understand how to fix this cropping. I managed to expand the frame in width, but no matter how much I push it down, it won't expand downwards. hmmmmmmmmmmm

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"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
In reply to Mооnst@r
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Mооnst@r
Here, https://ruproxy.forum.heroesworld.ne...t=9066&page=55 there's an entire page and an attached mod. Take a look, maybe it will help.
I just found and fixed ALL of the .xdb files by trial and error (ugh, I'm so annoyed :D). But in any case, thanks for the reply. I'll read the thread; I think I'll learn something useful, because even though I solved my problem, I did it by trial and error :D. I don't really understand exactly what I did yet :D
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
In reply to sork96
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Good day. Does anyone know how to fix the camera in the Knight faction?
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In reply to temnyrizar
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temnyrizar
Good afternoon. Does anyone know how to fix the camera for the Death Knights?
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You can take the camera settings of a creature, rename them, adjust the settings to your liking, and add them to this file, or move the creature into the existing ones.
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Good day! How do I add the existing skills "Terrifying Presence" and "Crystalline Scales"?
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temnyrizar
Good afternoon! How do I add the existing abilities "Terrifying Presence" and "Crystalline Scale"?
Is it not added here? data.pak\GameMechanics\Creature\Creatures, the creature file: ...
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Mооnst@r
Is it not being added here? data.pak\GameMechanics\Creature\Creatures file, creature file ...


The question was phrased incorrectly; I don't know the ability's name in the game files
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