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fktifzobr@mail.ru

your mod is very nichebiggrin not for warrior-enjoyers

you only made one mistake - you took the file from data.pak, but it should be from a2p1-data.pak, as new coefficients for abilities were added there

if you like tweaking the balance, use search to find the line in the file; there's a lot of interesting stuff there, but I just can't seem to get around to the balance myself

now this is very interesting information. I used to download mods that changed the data.pak file, and it turns out this is how it works. Thank you for the information regarding the a2p1-data.pak file ? I hadn't even thought about that. I need to go sift through the mods in my mods folder.
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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sork96
This is very interesting information. I used to download mods that changed the data.pak file, and it turns out it's like this. Thank you for the information regarding the a2p1-data.pak file 👍 I never even thought about it. I need to go through the mods in my mods folder.
Yes, Nival made patches as mods, and old mods often have these kinds of errors. For me, the marker is the devastating dive of red Griffons; they start diving without delay (they can't find the delay coefficient) - they take off and immediately attack.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru

Your mod is very niche biggrin, not for hardcore players, but it works well as a fix.

You only made one mistake – you took the file from data.pak, but it should be from a2p1-data.pak; it contains new coefficients for abilities.

If you like tweaking the balance, search for the tag in the file; there's a lot of interesting stuff there, but I still can't get to the balance settings.

I admit my mistake; I've deleted it.

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Fixs_3.1 and Fixs_AllCampaigns have been updated.
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The "Suzerain" specialization affecting the cost of training creatures has been fixed.
I was searching in DefaultStats.xdb for "Suzerain" (as in the hero file) and checking the specializations, but I should have also tried "Suserain" and checked the training cost. Anyway, Rommy was more insightful. The problem, as I said, is not in the mod, but in the Lords file. Therefore, I added the fix to both mods.
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Mооnst@r
Fixs_3.1 and Fixs_AllCampaigns have been updated.
In DefaultStats.xdb, I was searching for "Suzerain" (as in the hero's file) and looking at specializations, but I should have also tried "Suserain" and checked the training. Anyway, Rommy turned out to be more resourceful. The problem, as I said, is not in the mod, but in the Lords of War file. Therefore, I added the fix to both mods.
waaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaauuuuuuuuuuuuuuuuuuu uuuuuu.......... spent about 5 days (maybe even longer), spending several hours each time, going through all the files, both from the Lords of War and the original game. I even found things that were never interesting to me and understood how they work, but I still couldn't find "suzerain." I gave up and stopped looking. Who knew that the skill "suzerain," which has both text and an image referencing the "suzerain" files, and is actually written as "suzerain" even in the hero's file... but in DefaultStats it's "suserain"... ..................................I don't even know who is more brilliant, Rommy who found this, or the developer who did it... mdeeeeeeeeeeeeeeeeeeeeee e............. well, in any case, I express my gratitude to both Rommy for finding it, and Moonst@r for highlighting this event. Now I will sleep better

Added 17 hours 26 minutes ago
Mооnst@r
Fixs_3.1 and Fixs_AllCampaigns have been updated.
In DefaultStats.xdb, I was searching for "Suzerain" (as in the hero's file) and looking at specializations, but I should have also tried "Suserain" and checked the training. Anyway, Rommy turned out to be more resourceful. The problem, as I said, is not in the mod, but in the Lords of War file. Therefore, I added the fix to both mods.

since I will borrow a couple of ideas with text corrections for my mod, for example, I didn't know about the error in the description of "poison aura," I will take this one. I hope you and Rommy don't mind too much. So, I think it would be fair to offer something in return. You fixed the description of the skill "lash attack" to "There is a chance that during melee combat, this creature uses one of the following spells: Slow, Weaken, or Berserk (the ability does not work on undead, elementals, and mechanical creatures)," removing the extra space at the end between ") .", but this is originally an incorrect description. They do not apply any weakening effect with the attack ))) Here is the description of this skill from my mod: "There is a chance that during melee combat, this creature uses one of the following spells: Slow, Feeblemind, or Berserk. The Slow and Feeblemind spells are applied at the advanced level, Berserk at the expert level; all spells cost 3 'Magic'. However, Berserk does not work on undead, elementals, and mechanical creatures." And yes, I checked, it seems like everything works exactly like that.
P.S. Perhaps you corrected this skill, and now they really apply a weakening effect, and I didn't notice this fix (didn't find it). I admit, I didn't check very carefully. But just in case, I decided to write, maybe you haven't changed it yet. In general, it might not make anyone happier, but it definitely won't make anyone worse

"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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Yes, I don't work on mods anymore. This was a necessary fix/update because it affects the game mechanics. You can do whatever you want with mods.
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It was a difficult year: taxes, disasters, prostitution, banditry, army recruitment shortages, and incorrect creature count values in Heroes 5.

The last issue could not be ignored, so a person with enthusiasm took up the task and, based on this mod, created a fix for the creature count text on the map.

The mod corrects the text for "Group, Horde, Legion, etc."

Tested on 1920x1080 and 2560x1440.

 

 

 

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In reply to Narron
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Narron
Could you somehow fix the display of the "Exit" button?

What exactly do you need? I didn't quite understand. Do you want the letter "d" not to be cut off on the right edge? Well, if that's the case, then... here's a rather amusing fix. I made it in about 20 minutes (with zero knowledge of where and what to look for, because I'm not really a modder and definitely not a programmer I knew that it would take about 2 minutes).

But... I wouldn't really call this a fix Well, technically it's a fix, but in a very funny way And no, it doesn't overwrite any important game files with scripts and code; it just slightly changed one word in one text file, doing a few things with it You'll see how it works when you download it, if you're interested

UPD: I don't know if this is what you needed, or not. But I liked the idea, so I added it to my mod, in version 1.3, which I'm currently working on :D Let it be. Basically, it's just another text fix, and my mod is built on that.

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"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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sork96

What exactly do you need? I just didn't quite understand. Is it so that the letter "d" isn't cut off on the right edge? Well, if that's the case, then... here's a rather funny fix. I made it in about 20 minutes (with 0 knowledge of where and what to look for, because I'm not really a modder and definitely not a programmer If I knew, it would take about 2 minutes).

Only... I wouldn't really call this a fix Well, more precisely, it's like a fix, but in a very funny way And no, it doesn't overwrite any important game files with scripts and codes, it just slightly changed one word in one text file, doing a few things with it You'll see when you Download it, if you're interested

UPD: I don't know if this is what you needed or not. But I liked the idea, so I added it to my mod, in version 1.3, which I'm currently working on Let it be. Essentially, it's just another text fix, and my mod is built on that.


Thanks, I'll take a look in the evening.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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Narron

Thanks, I'll take a look later.
So, what's up? Is it working, or did I mess something up? :D
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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Thanks to everyone, these are good fixes. I'd also like to share the bugs I found: Fixed the position of the Campaign titles in the main menu Fixed the description of the Battle Frenzy effect for War Griffons Fixed the jerky movement animation on the battlefield for Zealots Fixed the jerky movement animation on the battlefield for Demonesses Fixed the jerky movement animation on the battlefield for Arcat Warriors Fixed the jerky movement animation on the battlefield for Red Dragons Added the missing vertical attack effect for Latticemen Added the missing attack effect for Hunters Added the missing attack effect for Overseer Minotaurs Added the missing attack effect for Mountain Guardians Added the missing melee attack effect for Harpooners Added the missing melee attack effect for Gremlin Saboteurs Added the missing attack effect for Obsidian Golems Added the missing attack effect for Djinn Mages Added the missing attack effect for Wind Dancers Added the missing melee attack effect for Forest Archers Added the missing falling leaves effect when hitting Ents and Wild Ents Added the missing attack effect for Bone Warriors Added the missing attack effect for Arcat Warriors The attack effect is a trail of the strike that many units were missing: screenshot 2.
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In reply to Rommy
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Rommy
Thanks everyone, these are good fixes.
I'm also sharing the bugs I found:
Fixed the description of the Battle Frenzy effect for War Griffons
Wow, I spent about 10 minutes trying to figure out what this was and where it came from. The description of their ability is in a different place, so I didn't immediately understand what you meant by "effect." Awesome, I don't know how you found this, I've never even seen this effect in all these years, but I had a good laugh at the original description when I found this effect :D I hope you don't mind if I add this to my mod? It's a useful change, even if I'm not sure if anyone else will see it :D Although, maybe I'm just a blind idiot :D
"Я слишком часто имел дело с идиoтами, чтобы к троллям были какие-то претензии" © Дийкстра (The Witcher 3)
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sork96
Wow, I spent about 10 minutes trying to figure out what this was and where it came from. The description of their ability is in a different place, so I didn't immediately understand what you meant by "effect." But it's cool, I don't know how you found this, I haven't even seen this effect in all these years, but I had a good laugh at the original description when I found this effect I hope you don't mind if I add this to my mod? It's a useful change, even if I'm not sure if anyone else will see it although maybe I'm just a blind idiot
Of course, I don't mind.

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