"What are you doing, you wretched scoundrel? People are being summoned there..." - Osha's inner voice screams.🤣
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
New here? I'm Roha — want a quick tour?
"What are you doing, you wretched scoundrel? People are being summoned there..." - Osha's inner voice screams.🤣
Unlike in Iczakan, this part of the Dungeon was cool, which was effectively combatted by a decent-looking fireplace, and overall the atmosphere was quite cozy, but there were also some specific nuances. For example, one of the walls was decorated with trophies – stuffed animals and skulls of monsters, furies, and sord. In one of the corners, there was a cage with young furies, and in the other, a fierce-looking female on a chain.
She looked at Dorian and Hataright with eyes full of aggression and hatred. For now, there were no other people here.
- They will be here soon... - explained the nervous Hat. - And this is Killa, by the way. She doesn't really like people, as you can probably tell.
- So, I don't quite understand... Are we "maintaining neutrality" or "helping the cats"? That Jeltman, who's also planning to "help the cats," is over there. We can recruit him and his group. Especially since they have miners... But I don't understand how this fits with our "neutrality"...
- We don't need to help the cats; we just need to tell them something that indicates what we're doing might help them. Don't you get it?
- Just tell me how much to prepare, and I'll do it in no time! As long as I can influence it, no one will go hungry!
"Indeed, why wouldn't she love us..." — Dorian himself would have preferred a dead non-human to a living one, since the latter, driven by simple animal instincts, would never forget or forgive such treatment. "I hope the chain is sturdy — she won't be able to bite through it with that terrible cannon in her teeth..."
Shivering slightly, the unlucky kidnapper looked around the trophy main hall with curiosity tinged with slightly deflated arrogance. "..Yes, this is roughly how I pictured it. But in reality it's, of course, quite different from what's in my head."
We will have to fight.
Cheese-makers are not all humans.
Normia People of Tezot No memories of life on the surface, the ability to use the ladder of fate, the choice of one of the communities, 21 points of characteristics for free distribution, but no more than 7 in one. Belief - Community Wizards of the Dungeon Bonus: spells cost only half of the skill limit. Bodily ailments - Mental ailments - Hot springs x1 | Characteristics Mind: 22 Body: 14.2 Insight: 10 Endurance: 6 Energy: 20 Aesthetics: 13 Parameters Learning ability: 6.6 Spirit: 220 Stamina: 14 (17) Health: 140 Accuracy: 20% (25%) Evasion: 20% (27%) Defense: 6 Elemental defense: 6 (16) SP: 6 AP: 6 Charisma: 13 Critical damage chance: 13% Skills Spellcaster The character can learn and read spells. Stun 50% damage. Reduces the damage dealt by the target by 50%. Cost: 1 AP. Enchantment The character enchants the selected equipment. Cost: 50 spirit, [activity]. Weapon: [elemental damage instead of normal, element of choice], [+5% to accuracy], [+5% to crit chance], [ignoring defense], [ignoring elemental defense], [paralysis], [poison], [bleeding], [corrosion]. Head: [+50 to health], [+50 to spirit] Body: [protection from the first attack per battle], [protection from the first elemental attack per battle], [+5 to stamina], [+10 to defense]. Shoulders: [+5% to evasion], [+10 to elemental defense] Hands: [+5% to accuracy], [+50 to spirit], [ignoring defense], [ignoring elemental defense], [paralysis], [poison], [bleeding]. Boots: [+2 to SP], [+5% to evasion]. Accessories: 60% chance for +1 to a random characteristic, 30% chance for +1 to two random characteristics, 10% chance for +1 to three random characteristics. Barrier [Darkness] Incoming damage to the character is dispersed. Automatic activation costs 40 units of spirit. Spellbook Teleport In exchange for activity, moves the spellcaster and other targets within 5 cells of him to any known location on the adventure map. In exchange for AP, moves the spellcaster to any point on the battle map. Harvesting The character spends [activity] to gather a resource known in the location (ore, plants, etc.) | Equipment Right hand: Magic Staff (2H) Damage: 80 (magic) Attack cost: 3 spirit. Requires the spellcaster skill rather than melee combat. Left hand: Head: Nameless Helm, +3 to stamina. Body: Light Dress +5% to evasion Shoulders: Wizard's Mantle +10 elemental defense. Hands: Nameless Bracers, +5% to accuracy. Boots: Boots of Wind +1 to SP, +2% to evasion. Misc 1: Intense Ruby The first negative action per battle is 50% more effective. Misc 2: Explorer's Bag +5 to the provisions limit, but only if it is in the misc slot; does not stack. Misc 3: Misc 4: Misc 5: Inventory Pickaxe |
- Yeah, that's true, - Osh muttered. - Well, at least I wasn't torn to pieces. I guess I'll have to seek help. I need to find a decent Sorceress among the Wizards.
- I don't know for sure, but there are many of them, - replied Barley. - Did you count them? - the guy turned to his friends and asked them. - I don't want to go back and recount.
Doru felt that he knew the leader's face from somewhere, but he couldn't remember where he had seen it. He wasn't particularly scared of Kaen himself, but he didn't try to show off either. He already had two mistakes behind him, and there was no chance of finding other allies in the underworld.
The recruit glanced at Hat, waiting for what formalities and in what order he needed to play in this scene. Sometimes in human communities, the boss spoke first, and sometimes subordinates had to kneel and ask for permission to speak...