Normia People of Tezot No memories of life on the surface, the ability to use the ladder of fate, the choice of one of the communities, 21 points of characteristics for free distribution, but no more than 7 in one. Belief - Community Wizards of the Dungeon Bonus: spells cost only half of the skill limit. Bodily ailments - Mental ailments - Hot springs x1 | Characteristics Mind: 22 Body: 14.2 Insight: 10 Endurance: 6 Energy: 20 Aesthetics: 13 Parameters Learning ability: 6.6 Spirit: 220 Stamina: 14 (17) Health: 140 Accuracy: 20% (25%) Evasion: 20% (27%) Defense: 6 Elemental defense: 6 (16) SP: 6 AP: 6 Charisma: 13 Critical damage chance: 13% Skills Spellcaster The character can learn and read spells. Stun 50% damage. Reduces the damage dealt by the target by 50%. Cost: 1 AP. Enchantment The character enchants the selected equipment. Cost: 50 spirit, [activity]. Weapon: [elemental damage instead of normal, element of choice], [+5% to accuracy], [+5% to crit chance], [ignoring defense], [ignoring elemental defense], [paralysis], [poison], [bleeding], [corrosion]. Head: [+50 to health], [+50 to spirit] Body: [protection from the first attack per battle], [protection from the first elemental attack per battle], [+5 to stamina], [+10 to defense]. Shoulders: [+5% to evasion], [+10 to elemental defense] Hands: [+5% to accuracy], [+50 to spirit], [ignoring defense], [ignoring elemental defense], [paralysis], [poison], [bleeding]. Boots: [+2 to SP], [+5% to evasion]. Accessories: 60% chance for +1 to a random characteristic, 30% chance for +1 to two random characteristics, 10% chance for +1 to three random characteristics. Barrier [Darkness] Incoming damage to the character is dispersed. Automatic activation costs 40 units of spirit. Spellbook Teleport In exchange for activity, moves the spellcaster and other targets within 5 cells of him to any known location on the adventure map. In exchange for AP, moves the spellcaster to any point on the battle map. Harvesting The character spends [activity] to gather a resource known in the location (ore, plants, etc.) | Equipment Right hand: Magic Staff (2H) Damage: 80 (magic) Attack cost: 3 spirit. Requires the spellcaster skill rather than melee combat. Left hand: Head: Nameless Helm, +3 to stamina. Body: Light Dress +5% to evasion Shoulders: Wizard's Mantle +10 elemental defense. Hands: Nameless Bracers, +5% to accuracy. Boots: Boots of Wind +1 to SP, +2% to evasion. Misc 1: Intense Ruby The first negative action per battle is 50% more effective. Misc 2: Explorer's Bag +5 to the provisions limit, but only if it is in the misc slot; does not stack. Misc 3: Misc 4: Misc 5: Inventory Pickaxe |