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Posts from ? Ikazkan -> Tezot

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4 months ago
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No...
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4 months ago
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Does each weapon have its own accuracy stat? And how does it interact with the character's accuracy?
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4 months ago
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They are stacking up.
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4 months ago
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Need an expansion pack called "Princesses vs. Lizards," where evil princesses will seduce poor, innocent lizardmen. smile04
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4 months ago
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Dorian



Dorian's last memory flickered faintly in the dim light of the campfire. Hungry flames greedily licked the hewn granite walls, which disappeared into the monolithic darkness of the vast vault. For a moment, it seemed that far above him, in the darkness, an endless starry expanse stretched out, but it was only the sparks from the hearth swirling in the darkness of the eternal night. He had never known what the sky and stars were, or at least, he didn't remember. However, he had no desire to admire the surrounding everyday life.

The ringing silence was broken by a growing echo of a voice and the sound of footsteps, quickly traversing the spacious cave vaults. Shaking off small pebbles from his boots, Dorian slowly put on his shoes and stood up, silently nodding to his faceless companions. At first, the reflections of light in the distant cave flickered modestly, but with each moment, they became more confident. There were four acquaintances; Dorian led a group of six.

—Y-you? What are you doing here? —the pointed-eared one exclaimed instead of a greeting; his voice was filled with wary hostility.
—What a meeting, Randatar, you old rogue. —Dorian grinned. —I see, you've had a rough time on your last expedition?
—What the hell, Dor? —the dark-skinned man cursed, glancing at his tired companions. —We don't have time for human foolishness.
—How busy! Collectors of knowledge and relics of all colors and shades. —the bald man chuckled, looking at the motley group of adventurers. —Except for human ones. Don't you respect our brethren?
—Robbery and chaos are written in your blood. —the elf spat. —You came to spoil everything around you, taking advantage of the Ivilai's mercy.
—Oh, where are your manners, Randatar? You can't treat everyone the same. Or do they say, "comb them all with the same comb," hmm? Didn't our mother Onsha say to give each suffering newcomer what he needs? And our humble human desires are so simple... —Dorian's gaze greedily swept over the hidden chest behind the procession.
—Fool! What do you need it for? All the wealth of knowledge is useless in our world. Your frail family will not be able to comprehend it, let alone sell it. —the pointed-eared one asked sincerely.
—Oh, you're right. But when we get to the surface, the people will find a worthy use for your treasures. —the human smiled carelessly. —Don't you want to help us leave sooner?
—Kof was right. Get out to your overground freaks. —the elf commanded his companions.
—I can't do without your help. —his hand instinctively went to the hilt of his blade.

An arrow that emerged from the darkness pierced the throat of the fat Sord, and the chest fell from his large hands, crashing onto the stone floor. Hidden in the shadows like a launched projectile, Dorian tripped the hesitant Randatar and plunged the blade between his eyes. At that moment, one of the furies extinguished the weak fire. The people reached for torches, and the darkness was pierced by curses, cries of despair, and pain. The Mirdarian and the furry one quickly got rid of three bandits who were not adapted to cave life.
Dorian blindly felt for the chest, and his hands quickly tore open the lid, but they only descended into emptiness. Before him stood the miraculously surviving Randatar.
—How dare you lay your hands on the weapon of my great ancestor?!
In the next moment, the legendary hammer flew into the head of the bald man. The light helmet was dented into the steel plate, and a terrible, unnatural crunch echoed around, and a sharp bell rang in his mind. Coughing up blood, Dorian reached for his face, managing to feel an empty eye socket and an eye dangling on a thread. Then his knees buckled, and he collapsed face down into the extinguished fire, blinding him with the burning heat that remained of his shattered skull.

Dorian's last memory was a roar that sounded like an explosion of immense power. He woke up in Ikazkan, mutilated, disfigured, and having lost everything he had. But there was also a good side to this: Randatar's group remained missing, and the wonderful hammer that was found with the human was added to his own loot.
All that the remaining decaying shell of this man wanted was to get to the surface as soon as possible and forever bury this accursed, forgotten underground world in his memory.

People of Tezot
No memories of life on the surface, the ability to use the ladder of fate, the choice of one of the communities, 21 units of characteristics for free distribution, but no more than 7 in 1.

Characteristics:
Mind - 10+7=17
Body - 10-4+5=11
Perception - 10+5+5=20
Resilience - 10-1=9
Energy - 10+4=14
Aesthetics - 10-5=5

Diseases:
[Ugliness] Charm is always zero.

Communities:
Dungeon Warriors. Bonus: enhancement of certain skills.

Skills:
Weapon Master+
Accurate Attack+
Second Wind
Cautious Attack+
Stealth

Equipment:
Right hand: ???? (Hammer)
Left hand: Shield (with bias if possible)
Head:
Body: Leather armor
Shoulders: Stealth cloak
Hands: Leather gloves
Shoes: Hiking boots
Misc 1: Clear chain
Misc 2:
Misc 3:
Misc 4:
Misc 5:
Inventory: food, human money (if possible), dagger, lockpicks
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4 months ago
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Safis

...
-- Where am I? Who am I? -- A man, at the peak of his life, looks up, as if hoping that the stone mass will answer him. Something, or someone very important, is hidden from him behind the solid vault of this world, and he is sure that his fate, his purpose, and his home are all up there. He doesn't remember, doesn't see, doesn't hear, but he believes with such conviction that he knows it for sure.
-- Well, never mind. Let's go see what this hole is.

-- I swear by my beard, they're all the same!
That's what's wrong with the locals! His brethren are either ugly, or beautiful, or strong, or weak; they invent organizations for themselves, but the inhabitants of the underworld are all alike, like the stones that surround them. This is a place of the dead. Nothing happens here, and even some don't die properly... Which means they don't really live either. Somewhere, things must be different.
-- Hey, you up there... Thanks for being alive. Here.

...

It's good to be alive when you're more charming than winged demons and smarter than ebony elves. It's good to be alive when you don't have to worry about food and shelter. It's good to be alive even in a place of death. You can always think of something, do something, talk to someone -- and living blood will flow, warming strong muscles, the mind will be invigorated by a multitude of ideas, the eyes will see and the ears will hear, perceiving the strange, the new, seeking the greater and the mysterious -- if not within Ikazkan, then beyond.
-- Imagination, brother! I feel like I'm living hundreds of millions of lives at once, can you imagine?
-- ...
-- You have to be human, you see? The world gives you a lump, and you shape it, right? And whoever sits on the lump is dead matter, right?
-- ...
-- Look, you see a book, and there's a fig inside. You turn the page, you turn it upside down -- and it's okay. So, they put us upside down, and now we'll turn ourselves around, we'll turn the page of history -- it will be okay if we do things right.
-- ...
-- You're boring. Dead matter. I'm going to look for something alive. Man to man, right?

...

-- Old woman, old man, cast your spells, three of you... Ho-ho! I really can. I can do anything. Man can do anything. It's all here, in my head. I think things come to me from above, invisible things. From above. Like, you can't see sounds, can you? But they exist. And here, you can't see or hear them. But they are there.

...

-- Wise being, in your mind containing all kinds of thoughts and existence, knowing the future as well as the past -- glory to you, granting reason greater than that which people with black skin, spear-shaped ears, and black thoughts in the darkness have!
Mighty being, with your hand crushing rocks, glory to you, endowing people with physical power, giving strength to compete with horned, fierce, monstrous giants!
All-pervading being, everywhere extended, reaching everything, yourself unattainable, glory to you, endowing man with dexterity to no lesser extent than pale creatures scurrying in pits!
Immortal being, primordial, more steadfast than a rock, glory to you, granting me steadfastness in the face of every threat for worthy deeds.
Swift and tireless being, knowing no obstacles, mastering time, glory to you, giving speed and formidable skill, so as not to yield to beast-like, swift, and fierce creatures.
Mysterious being, weaving the fabric of the universe, mastering fate, glory to you, giving a living soul, giving strength to words, before the word of a winged, immortal demon, throwing into confusion...

-- Can you hear me?
The otherworld is silent. As always, but no one has ever gone bankrupt from praying. Someone needs to be grateful to, something needs to be strived for upwards -- otherwise, it won't be long before you turn into a Sorda, and from there, it's not far to a friendly lizard.
-- Well, never mind. When you've won a match against heredity, you can just chat with a mirror and already feel better. I should probably do something.

Characteristics
Mind: 10+3+7
Body: 10+5+1
Perception: 10+1+4
Resilience: 10+5
Energy: 10+5+2
Aesthetics: 10+4+7

Skills
Spellcaster
Enchantment
Master Marksman
Accurate Attack

Shield
Wind Breath

Equipment
Right hand: ordinary bow
Left hand: ordinary sword(?)
Head: black headband of mastery
Body: red jacket of audacity
Shoulders: steel pauldrons of confidence
Hands: thick black gloves of manliness
Feet: heavy boots of all-terrain travel
Misc 1: earring of self-expression
Misc 2: prayer beads
Misc 3: -
Misc 4: -
Misc 5: -
Inventory: incense for enlightenment of the mind, drink for invigorating the soul, food for physical strength, writing supplies for abstruse writing, arrows for picking teeth and piercing enemies

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4 months ago
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A very colorful party is shaping up.
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4 months ago
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Dorian

People of Thezoth
No memories of life on the surface, the ability to use the ladder of fate, a choice of one of the Communities, 21 stat points for free distribution, but no more than 7 in 1.

Persuasion
-

Community
Dungeon Warriors. Bonus: enhancement of certain skills.
Fire of civilization. Access to the "appropriation" skill, access to secret passages.

Ailments of the Body
-

Ailments of the Mind
-

Characteristics
Mind - 18
Body - 13 (23)
Insight - 20
Resilience - 9
Energy - 15
Aesthetics - 5

Parameters
Learnability: 5.4
Spirit: 180
Stamina: 13 (23)
Health: 130 (230)
Accuracy: 40%
Evasion: 40% (50%)
Defense: 9 (24)
Elemental Defense: 9.
SP: 4.5 (5)
AP: 4.5
Charm: 5 (0)
Critical Hit Chance: 5% (10%)

Skills

Weapon Master+
The character can use melee weapons without penalties (no critical hit, -20% to accuracy). Normal attacks deal not 100% damage, but 120%.


Accurate Attack+
120% damage. Attack with doubled accuracy (from your own parameter).
Cost: 1 AP.


Second Wind
After the battle ends, it returns the character who fell in battle to life. Does not work on evil ones.
Cost: 50 spirit.


Cautious Attack+
120% damage. An attack that avoids the target's retaliatory actions (e.g., parrying).
Cost: 1 AP.


Hide
The character moves unnoticed by others.
Cost: 1 AP.
Equipment
Right hand:
???? (Hammer)
The damage dealt by this weapon is equal to the target's maximum health.
Accuracy: 65%
Left hand: Shield, +8% to evasion
Head:
Body: Leather armor, +10 to defense.
[defense against the first attack in battle]
Shoulders: Stealth cloak
+2% to evasion.
Hands: Leather gloves
+5 to defense.
Feet: Hiking boots
+1 to SP.
Misc 1: Fine chain
+5% to critical hit chance if the critical hit chance is below 10%.
Misc 2: Explorer's bag
+5 to the food limit, but only if it is in the misc slot; does not stack.
Misc 3: Healing pies x1, restores 35 health.
Misc 4: Portrait. Gives +10 to body if it is in the misc slot, does not break.
Misc 5:

Inventory

50 silver coins.
Dagger (damage: 50, accuracy: 50%);
Lockpicks x5.

Letter from Hataright

Elmorez (dagger)
Damage: 50, accuracy: 50%, ignores the elf's survival trait, ignores the barrier.

Gold x1, precious stones x1


Skill book "?????????? ??????????? ?? ??? ????".
100% damage, guaranteed hit, ignores protective effects. Requires activity and learnability slot to learn. Cost: 1 AP.


Body Cleansing Pill, removes all body ailments once.


Pass of the Great Divide, allows one character to pass through the gate once, bypassing the trials.
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Safis

People of Tesot
No memories of life on the surface, the ability to use the ladder of fate, a choice of one of the Communities, 21 stat points for free distribution, but no more than 7 in one.

Persuasion
-

Community
Wizard of the Dungeon
Although magic is more difficult for a human than for other intelligent inhabitants of the Dungeon, particularly persistent wizards achieve significant success in this craft; they are helped by the exchange of knowledge with their comrades.
Bonus: spells cost only half the skill limit.

Ailments of the Body
-

Ailments of the Mind
-

Overcoming Adversity?
Characteristics
Intelligence: 20
Body: 16
Perception: 15
Resilience: 15
Energy: 17
Aesthetics: 21

Parameters
Learning Rate: 6
Spirit: 200 (220)
Stamina: 16 (18)
Health: 160
Accuracy: 30% (31%)
Evasion: 30% (31%)
Defense: 15
Elemental Defense: 15 (20).
Spell Points: 5.1 (6.1)
Action Points: 5.1
Charm: 21 (22)
Critical Hit Chance: 21% (23%)

Skills

Spellcaster
The character can learn and cast spells.


Enchantment
The character enchants the selected equipment.


Marksman
The character can use ranged weapons without penalties (no critical hit, -20% to accuracy).


Precise Strike
100% damage. Attack with doubled accuracy (from the character's own parameter).
Cost: 1 Action Point.


Shield
[Light] The selected character receives one-time protection from one negative effect.
Cost: 25 Spirit.


Wind Breath
[Air] Restores the selected character's health equal to half of the caster's maximum Spirit.
Cost: 10 Spirit.
Equipment
Right Hand: Common Bow, damage: 45, accuracy: 50%, range: 10
Left Hand: Common Sword, damage: 70, accuracy: 50%
Head: Black Band of Skill, +1% to accuracy, +1% to evasion, +1% to critical hit chance.
Body: Red Jacket of Daring, +2 to Stamina
Shoulders: Steel Pauldrons of Confidence, +20 to Spirit.
Hands: Thick Black Gloves of Virility, +5 to elemental defense. [paralysis]
Feet: Heavy Boots of Traversing, +1 to Spell Points.
Misc 1: Earring of Self-Expression
+1 to Charm, +1% to critical hit chance.
Misc 2: Prayer Beads, negative effects reduce the character's Spirit by 20% less.
Misc 3: Arrows for Picking Teeth and Piercing Enemies x10
Misc 4: Incense for Enlightening the Mind, in exchange for an Action Point, removes 1 negative effect of the mind from the target if the activator passes a Stamina check against the same parameter of the source. Range: 1
Misc 5: Explorer's Bag
+5 to food limit, but only if in the miscellaneous slot; does not stack.

Inventory
Food for Physical Strength. Removes all negative effects of the body from the target. One use. Range: 1
Writing Utensils for Sophisticated Writing.
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4 months ago
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Author
+1 to Luck.
I wanted such a bonus for my boots.
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4 months ago
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I forgot to mention the community... I was originally planning on playing as Wizards, but a sudden question arose: is it possible not to choose them, and is there any point in doing so besides masochism?
In reply to Arandor
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4 months ago
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Arandor
I wanted such a bonus for my boots :(
Okay, let's go with that.
Author
Forgot to mention the community... I was originally planning on Wizards, but then a sudden question arose: can you not choose it, and is there any point in doing so besides masochism?
Yeah, you can choose not to. The point is probably role-playing - like, being different from everyone else.
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4 months ago
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Write about Wizards.
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4 months ago
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Author
Right hand: common bow
Left hand: common sword(?)
Wait, can you shoot a bow with one hand? 🤯

Added 1 minute ago
Count Orlov
Write down Wizards.
Then you get a couple more spells or one skill...

Added 6 minutes ago
Safis
Body: 16
Health: 150
Something doesn't add up here...
In reply to Злобный Ящур
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4 months ago
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Evil Lizard
Hey, can you shoot a bow with one hand here?
It's super easy.

Let's keep the skills for later.

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