Spellcaster
The character can learn and read spells.
Weapon Master
The character can use melee weapons without penalties (no crit, -20% to accuracy).
Marksman
The character can use ranged weapons without penalties (no crit, -20% to accuracy).
Artisan
If the necessary materials are available, the character can exchange [activity] for crafting a certain item.
Cook
The character can spend [activity] to learn recipes and AP to prepare food (if ingredients are available).
Second Wind
After the battle ends, returns a character who fell in battle to life. Does not work on Ivylai.
Cost: 50 spirit.
Hide
The character moves unnoticed by those around them.
Cost: 1 AP.
Harvesting
The character spends [activity] to gather a resource known in the location (ore, plants, etc.)
Enchanting
The character enchants selected equipment.
Cost: 50 spirit, [activity].
Weapon: [elemental damage instead of normal, element of choice], [+5% to accuracy], [+5% to crit chance], [armor penetration], [elemental resistance penetration], [paralysis], [poison], [bleeding], [corrosion].
Head: [+50 to health], [+50 to spirit]
Body: [protection from the first attack per battle], [protection from the first elemental attack per battle], [+5 to endurance], [+10 to defense].
Shoulders: [+5% to evasion], [+10 to elemental defense]
Hands: [+5% to accuracy], [+50 to spirit], [armor penetration], [elemental resistance penetration], [paralysis], [poison], [bleeding].
Boots: [+2 to SP], [+5% to evasion].
Accessories: 60% chance for +1 to a random attribute, 30% chance for +1 to two random attributes, 10% chance for +1 to three random attributes.
Leave Battle
If the character is not immobilized in any way, they leave the battle.
Cost: 1 AP if the character's team is not the initiator of the attack, otherwise 0.
Defense Penetration
50% damage. On a successful hit, deals normal damage and then reduces the target's defense by 50% [negative effect, body].
Cost: 1 AP.
Spirit Penetration
50% damage. On a successful hit, deals normal damage and then reduces the target's elemental defense by 50% [negative effect, mind].
Cost: 1 AP.
Body Shield
The character receives a barrier protecting against incoming damage equal to their maximum spirit; effects that reduce incoming damage do not affect the barrier.
Cost: 50 spirit.
Spirit Shield
The character receives a barrier protecting against incoming elemental damage equal to their maximum spirit; effects that reduce incoming damage do not affect the barrier.
Cost: 50 spirit.
Protection from Negative Effects
The character receives a one-time protection from negative effects.
Cost: 30 spirit.
Strong Attack
Deals 200% damage to the target.
Cost: 1 AP.
Cleave
[Melee] 50% damage. If the character's body attribute is higher than the target's, kills it (endurance check).
Cost: 1 AP.
Precise Attack
100% damage. An attack with doubled accuracy (based on own attribute).
Cost: 1 AP.
Cautious Attack
100% damage. An attack that avoids the target's counteractions (e.g., parrying).
Cost: 1 AP.
Stun
50% damage. Reduces the damage dealt by the target by 50%.
Cost: 1 AP.
Haste
The character doubles their own SP.
Cost: 1 AP.
Intimidation
Deals 50 damage to the target's spirit. If the target's spirit is 0 or below, paralyzes it for 1 turn. Range: 1.
Cost: 1 AP.
Spells
Acceleration
[Time] Grants a target that has already taken its turn the ability to act again.
Cost: 20 spirit.
Shield
[Light] The selected character receives a one-time protection from one negative action.
Cost: 25 spirit.
Breath of Wind
[Air] Restores health to the selected character equal to half of the caster's maximum spirit.
Cost: 10 spirit.
Cooling Drop
[Water] Removes negative mind effects, removes burn.
Cost: 10 spirit.
Barrier
[Darkness] Incoming damage to the character is dispersed.
Automatic activation costs 40 units of spirit.
Healing Shard
[Earth] The caster summons a magic shard (occupies a cell, has health equal to the caster's spirit) which restores 30 health to allies within a distance of up to 10 cells each turn.
Cost: 30 spirit
Unique Skills
Sphere of Óna
[Fire] [Minions] [Flame of Ikazkan] Deals damage to the target equal to the caster's spirit, removes both positive and negative mind and body effects from it.
Cost: 50 spirit.
Last Hour
[Fire] [Minions] The character begins casting a spell, loses the ability to evade and move, and attracts the attention of all enemies. After 5 turns, deals damage equal to double the current spirit value to all characters on the map.
Cost: all spirit.
Detection
[Myrdars, Furies] Removes the hidden status from non-allied targets.
Cost: 1 AP.
Overload
[Myrdars] When the character's health reaches zero, it is restored to maximum once and negative body effects are removed from the character.
Cost: after the battle ends, the character receives the temporary status "cannot fight".
Wrathful Roar
[Furies] Paralyzes enemies for one turn, range equals the character's SP.
Cost: 1 AP.
Volley
[Ranged] [Myrdars] The character fires three arrows at the selected target, but each deals only 70% damage.
Cost: 1 AP.
Barrage
[Ranged] [Elms] The character deals damage to all enemies within their attack range, but each attack deals only 35% damage.
Cost: 1 AP.
Fury
[Sords]
Additional attack, doubled accuracy (based on attribute), immunity to paralysis.
Cost: all spirit, the character loses the ability to evade.
Schism of Reality
[Melee] [Minions] 0% damage. Destroys the target and all its equipment, does not require accuracy, ignores protective effects. The attacker's endurance check for this action is twice as low.
Cost: 1 AP, 75 spirit.
Air Superiority
[Melee] [Ivylai] If the target is in the air, the attack's accuracy is doubled (based on attribute), the target takes 500% damage and loses its flying status.
Cost: 1 AP.
Monsterology
[Knowledge Collectors] The character learns information about beasts and monsters defeated by their team.