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#2
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What is silence...

and how to understand this phrase
1109 PB
Morglin Ironfist and his loyal followers travel from VARN 4 to Enroth, finding themselves on the Enroth continent. Castle Ironfist is founded. The process of settling the continent begins.

how did people appear on Antagarich before?

and am I right in understanding that Varn is like a whole continent inside?
in general, what is Varn?
Каждый может быть героем ...
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#3
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Starhan;130412

so, how did people appear on Antagarich back then...

and am I right in understanding that Varn is like a whole continent inside?
what exactly is Varn?
In what sense, not on Antagarich before? The colonization of the planet Enroth began with the continent of Enroth, where Varn landed in the south of the continent, where a flourishing land was formed. Later, the Dragon Sands desert appeared there.
Starhan;130412

and am I right in understanding that Varn is like a whole continent inside?
what exactly is Varn?
Varn is something like a "world ship," with entire continents inside, even with seas. They have artificial suns. The "cargo" of the Varns consists of various biomes (planet simulations) inhabited by colonists – civilizations created by the Ancients. When a Varn lands on a planet, its biome is implanted there: terraforming, the settlement of colonists, animals, and plants. Also, with some Varns (like the Enrothian one), Guardians and various artifacts from the Ancients are deployed with the colonists. It is known that the Varns have something like a crew. Apparently, these are colonists who are more knowledgeable about the history of their Varn. VARNs are located on the mother world ship – the CRON. Inside the Cron, a biome was not necessary, but it began to be formed by the Elemental Lords who returned after some time.
Ironfist arrived on Enroth on Varn 4 (where Might and Magic 1 takes place) through a portal on the edge of the continent.
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#4
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Starhan;130412
What is silence...
Information about Silence is available in the chronology.
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#5
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2 XEL: I am extremely grateful for this part of the Might and Magic world's history; a huge thank you from me personally. However, I have a few questions: do the events of Armageddon's Blade and the 4th Chronicle (Clash of Dragons) fit into the Might and Magic history? P.S.: And if so, where can I find a Russian-language "history textbook" for Might and Magic? Of course, this isn't the whole story, as the Ice Blade directly connects parts 3 and 4, but I would really like to read it to the end. And once again, thank you for the part that is described below in your post!
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#6
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http://demilich.250x.com/mm/mm_01.htm We will try to update this summary soon.
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#7
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XEL, this is simply magnificent! Question: How did the transition from a scientific worldview to a magical one occur? In other words, how did comrades with scientific knowledge begin to use magic? And when did this happen?
С уважением, Драко

Философия Героев!
Пишите сценарии!
Продолжи писать историю!
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#8
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Draco;132695
XEL, this is simply magnificent!
Question: how did the transition from a scientific worldview to a magical one occur? In other words, how did comrades with scientific knowledge begin to use magic? And when did this happen?

This is an ancient secret... one that remains undisclosed.

2 Xel, silence, as I understand it, is like a bomb exploding (I don't remember exactly right now) in Demilich.
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#9
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Dragon;132695
XEL, this is simply magnificent!
Question: how did the transition from a scientific worldview to a magical one occur? In other words, how did comrades with scientific knowledge begin to use magic? And when did this happen?
Magic has always been used. After the Silence, there was chaos, and all sorts of technology was left unattended and unmaintained, and began to break down. Plus, the nuclear disaster.
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#11
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Why can't magic and technology be combined? The technology of that era was, in many ways, more powerful than magic. Here, it is necessary to retell the entire chronology of the world.
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#12
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But still, it's interesting – is magic really magic in the game, or is it some kind of nanobots or something similar? Are demons not demons in the sense of "hell," but rather something like aliens? And who are the Ancients?

Apologies in advance for my newbie questions. I've only recently become familiar with the game's lore...
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#13
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Magic is truly magic – the ability to control the elements. As for Demons, they are not demons from hell, but aliens or their creations (creatures of the Inferno faction).
Каждый может быть героем ...
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#14
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Okay. I got confused and didn't understand whether the "Might and Magic" project should be "fantasy" or "high-tech"...
But I still feel bad about the demons.
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#15
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Great! We just need to add information about the events from "Armageddon's Blade".
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#16
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The chronology of Enroth is complete.

Chronology of the planet Axeoth. Dates are given according to the calendar: After Cataclysm (AC) and Before Cataclysm (BC). Approximate dates are marked as (approx.).

657 BC
Axeoth is colonized by the Ancients. Colonist civilizations adapt to their environment. Shortly after colonization, a detachment of the Krigan Elite Guard attacks Axeoth. Their goal is to find the Gates of the Web of Worlds. The Krigans quickly seize Axeoth. Escaton the Destroyer imprisons almost the entire detachment in the Tomb of a Thousand Horrors; those Krigans who managed to avoid imprisonment attack Escaton but are forced to leave the planet. To guard the Tomb of a Thousand Horrors, personifications of the Forces of the Firmament—the six Gods of Arslgard—are created.
Escaton gives the Staff of Blue Light to the dwarves (in whose city the Krigans were imprisoned) so that they may pass it to the Guardian of Axeoth, after which he leaves the planet. Following this, the Silence occurs, because of which the Guardian was never sent to Axeoth.

during the period 650-500 BC
Hubris, a future emperor, founds the Ursan Empire.

500-0 BC
Era of Clan Dia. Expeditionary forces of the Ursan Empire discover the land of Chedian, inhabited by half-orcs of Clan Dia. Chedian is added to the maps of the Empire; half-orcs still remain the dominant race of Chedian.

225 BC
The Ursan "Suicide Emperor" Integris, after numerous failed attempts, finally manages to commit suicide.

200 BC
One of the most powerful mages in history, Verhoffin, builds a great tower in a remote province of the Ursan Empire and proclaims it an independent territory. Emperor Ralfor and his descendants later conduct unsuccessful military campaigns against Verhoffin.

23 BC
Jevar Bastard, the illegitimate son of Ursan Emperor Trandis, sets a goal to destroy his father's empire.

10 BC
Emperor Trandis hires Nazrim, a master assassin, to kill Verhoffin.

1 AC
After ten years of preparing magical weapons, training, and waiting for the right moment, Nazrim attempts to kill Verhoffin, but fails. To avenge himself on the Ursan Empire, Verhoffin ascends to the top of his tower and casts the Eye of the Storm spell; this event became known as the Great Cataclysm. Uncontrolled magic spreads for thousands of miles from the tower, causing earthquakes, ground fissures, and destroying many Ursan cities. The part of the land where the tower stood broke away, forming the Sea of Verhoffin, and the tower was destroyed. Almost all of the elven kingdom of Etendar, including the city of At'Rann, is flooded. Many survivors of different races—orcs, elves, humans, dwarves—flee to Chedian, which became one of the regions least affected by the Cataclysm. The dominance of Clan Dia in Chedian ends; over time, the half-orcs lose their original culture. The Ursan Empire lies in ruins.

13 AC
Jevar Bastard kills his father; Barbarians carry out devastating raids on what remains of the Ursan Empire. After this, the Empire finally collapses. Two kingdoms are founded on its parts: coastal Mendossus in northern Lodwar and the kingdom of the followers of Light, Shannon, in western Rish.

75 AC
Ishvan I, King of Mendossus, after two years of failed attempts to convince the dwarves of the city of Minespring to supply weapons to his army, destroys the city.

approx. 100 AC
Elemental Thierad is first discovered in Thiergard, one of the regions of Chedian.

during the period from 238 to 418 AC
Four wars for elemental thierad take place in Chedian between various jarls of this land.

350 AC
The army of Frosgard, another region of Chedian, led by Jarl Olaf the Fat, invades Thiergard. During the campaign, Olaf is killed by bandits and his sword Jorgamesh is stolen. The Frosgard army suffers defeat.

511 AC
The same Clan of Chedian, Dragheim, takes Ivsar Forktuf, a general of Sturmford, prisoner.

520 AC
The world of Enroth is destroyed by the Reckoning. Thousands of survivors flee through portals to Axeoth. Most end up in Lodwar, but some were cast onto Rish. The first kingdoms are founded on Lodwar, heirs to the fallen powers of Enroth: Paledra—successor to Erathia and Enroth; Tribal Lands—home to scattered clans of surviving Barbarians from Kryulod; elven Aranorn in southern Lodwar; and the power of mages from former Bracada under the rule of Immortal King Gavin Magnus.

521 AC
Four adventurers from the Chedian city of Roomsford set out for Mendossus, but their ship is wrecked on Ash Island, where the ruins of Verhoffin's tower are located. As a result of numerous adventures, the heroes create an alliance of scattered clans of Chedian against the invasion of the state of Beldonia, led by Tamur Leng, a descendant of Jevar Bastard. It soon becomes clear that the conflict between Chedian and Beldonia was orchestrated by Nyam, the God of Chaos. Carrying out the assignment of Kron, head of the Gods of Arslgard, the heroes and Tamur Leng join forces to imprison Nyam in the Tomb of a Thousand Horrors, thus thwarting his plans to overthrow Kron. Chedian moves toward unification.

523 AC
The famous hero of Aranorn, former nobleman of AvLi and officer of the Sylvan Guard, Lord Hark, raises a rebellion in the elven kingdom. In the chaos of civil war, the druid Elwin, Hark's rival in the struggle for the love of the elf Shera, leads the forces of Aranorn and defeats Hark. The Council of Elders names Elwin the Elven King. Hark is placed under house arrest at his estate.

524 AC
The son of Sir Kentain, sword-bearer to King Nicholas Griffonheart, Worthon poses as the illegitimate son of Nicholas Griffonheart so that the people of Paledra would make him their king. Lord Lisander, founder and de facto ruler of Paledra, reveals Worthon's conspiracy, who had crafted a fake sword of the Griffonheart dynasty. Lisander finds the real sword and liberates the kingdom's capital from Worthon's forces. During the final fight with Worthon, it is revealed that Lisander is one of the Griffonheart dynasty. Lisander becomes King of Paledra.
In the Tribal Lands, a young Barbarian Verzak, adopted son of Immortal Hero Tarnum, unites the tribes of the former Kryulod Barbarians. The Barbarians stop fighting each other; Verzak becomes the new king. As a reward for helping Verzak, the Ancestors strip Tarnum of his immortality.

526 AC
The young sorceress Emilia Knighthaven unites various groups of refugees from the kingdoms of the destroyed world of Enroth, mainly Erathia and Bracada, and founds the state of Great Arcan, which soon becomes one of the strongest among the kingdoms of Enrothian refugees. Immortal King Gavin Magnus attempts to seize the young kingdom, but fails. After this, Magnus subordinates the minds of all inhabitants of Great Arcan using a magical device called the Crystal Pendulum. The closest servant and assistant to the Immortal King, the djinn Solmir, switches to Emilia's side and helps defeat Magnus. The Crystal Pendulum was destroyed, causing Magnus's mind (which the Immortal King had linked to the Pendulum) to be shattered. Queen Emilia was seriously wounded in battle, as a result of which she could no longer walk. Great Arcan prospers.
Tavni Balfor, daughter of the pirate Black Balfor famous on Enroth, conquers the Golden Sea southwest of Lodwar and founds the Pirate Kingdom, destroying the kingdom of aquatic inhabitants and killing the mermaid queen. Tavni also learns that Black Balfor was not her real father.

527 AC
In southern Lodwar, the mad sorcerer Hexis conducts experiments with Death and Nature magic, which lead to devastating natural cataclysms on the continent. Five friends from the kingdom of Devonshire—archmage Bob, priestess Alita Eventide, sorcerer Kozus, bard Agrainel, and Barbarian Dogwogl—embark on journeys to various lands of Lodwar and collect sets of powerful magical artifacts. After this, they fight through armies of mutants created by natural anomalies into Hexis's domain, where they kill the mad sorcerer. Putting an end to the destruction, the friends return to Devonshire, where they are welcomed as heroes.

527-528 AC
Necromancer Goldot Halfdead gathers an army of undead to avenge himself on the inhabitants of Vitross, a border town of Great Arcan, who unfairly wanted to burn him at the stake. Vitross is destroyed, and its inhabitants joined Goldot's army. After this, Goldot founds Necross, a kingdom where necromancers and living people coexist peacefully. The young kingdom occupies uninhabited lands of Lodwar north of Great Arcan and Paledra.
Later, Goldot journeys to the world destroyed by the Krigans, where he rescues his teacher, the lich Calibarra, from captivity. Goldot passes the reins of rule over Necross to his teacher. After some time, Goldot discovers that his teacher serves a sinister being from another world who seeks to kill all living things on Axeoth. Calibarra is meant to help in this. Goldot forms an alliance with the Krigans, who increased their numbers after migrating to Axeoth and threatened to seize Necross; he captures the capital Necorrum and kills Calibarra. Goldot becomes King of Necross again, and the Krigan leader Sureiz receives the title of duke and, with his Krigans, founds Hive Omega in the mountains of the kingdom.

528 AC
Emilia Knighthaven, after two years of creating the necessary spell, regains her ability to walk.

529 AC
During a raid by the Pirate Kingdom on Aranorn, Lord Hark escapes from his estate and decides to start a new life outside of Aranorn. At the border, he is captured by Menatam, one of the Council of Elders, but manages to escape. Soon he meets Talia a'Deneb, one of the clan of indigenous elves of Axeoth A'Rikdun, who invites him to live in her clan's underground domains.

530 AC
The armies of five neighboring powers invade Shannon. One of the invaders, the great mage Mysterio the Magnificent, defeats the others and seizes Shannon.

532 AC
Priden a'Menkar, a warlord of A'Rikdun, decides to recreate the elven kingdom of Etendar and seize Aranorn, which is inhabited by elves who came from another world and are not "true" elves of Axeoth. Priden sends Hark to fight an army of minotaurs led by Darkstorm; taking advantage of Hark's absence, he arrests Talia and her Deneb forces. Hark frees Talia and the Denebs, and together they follow the trail of Priden's forces, commanded by General Mantis a'Ktarus. Talia and Hark are the first to reach where Mantis was heading—the sunken city of At'Rann. There they learn the forgotten truth about the elves of Axeoth, who originally did not come from this world, just like the Aranornians. After this, they travel to Aranorn, which is being attacked by Priden. But Priden's attack was unsuccessful and he was trapped between the armies of Elwin and Hark. Furthermore, Hark manages to form an alliance with Darkstorm and his minotaurs, and together they defeat Priden, after which he was sent back to A'Rikdun for trial. Aranorn and the "true" elves of Axeoth form an alliance, and the minotaurs gain full power over the Black Sword Mountains.

535 AC
Duke Sureiz is killed by one of the Krigans, Malustar, who proclaims himself king and begins to amass strength and build plans to seize Necross.

536 AC
After nearly two years of preparation, Malustar ignites a civil war in Necross between necromancers and Krigans. He manages to win and capture Necorrum. Goldot Halfdead, however, managed to escape. Meanwhile, a border conflict between Paledra and Great Arcan provoked a war. When the attack by King Lisander's forces on Arcania, the capital of Great Arcan, was repelled, Goldot warned Solmir about the impending danger from the Krigans in the north. The forces of Great Arcan managed to repel the attack and Malustar retreated. During the siege of Arcania, Gavin Magnus (having recovered from mental damage) escaped. Solmir soon learns that it was Magnus who provoked the war between Great Arcan and Paledra and decides to find and kill him.
Malustar travels to the mountains in the north, where he defeats a huge army of Paledra knights from the Order of Dawn, thereby saving the forces of the succubus Ebora, one of the detachment of the Elite Guard that attacked Axeoth before the Silence. After this, Malustar and Ebora head to the Pirate Kingdom, where they find the Staff of Blue Light, capable of releasing the Krigans from the Tomb of a Thousand Horrors.

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