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Posts from AllCampaignsRemastered - Updated mod for all Campaigns

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There's also a "bug" with Agrail. We have a week to capture the castle, or Agrail will capture it, and the mission will fail. As soon as we capture the castle, Agrail stops (a patch on the script, visible in the console). Apparently, this is to prevent him from running to the castle when he reappears to attack Nicholas. But he can stop in the fog of war, he becomes invisible, and nothing happens, including attacks, until you kill Agrail, and after a week, the first hero appears.
If possible, we need to make it so that Agrail continues the attack when we capture the castle, but after being defeated, he doesn't attack again but waits for Nicholas.
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Mооnst@r
There's also a "bug" with Agrael. We have a week to capture the Castle, or Agrael will capture it, and the mission will fail. As soon as we capture the Castle, Agrael stops (a patch on the script, it's visible in the console). Apparently, this is to prevent him from running to the Castle when he reappears to attack Nicholas. But he can stop in the fog of war, he's not visible, and nothing happens, including attacks, until you kill Agrael, and after a week, the first hero appears.
We need to, if possible, make it so that Agrael continues the attack when we capture the Castle, but after being defeated, he doesn't attack but waits for Nicholas.

In my game, he started and ran from the very first day, and sometimes he glitched and stood still even without cheats, it's some kind of random behavior.
It seems that three demons ran to the city against a large army with cheats.
But this is a draft from version 1.6, it's not the final version yet. Check it if you can, and I'm going to sleep 😀
There seems to be a bug where the path they should run to points behind the Castle, i.e., into the textures, which is why they were standing still.

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Here is the finished version. I also gave them chains so they wouldn't escape. I added a special line so the chains don't drop from them.
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Rommy
Here is the finished version.
I also gave them chains so they wouldn't escape. The chains don't drop; I added a special line for that.
Excellent work. Agrail doesn't freeze; he attacks the castle, and after it's captured, a dialogue appears. Then there's a scene, and a week later, the first demon attack occurs, along with an update to the quest to find the "tear." I waited for two more attacks, dug up and built the "tear," and then there was a dialogue and a scene. The fourth demon attack, dialogue, scene, and an update to the quest to send Godric after Nicholas. Nicholas and Agrail appeared, and everything happened as it should, and the mission was completed. No one froze, even with the army cheat. I didn't see any errors in the console. I'm taking the changes into the script; thank you.
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Re-uploaded the archive, update 1.1.2026.
Rommy
Fixed the incorrect prayer position in the first video of C1M1.
Fixed the additional quest "Elven Druids" in A1C1M1; now it is completed and gives a reward of 3000 experience and 1 stat of armor.
Added a message before the appearance of the second army in the battle against Godric.
Removed the fire skill from Markel in C6M3 (a buggy skill that is not used anywhere else) and replaced it with Cold Steel.
Added missing skills to Alaron in C2M4: Soldier's Luck, Luck of the Road, Protector.
Fixed the stats and spells of Cyrus that were indicated for him (previously, the stats were 0 attack, 0 defense, and there was only one spell).
The Ring of Sinners is now given by script after killing Cyrus (previously it was in Cyrus's inventory).
Fixed the demons in C1M5; now they don't run away; they have been given chains.
Artifacts from Markel do not drop because he was burned; only the dragon ring, which survived the burning, is passed on.
Fixed the stats and skills of the Knight in A1C2M4 that were indicated for him (previously, the stats were extremely low and did not match the hero's file).
Changed the Garrison Army in A1C2M5 to Red Troops (there should not be undead mixed with dark elves).
Removed the dwarf skills from Laslo in A1C2M5, which did not work anyway, and added missing skills.
Fixed Laslo's attack animation.
In A1C3M5, the Knight who is besieging has been given chains so that he does not run away.


Because of the transferable artifacts, the campaigns have become easier to complete, so I decided to pleasantly increase the difficulty.
Maps, objects, mobs on the maps (only one garrison in Lords) – I didn't touch any of this. I only made the battles with key heroes more difficult: I increased the army for a couple of heroes, and gave artifacts to all the others (artifacts will not drop from the heroes in order not to ruin the balance; they have been added to make the battles more intense).
Plus, this is a good motivation to go through the updated campaigns for those who didn't find the fixed videos and other things to be enough.
I didn't touch the difficult missions; I only added and changed things where it was necessary. Feedback and criticism are welcome. Happy New Year to all!

Rommy
C1M3 The battle with the demon has been slightly strengthened.
C2M1 The battle with Erazeal has been strengthened.
C2M2 The battle with the Knight and Weir has been strengthened.
C2M4 The battle with Alaron has been strengthened.
C3M1 The battle with the Knight has been strengthened.
C3M4 The battle with Cyrus has been strengthened.
C4M4 The battle with the demon has been strengthened.
C4M5 The battle with Weir has been strengthened.
C5M1 The battle with Biara has been strengthened.
C5M5 The battle with Nicholas has been slightly strengthened.
C6M3 The battle with Markel has been strengthened.
C6M4 The battle with Isabel has been strengthened.
C6M5 Increased the HP of Kha-Belekh's Magic Shield to 650 (it was 500).
A1C1M3 The battle with Duncan has been strengthened.
A1C2M2 The battle with the Knight has been strengthened.
A1C2M4 The battle with Rolf and the Knight has been strengthened.
A1C2M5 The battle with Laslo has been strengthened.
A1C3M4 The battle with Trals has been strengthened.
A1C3M5 The battle with King Torgal has been strengthened.
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In C2M4, the missing skills of Alaron have been added: Soldier's Luck, Luck of the Road, Protector. The stats and spells of Cyrus, which were indicated for him, have been corrected (previously, the stats were 0 attack, 0 defense, and there was only one spell).
Elven Luck requires Arrow Shower. Cyrus remains unchanged. The first two are 0 in the original, and there is only one spell – Dispel. Knowledge increased from the hat. I tried to adjust it for him, but it didn't work. Well, there's no point in displaying what was entered in the editor for Alarons, Biars, and Lords, and there's absolutely no point for the latter two.

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The fire skill has been removed from Markel in C6M3 (a buggy skill that is not used anywhere else) and replaced with Cold Steel.
I may be wrong, but I think that in C6M3, Markel will have an upgrade from previous missions + artifacts, and this is just a placeholder. So, there's no point in changing it.
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The Ring of Sinners is now given by script after killing Cyrus (previously, it was in Cyrus's inventory).
It is still in Cyrus's inventory.
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Mооnst@r
For Elven luck, you need Rain of Arrows.
Cyrus remains unchanged. 0 for the first two in the original, one spell - dispel. Knowledge increased from the hat. I tried to make it for him, but it doesn't work. Well, there's no point in assigning what was filled in the editor to Alarons, Biars, and Lords, and for the last two, there's nothing at all.

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I might be wrong, but I think that in the sixth mission, Markel will have upgrades from previous missions + artifacts, and this is just a placeholder. So, there's no point in changing it, it's like swapping one thing for another.
It's still in Cyrus's inventory.

Try starting the campaign again; it's likely that old data has been saved.
In the first two battles against Markel, there's an upgraded character from the campaign; in the third battle for Faydaen, there's a different preset, level 30, with its own skills. By the way, artifacts are not transferred to Markel; they added a couple of artifacts.

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Mооnst@r
I'm starting the missions from the beginning, is that how it's supposed to be?
Start with the first mission and @Win() until you reach him.
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Rommy
Start with the first mission and @Win() your way to him.
Magic and stats have changed, but the leveling system remains the same; they just added the Witchcraft Reward.
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Mооnst@r
Magic and stats have changed, but the leveling system remains the same, only with the addition of the Witchcraft Reward.
He seems to level up his skills either before escaping in mission 3 or in mission 4.
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I configured Cyrus with the stats and skills as specified in the map (4, 5, 12, 8) and gave him experience to reach level 25. P.S. I probably shouldn't have made him an "Artisan of Artifacts"; the base skills and "Magic Mirror" are not ideal. This can be fixed. P.P.S. Lol, it didn't grant all the skills; I'll have to check. P.P.P.S. In short, the assigned skills are not suitable (Mana Regeneration, Forest Trickery (which is more for an elven avenger), and Witch's Reward) for the chosen skills. I'm not sure what to do. Either leave it as is or choose something else, based on his spells, which I don't really want to do. I'll think about it.
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Rommy, I didn't specifically include defense and luck skills to avoid being obvious with eight skills, right?) Otherwise, six skills and it's unnoticeable. You unnecessarily duplicated the magic skill; it's already expert-level, and you forgot to give him a tent.
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Mооnst@r
Rommy, I didn't specifically add defense and luck to avoid looking suspicious with eight skills, right? So, six skills and it's unnoticeable. You duplicated the m. light skill for no reason; it's already at an expert level, and you forgot to give him a tent.
I couldn't remove the skills that were somehow acquired from who knows where. For example, he always has logistics, and I don't know why.
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Rommy
I couldn't remove the skills that were somehow added, for example, he always had Logistics, and something else was maxed out.
He already had six, luck showed three with a horseshoe, and you can right-click on the creature in battle. To unlink the progression from the previous map, copy Cyrus to the s3m4 folder, do what you intended, change the path in the map, and set the experience there: level 25 - 200933 or level 30 - 785826.

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